wine/dlls/windows.gaming.input
Rémi Bernon e3b1d818af windows.gaming.input: Implement IIterable<T> and IIterator<T> interfaces.
For the generic vector implementation.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-09 20:54:16 +01:00
..
tests
classes.idl include: Add Windows.Gaming.Input.IGameControllerBatteryInfo interface definition. 2022-03-02 20:18:06 +01:00
controller.c windows.gaming.input: Implement IIterable<T> and IIterator<T> interfaces. 2022-03-09 20:54:16 +01:00
gamepad.c windows.gaming.input: Implement IIterable<T> and IIterator<T> interfaces. 2022-03-09 20:54:16 +01:00
main.c windows.gaming.input: Implement IRawGameControllerStatics_FromGameController. 2022-03-08 22:43:36 +01:00
Makefile.in windows.gaming.input: Instantiate the WineGameControllerProvider runtimeclass. 2022-03-04 19:16:40 +01:00
manager.c windows.gaming.input: Implement CreateGameController for RawGameController runtimeclass. 2022-03-09 20:54:16 +01:00
private.h windows.gaming.input: Implement IIterable<T> and IIterator<T> interfaces. 2022-03-09 20:54:16 +01:00
provider.c windows.gaming.input: Check the controller type and create Gamepad instances. 2022-03-08 22:43:36 +01:00
provider.idl windows.gaming.input: Check the controller type and create Gamepad instances. 2022-03-08 22:43:36 +01:00
vector.c windows.gaming.input: Implement IIterable<T> and IIterator<T> interfaces. 2022-03-09 20:54:16 +01:00
windows.gaming.input.spec