wine/documentation/debugging.sgml
Eric Pouech deca2502d6 - all symbol information storage is now module relative, so we can
unload a module (and it's debugging information), and a process
  without pain
- portabiblity to another CPU should be easier now (CPU dependent backend)
- speed up memory allocation
- stabs related fixes:
      + now correctly handling symbol's size
      + blocks {} in functions are now correctly recognized and stored
        (also applies to local variables scoping)
      + better basic types management (less wild guesses in the code)
      + full support of inline functions (source stepping now shows the
        code in .h files for example)
- removal of external debugger (attaching with gdb is just fine to
  debug winedbg)
- fixed a couple of issues for symbol address handling (address
  lookup, incorrect type binding)
- winedbg now has a man page
2004-06-04 00:59:16 +00:00

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<chapter id="debugging">
<title>Debug Logging</title>
<para>
To better manage the large volume of debugging messages that
Wine can generate, we divide the messages on a component basis,
and classify them based on the severity of the reported problem.
Therefore a message belongs to a <emphasis>channel</emphasis>
and a <emphasis>class</emphasis> respectively.
</para>
<para>
This section will describe the debugging classes, how you can
create a new debugging channel, what the debugging API is,
and how you can control the debugging output. A picture is
worth a thousand words, so here are a few examples of the
debugging API in action:
<screen>
ERR("lock_count == 0 ... please report\n");
FIXME("Unsupported RTL style!\n");
WARN(": file seems to be truncated!\n");
TRACE("[%p]: new horz extent = %d\n", hwnd, extent );
MESSAGE( "Could not create graphics driver '%s'\n", buffer );
</screen>
</para>
<sect1 id="dbg-classes">
<title>Debugging classes</title>
<para>
A debugging class categorizes a message based on the severity
of the reported problem. There is a fixed set of classes, and
you must carefully choose the appropriate one for your messages.
There are five classes of messages:
</para>
<variablelist>
<varlistentry>
<term><literal>FIXME</literal></term>
<listitem>
<para>
Messages in this class are meant to signal unimplemented
features, known bugs, etc. They serve as a constant and
active reminder of what needs to be done.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><literal>ERR</literal></term>
<listitem>
<para>
Messages in this class indicate serious errors in
Wine, such as as conditions that should never happen
by design.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><literal>WARN</literal></term>
<listitem>
<para>
These are warning messages. You should report a
warning when something unwanted happens, and the
function can not deal with the condition. This
is seldomly used since proper functions can usually
report failures back to the caller. Think twice before
making the message a warning.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><literal>TRACE</literal></term>
<listitem>
<para>
These are detailed debugging messages that are mainly
useful to debug a component. These are turned off unless
explicitly enabled.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><literal>MESSAGE</literal></term>
<listitem>
<para>
There messages are intended for the end user. They do not
belong to any channel. As with warnings, you will seldomly
need to output such messages.
</para>
</listitem>
</varlistentry>
</variablelist>
</sect1>
<sect1 id="dbg-channels">
<title>Debugging channels</title>
<para>
Each component is assigned a debugging channel. The
identifier of the channel must be a valid C identifier
(reserved word like <type>int</type> or <type>static</type>
are premitted). To use a new channel, simply use it in
your code. It will be picked up automatically by the build process.
</para>
<para>
Typically, a file contains code pertaining to only one component,
and as such, there is only one channel to output to. You can declare
a default chanel for the file using the
<symbol>WINE_DEFAULT_DEBUG_CHANNEL()</symbol> macro:
<programlisting>
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(xxx);
...
FIXME("some unimplemented feature", ...);
...
if (zero != 0)
ERR("This should never be non-null: %d", zero);
...
</programlisting>
</para>
<para>
In rare situations there is a need to output to more than one
debug channel per file. In such cases, you need to declare
all the additional channels at the top of the file, and
use the _-version of the debugging macros:
<programlisting>
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(xxx);
WINE_DECLARE_DEBUG_CHANNEL(yyy);
WINE_DECLARE_DEBUG_CHANNEL(zzz);
...
FIXME("this one goes to xxx channel");
...
FIXME_(yyy)("Some other msg for the yyy channel");
...
