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![]() When blitting from a staging texture in SYSMEM to an as-yet uninitialized GPU
texture, we want to avoid ever loading the source texture into TEXTURE_RGB, or
loading the destination texture into SYSMEM.
This isn't really a proper fix for the relevant tests; it just manages to avoid
the problematic code path.
This manages to fix test_yv12_overlay because it causes those blits to use the
upload path (whereas currently they go through the raw blitter, and before
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.. | ||
tests | ||
buffer.c | ||
d3d8.spec | ||
d3d8_main.c | ||
d3d8_private.h | ||
device.c | ||
directx.c | ||
Makefile.in | ||
shader.c | ||
surface.c | ||
swapchain.c | ||
texture.c | ||
version.rc | ||
vertexdeclaration.c | ||
volume.c |