wine/dlls/dinput
Rémi Bernon 8b288980b2 dinput: Use a custom GUID to open a device from a device path.
So that we can access all the controller devices conveniently through
DInput without having to reimplement the whole HID client, or having
to enumerate the devices every time a new device needs to be open,
and being able to workaround the limitations of the device the XInput
controllers are usually exposing.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-04 19:16:40 +01:00
..
tests dinput: Refactor HID joystick device type detection logic. 2022-03-03 21:31:44 +01:00
ansi.c dinput: Rename IDirectInputImpl to struct dinput. 2022-02-08 10:48:54 +01:00
config.c dinput: Use msvcrt memory allocation functions. 2021-10-11 10:58:51 +02:00
data_formats.c
device.c dinput: Fix printf warnings with long types. 2022-02-08 10:58:55 +01:00
device_private.h dinput: Rename IDirectInputImpl to struct dinput. 2022-02-08 10:48:54 +01:00
dinput.rc
dinput.spec
dinput_classes.idl
dinput_main.c dinput: Fix printf warnings with long types. 2022-02-08 10:58:55 +01:00
dinput_private.h dinput: Rename IDirectInputImpl to struct dinput. 2022-02-08 10:48:54 +01:00
joystick_hid.c dinput: Use a custom GUID to open a device from a device path. 2022-03-04 19:16:40 +01:00
keyboard.c dinput: Fix printf warnings with long types. 2022-02-08 10:58:55 +01:00
Makefile.in dinput: Fix printf warnings with long types. 2022-02-08 10:58:55 +01:00
mouse.c dinput: Fix printf warnings with long types. 2022-02-08 10:58:55 +01:00
resource.h
version.rc