WARN_(zzz)("And yet another msg on another channel!");
...
</programlisting>
</para>
</sect1>
<sect1 id="dbg-checking">
<title>Are we debugging?</title>
<para>
To test whether the debugging channel <literal>xxx</literal> is
enabled, use the <symbol>TRACE_ON</symbol>, <symbol>WARN_ON</symbol>,
<symbol>FIXME_ON</symbol>, or <symbol>ERR_ON</symbol> macros. For
example:
<programlisting>
if(TRACE_ON(atom)){
...blah...
}
</programlisting>
You should normally need to test only if <literal>TRACE_ON</literal>,
all the others are very seldomly used. With careful coding, you
can avoid the use of these macros, which is generally desired.
</para>
</sect1>
<sect1 id="dbg-helpers">
<title>Helper functions</title>
<para>
Resource identifiers can be either strings or numbers. To
make life a bit easier for outputting these beasts (and to
help you avoid the need to build the message in memory), I
introduced a new function called <function>debugres</function>.
</para>
<para>
The function is defined in <filename>wine/debug.h</filename>
and has the following prototype:
</para>
<programlisting>
LPSTR debugres(const void *id);
</programlisting>
<para>
It takes a pointer to the resource id and returns a nicely
formatted string of the identifier (which can be a string or
a number, depending on the value of the high word).
Numbers are formatted as such:
</para>
<programlisting>
#xxxx
</programlisting>
<para>
while strings as:
</para>
<programlisting>
'some-string'
</programlisting>
<para>
Simply use it in your code like this:
</para>
<programlisting>
#include "wine/debug.h"
...
TRACE("resource is %s", debugres(myresource));
</programlisting>
<para>
Many times strings need to be massaged before output:
they may be <literal>NULL</literal>, contain control
characters, or they may be too long. Similarly, Unicode
strings need to be converted to ASCII for usage with
the debugging API. For all this, you can use the
<function>debugstr_[aw]n?</function> familly of functions:
<programlisting>
HANDLE32 WINAPI YourFunc(LPCSTR s)
{
FIXME("(%s): stub\n", debugstr_a(s));
}
</programlisting>
</para>
</sect1>
<sect1 id="dbg-control">
<title>Controlling the debugging output</title>
<para>
It is possible to turn on and off debugging output from
within the debugger using the set command. Please see the
WineDbg Command Reference section
(<xref linkend="winedbg-dbg-chan">) for how to do this.
</para>
<para>
You can do the same using the task manager
(<command>taskmgr</command>) and selecting your application in
the application list. Right clicking on the application, and
selecting the debug option in the popup menu, will let you
select the modifications you want on the debug channels.
</para>
<para>
Another way to conditionally log debug output (e.g. in case of
very large installers which may create gigabytes of log
output) is to create a pipe:
</para>
<screen>
<prompt>$</prompt> <userinput>mknod /tmp/debug_pipe p</userinput>
</screen>
<para>
and then to run wine like that:
</para>
<screen>
<prompt>$</prompt> <userinput>WINEDEBUG=+relay,+snoop wine setup.exe &>/tmp/debug_pipe</userinput>
</screen>
<para>
Since the pipe is initially blocking (and thus wine as a whole),
you have to activate it by doing:
</para>
<screen>
<prompt>$</prompt> <userinput>cat /tmp/debug_pipe</userinput>
</screen>
<para>
(press Ctrl-C to stop pasting the pipe content)
</para>
<para>
Once you are about to approach the problematic part of the program,
you just do:
</para>
<screen>
<prompt>$</prompt> <userinput>cat /tmp/debug_pipe >/tmp/wine.log</userinput>
</screen>
<para>
to capture specifically the part that interests you from the
pipe without wasting excessive amounts of HDD space and
slowing down installation considerably.
</para>
<para>
The <parameter>WINEDEBUG</parameter> environment variable
controls the output of the debug messages.
