wine/dlls/d3d8
Raphael Junqueira 9489f8bdc0 - mor usefull debug functions debug_d3dusage and debug_d3ddevicetype
- fix a crash in pixel shader parser (happened with unreal2)
- currently desactive pixel shaders caps (with #define) while hw
  shaders code isn't merged
- when we have a special debug channel for shader, use it ;)
- fix again some stubs return value
- more more readable traces now (principaly IDirect3D8 capacities
  check and surface locking code) using new debug functions
- fix/cleaning the surface locking code
- now we support D3DTOP_SUBSTRACT so declare it in caps
- now support true 32bit (well X 24 bit can be used as 32 bit in caps
  code)
- first try to get D3DTSS_TCI_CAMERASPACENORMAL and
  D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR look good
- native support 32 bit support (now application can choose 16 or 32
  bit support) if current resolution is 24 bit (as we can only launch
  games in windowed mode)
- textures palettes support
- fix reflexion placement code (the sdk sample begin to work)
- fix a stupid crash when using traces in vshaderdeclaration
- more more readable traces (init/caps)
- more cubetextures fixes
2003-05-17 18:33:02 +00:00
..
.cvsignore Added version info. 2003-04-03 23:55:27 +00:00
basetexture.c - mor usefull debug functions debug_d3dusage and debug_d3ddevicetype 2003-05-17 18:33:02 +00:00
cubetexture.c - mor usefull debug functions debug_d3dusage and debug_d3ddevicetype 2003-05-17 18:33:02 +00:00
d3d8.spec Take advantage of new winebuild syntax to remove redundant function 2003-03-20 03:53:12 +00:00
d3d8_main.c Header files must not include config.h. 2003-04-12 00:06:42 +00:00
d3d8_private.h - mor usefull debug functions debug_d3dusage and debug_d3ddevicetype 2003-05-17 18:33:02 +00:00
device.c - mor usefull debug functions debug_d3dusage and debug_d3ddevicetype 2003-05-17 18:33:02 +00:00
directx.c - mor usefull debug functions debug_d3dusage and debug_d3ddevicetype 2003-05-17 18:33:02 +00:00
indexbuffer.c - minor COM fixes (fixes some crashes on stupid games) 2003-05-11 03:35:27 +00:00
Makefile.in Added version info. 2003-04-03 23:55:27 +00:00
resource.c - mor usefull debug functions debug_d3dusage and debug_d3ddevicetype 2003-05-17 18:33:02 +00:00
shader.c - mor usefull debug functions debug_d3dusage and debug_d3ddevicetype 2003-05-17 18:33:02 +00:00
stateblock.c - mor usefull debug functions debug_d3dusage and debug_d3ddevicetype 2003-05-17 18:33:02 +00:00
surface.c - mor usefull debug functions debug_d3dusage and debug_d3ddevicetype 2003-05-17 18:33:02 +00:00
swapchain.c - minor COM fixes (fixes some crashes on stupid games) 2003-05-11 03:35:27 +00:00
texture.c - mor usefull debug functions debug_d3dusage and debug_d3ddevicetype 2003-05-17 18:33:02 +00:00
version.rc Added version info. 2003-04-03 23:55:27 +00:00
vertexbuffer.c - minor COM fixes (fixes some crashes on stupid games) 2003-05-11 03:35:27 +00:00
volume.c - surface pool init fixes 2003-05-12 03:10:27 +00:00
volumetexture.c - moved loading code of volume texture to VolumeTexture::Preload as 2003-05-13 23:52:50 +00:00
vshaderdeclaration.c - mor usefull debug functions debug_d3dusage and debug_d3ddevicetype 2003-05-17 18:33:02 +00:00