wine/dlls/d3d8
Matteo Bruni 1f8431658e wined3d: Introduce WINED3DUSAGE_MANAGED.
We would like to use two different textures for the CPU and GPU parts of managed
textures, which means that wined3d_resource_access_is_managed() as such will no
longer be useful.
2022-08-16 22:27:53 +02:00
..
tests d3d8/tests: Add tests for D3DLOCK_NO_DIRTY_UPDATE with vertex buffers. 2022-08-16 22:27:53 +02:00
buffer.c d3d8: Introduce a wined3d_usage_from_d3d() helper. 2022-08-16 22:27:53 +02:00
d3d8.spec
d3d8_main.c
d3d8_private.h wined3d: Introduce WINED3DUSAGE_MANAGED. 2022-08-16 22:27:53 +02:00
device.c d3d8: Do not release the wined3d mutex in d3d8_device_upload_sysmem_index_buffer(). 2022-07-27 23:07:06 +02:00
directx.c d3d8: Cache the output mode list. 2022-08-02 21:49:54 +02:00
Makefile.in include: Add support for defining Win32 types as 'long' where possible. 2022-01-27 20:38:22 +01:00
shader.c
surface.c d3d8: Don't grab wined3d lock in surface AddRef/Release(). 2021-10-19 22:51:38 +02:00
swapchain.c
texture.c d3d8: Introduce a wined3d_usage_from_d3d() helper. 2022-08-16 22:27:53 +02:00
version.rc
vertexdeclaration.c d3d8: Don't grab wined3d lock for wined3d_vertex_declaration_decref(). 2021-10-19 22:51:44 +02:00
volume.c d3d8: Don't grab wined3d lock for wined3d_resource_map/unmap(). 2021-10-19 22:51:29 +02:00