It has the following syntax:
<parameter>WINEDEBUG= [yyy]#xxx[,[yyy1]#xxx1]*</parameter>
</para>
<itemizedlist>
<listitem>
<para>
where
<literal>#</literal> is either <literal>+</literal> or
<literal>-</literal>
</para>
</listitem>
<listitem>
<para>
when the optional class argument (<literal>yyy</literal>)
is not present, then the statement will
enable(<literal>+</literal>)/disable(<literal>-</literal>)
all messages for the given channel (<literal>xxx</literal>)
on all classes. For example:
</para>
<programlisting>
WINEDEBUG=+reg,-file
</programlisting>
<para>
enables all messages on the <literal>reg</literal>
channel and disables all messages on the
<literal>file</literal> channel.
</para>
</listitem>
<listitem>
<para>
when the optional class argument (<literal>yyy</literal>)
is present, then the statement will enable
(<literal>+</literal>)/disable(<literal>-</literal>)
messages for the given channel (<literal>xxx</literal>)
only on the given class. For example:
</para>
<programlisting>
WINEDEBUG=trace+reg,warn-file
</programlisting>
<para>
enables trace messages on the <literal>reg</literal>
channel and disables warning messages on the
<literal>file</literal> channel.
</para>
</listitem>
<listitem>
<para>
also, the pseudo-channel all is also supported and it
has the intuitive semantics:
</para>
<screen>
WINEDEBUG=+all -- enables all debug messages
WINEDEBUG=-all -- disables all debug messages
WINEDEBUG=yyy+all -- enables debug messages for class yyy on all
channels.
WINEDEBUG=yyy-all -- disables debug messages for class yyy on all
channels.
</screen>
<para>
So, for example:
</para>
<screen>
WINEDEBUG=warn-all -- disables all warning messages.
</screen>
</listitem>
</itemizedlist>
<para>
Also, note that at the moment:
</para>
<itemizedlist>
<listitem>
<para>
the <literal>FIXME</literal> and <literal>ERR</literal>
classes are enabled by default
</para>
</listitem>
<listitem>
<para>
the <literal>TRACE</literal> and <literal>WARN</literal>
classes are disabled by default
</para>
</listitem>
</itemizedlist>
</sect1>
<sect1 id="dbg-compiling">
<title>Compiling Out Debugging Messages</title>
<para>
To compile out the debugging messages, provide
<command>configure</command> with the following options:
</para>
<screen>
--disable-debug -- turns off TRACE, WARN, and FIXME (and DUMP).
--disable-trace -- turns off TRACE only.
</screen>
<para>
This will result in an executable that, when stripped, is
about 15%-20% smaller. Note, however, that you will not be
able to effectively debug Wine without these messages.
</para>
<para>
This feature has not been extensively tested--it may subtly
break some things.
</para>
</sect1>
<sect1 id="dbg-notes">
<title>A Few Notes on Style</title>
<para>
This new scheme makes certain things more consistent but
there is still room for improvement by using a common style
of debug messages. Before I continue, let me note that the
output format is the following:
</para>
<screen>
yyy:xxx:fff &lt;message>
where:
yyy = the class (fixme, err, warn, trace)
xxx = the channel (atom, win, font, etc)
fff = the function name
</screen>
<para>
these fields are output automatically. All you have to
provide is the &lt;message> part.
</para>
<para>
So here are some ideas:
</para>
<itemizedlist>
<listitem>
<para>
do not include the name of the function: it is included automatically
</para>
</listitem>
<listitem>
<para>
if you want to output the parameters of the function, do
it as the first thing and include them in parentheses,
like this:
<programlisting>
TRACE("(%d, %p, ...)\n", par1, par2, ...);
</programlisting>
</para>
</listitem>
<listitem>
<para>
for stubs, you should output a <literal>FIXME</literal>
message. I suggest this style:
<programlisting>
FIXME("(%x, %d, ...): stub\n", par1, par2, ...);
</programlisting>
</para>
</listitem>
<listitem>
<para>
try to output one line per message. That is, the format
string should contain only one <literal>\n</literal> and it
should always appear at the end of the string. (there are
many reasons for this requirement, one of them is that
each debug macro adds things to the beginning of the line)
</para>
</listitem>
<listitem>
<para>
if you want to name a parameter, use <literal>=</literal> :
<programlisting>
FIXME("(fd=%d, file=%s): stub\n", fd, name);
</programlisting>
</para>
</listitem>
</itemizedlist>
</sect1>
</chapter>
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