wine/dlls/wined3d
2007-11-06 13:57:03 +01:00
..
arb_program_shader.c wined3d: Enable the mNxN implementation for pixel shaders. 2007-10-01 13:00:19 +02:00
baseshader.c wined3d: Care for the inverted y coords in dsy. 2007-10-22 15:59:04 +02:00
basetexture.c wined3d: Implement mipmap auto generation. 2007-09-12 12:10:25 +02:00
clipper.c d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
context.c wined3d: Rewrite the draw buffer selection code. 2007-11-06 13:56:55 +01:00
cubetexture.c wined3d: Fix type of loop variable in IWineD3DCubeTextureImpl_Destroy(). 2007-11-02 12:36:48 +01:00
device.c wined3d: Make resource memory 32 byte aligned. 2007-11-01 12:38:45 +01:00
directx.c wined3d: Add a max varyings member to the gl info structure. 2007-11-06 13:34:47 +01:00
drawprim.c wined3d: Move texture -> drawable blits to LoadLocation. 2007-11-01 12:37:43 +01:00
glsl_shader.c wined3d: Handle ps 3.0 varyings in a different way. 2007-11-06 13:34:57 +01:00
indexbuffer.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
Makefile.in wined3d: Start of some surface cleanup. 2007-09-18 09:34:08 +02:00
palette.c d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
pixelshader.c wined3d: Handle ps 3.0 varyings in a different way. 2007-11-06 13:34:57 +01:00
query.c wined3d: Fake occlusion queries if the wrong context is active. 2007-08-23 13:34:52 +02:00
resource.c wined3d: Disconnect allocatedMemory and Heap allocation. 2007-11-01 12:38:37 +01:00
state.c wined3d: A point size fix. 2007-10-26 15:17:01 +02:00
stateblock.c wined3d: Hold an internal reference on pixel and vertex shaders. 2007-08-28 11:55:53 +02:00
surface.c wined3d: Make sure the format of the render target is P8 too. 2007-11-06 13:57:03 +01:00
surface_base.c wined3d: Disconnect allocatedMemory and Heap allocation. 2007-11-01 12:38:37 +01:00
surface_gdi.c wined3d: Disconnect allocatedMemory and Heap allocation. 2007-11-01 12:38:37 +01:00
swapchain.c wined3d: Disconnect allocatedMemory and Heap allocation. 2007-11-01 12:38:37 +01:00
texture.c wined3d: Clean up AddDirtyRect. 2007-09-18 09:34:08 +02:00
utils.c wined3d: Put V8U8 back into the UNKNOWN format group. 2007-09-25 11:20:33 +02:00
vertexbuffer.c wined3d: Catch transformed position data that appears at offset 0. 2007-08-17 12:01:38 +02:00
vertexdeclaration.c wined3d/vertexdeclaration: Return when out of memory (Coverity). 2007-08-21 21:38:52 +02:00
vertexshader.c wined3d: Handle ps 3.0 varyings in a different way. 2007-11-06 13:34:57 +01:00
volume.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
volumetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
wined3d.spec d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
wined3d_main.c wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. 2007-10-29 13:04:58 +01:00
wined3d_private.h wined3d: Rewrite the draw buffer selection code. 2007-11-06 13:56:55 +01:00
wined3d_private_types.h wined3d: Implement texldb. 2007-09-11 13:47:58 +02:00