wine/dlls/ddraw
Jan Sikorski 2adae568a6 wined3d: Pass format id for typeless resolve through wined3d_blt_fx.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-31 22:16:25 +02:00
..
tests ddraw: Allow texture without DDSCAPS_TEXTURE for ddraw4 and earlier on software device. 2021-03-26 19:52:45 +01:00
clipper.c
ddraw.c ddraw: Store hardware_device flag in struct d3d_device. 2021-03-12 18:08:00 +01:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Do not require specific texture location for blits. 2021-03-12 18:08:30 +01:00
device.c ddraw: Allow texture without DDSCAPS_TEXTURE for ddraw4 and earlier on software device. 2021-03-26 19:52:45 +01:00
executebuffer.c ddraw: Track location for surfaces with the second texture. 2021-03-12 18:08:26 +01:00
light.c
main.c
Makefile.in
material.c
palette.c
surface.c wined3d: Pass format id for typeless resolve through wined3d_blt_fx. 2021-03-31 22:16:25 +02:00
utils.c
version.rc
vertexbuffer.c
viewport.c