wine/dlls/d3d9/d3d9_private.h
Zebediah Figura f3e381d1c9 d3d9: Upload the relevant texture in d3d9_texture_gen_auto_mipmap().
Instead of uploading all currently bound textures. Besides being redundant, this
would generate mipmaps for an uninitialized texture, and subsequently trying to
render from nonzero mipmap levels would yield uninitialized data.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54170
2022-12-21 18:24:39 +01:00

423 lines
15 KiB
C

/*
* Direct3D 9 private include file
*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_D3D9_PRIVATE_H
#define __WINE_D3D9_PRIVATE_H
#include <assert.h>
#include <stdarg.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "wine/debug.h"
#include "wine/heap.h"
#include "d3d9.h"
#include "wine/wined3d.h"
#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
#define D3D9_MAX_TEXTURE_UNITS 20
#define D3D9_MAX_STREAMS 16
#define D3DPRESENTFLAGS_MASK 0x00000fffu
#define D3D9_TEXTURE_MIPMAP_DIRTY 0x1
#define D3DFMT_RESZ MAKEFOURCC('R','E','S','Z')
#define D3D9_RESZ_CODE 0x7fa05000
extern const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops DECLSPEC_HIDDEN;
HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage) DECLSPEC_HIDDEN;
void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
const struct wined3d_swapchain_desc *swapchain_desc, DWORD presentation_interval) DECLSPEC_HIDDEN;
struct d3d9
{
IDirect3D9Ex IDirect3D9Ex_iface;
LONG refcount;
struct wined3d *wined3d;
struct wined3d_output **wined3d_outputs;
unsigned int wined3d_output_count;
BOOL extended;
};
void d3d9_caps_from_wined3dcaps(const struct d3d9 *d3d9, unsigned int adapter_ordinal,
D3DCAPS9 *caps, const struct wined3d_caps *wined3d_caps) DECLSPEC_HIDDEN;
BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
struct fvf_declaration
{
struct wined3d_vertex_declaration *decl;
DWORD fvf;
};
enum d3d9_device_state
{
D3D9_DEVICE_STATE_OK,
D3D9_DEVICE_STATE_LOST,
D3D9_DEVICE_STATE_NOT_RESET,
};
struct d3d9_device
{
IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
struct wined3d_device_parent device_parent;
LONG refcount;
struct wined3d_device *wined3d_device;
struct wined3d_device_context *immediate_context;
unsigned int adapter_ordinal;
struct d3d9 *d3d_parent;
struct fvf_declaration *fvf_decls;
UINT fvf_decl_count, fvf_decl_size;
struct wined3d_streaming_buffer vertex_buffer, index_buffer;
struct d3d9_surface *render_targets[D3D_MAX_SIMULTANEOUS_RENDERTARGETS];
LONG device_state;
DWORD sysmem_vb : 16; /* D3D9_MAX_STREAMS */
DWORD sysmem_ib : 1;
DWORD in_destruction : 1;
DWORD in_scene : 1;
DWORD padding : 13;
DWORD auto_mipmaps; /* D3D9_MAX_TEXTURE_UNITS */
unsigned int max_user_clip_planes, vs_uniform_count;
UINT implicit_swapchain_count;
struct wined3d_swapchain **implicit_swapchains;
struct wined3d_stateblock *recording, *state, *update_state;
const struct wined3d_stateblock_state *stateblock_state;
};
HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
struct d3d9_resource
{
LONG refcount;
struct wined3d_private_store private_store;
};
void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
void *data, DWORD *data_size) DECLSPEC_HIDDEN;
void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
struct d3d9_volume
{
IDirect3DVolume9 IDirect3DVolume9_iface;
struct d3d9_resource resource;
struct wined3d_texture *wined3d_texture;
unsigned int sub_resource_idx;
struct d3d9_texture *texture;
};
void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
struct d3d9_swapchain
{
IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface;
LONG refcount;
struct wined3d_swapchain *wined3d_swapchain;
struct wined3d_swapchain_state_parent state_parent;
IDirect3DDevice9Ex *parent_device;
unsigned int swap_interval;
};
HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
unsigned int swap_interval, struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
struct d3d9_surface
{
IDirect3DSurface9 IDirect3DSurface9_iface;
struct d3d9_resource resource;
struct wined3d_texture *wined3d_texture;
unsigned int sub_resource_idx;
struct list rtv_entry;
struct wined3d_rendertarget_view *wined3d_rtv;
IDirect3DDevice9Ex *parent_device;
IUnknown *container;
struct d3d9_texture *texture;
};
struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface) DECLSPEC_HIDDEN;
void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface,
struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
struct d3d9_vertexbuffer
{
IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
struct d3d9_resource resource;
struct wined3d_buffer *wined3d_buffer;
IDirect3DDevice9Ex *parent_device;
struct wined3d_buffer *draw_buffer;
DWORD fvf, usage;
};
HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
struct d3d9_indexbuffer
{
IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
struct d3d9_resource resource;
struct wined3d_buffer *wined3d_buffer;
IDirect3DDevice9Ex *parent_device;
enum wined3d_format_id format;
DWORD usage;
bool sysmem;
};
HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
struct d3d9_texture
{
IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
struct d3d9_resource resource;
struct wined3d_texture *wined3d_texture, *draw_texture;
struct d3d9_device *parent_device;
struct list rtv_list;
DWORD usage;
BOOL flags;
struct wined3d_shader_resource_view *wined3d_srv;
D3DTEXTUREFILTERTYPE autogen_filter_type;
};
HRESULT d3d9_texture_2d_init(struct d3d9_texture *texture, struct d3d9_device *device, unsigned int width,
unsigned int height, unsigned int level_count, DWORD usage, D3DFORMAT format, D3DPOOL pool);
HRESULT d3d9_texture_3d_init(struct d3d9_texture *texture, struct d3d9_device *device, unsigned int width,
unsigned int height, unsigned int depth, unsigned int level_count, DWORD usage, D3DFORMAT format, D3DPOOL pool);
HRESULT d3d9_texture_cube_init(struct d3d9_texture *texture, struct d3d9_device *device,
unsigned int edge_length, unsigned int level_count, DWORD usage, D3DFORMAT format, D3DPOOL pool);
static inline struct wined3d_texture *d3d9_texture_get_draw_texture(struct d3d9_texture *texture)
{
return texture->draw_texture ? texture->draw_texture : texture->wined3d_texture;
}
struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
void d3d9_texture_flag_auto_gen_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN;
void d3d9_texture_gen_auto_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN;
struct d3d9_stateblock
{
IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
LONG refcount;
struct wined3d_stateblock *wined3d_stateblock;
IDirect3DDevice9Ex *parent_device;
};
HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
struct d3d9_vertex_declaration
{
IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
LONG refcount;
D3DVERTEXELEMENT9 *elements;
UINT element_count;
DWORD stream_map;
struct wined3d_vertex_declaration *wined3d_declaration;
DWORD fvf;
IDirect3DDevice9Ex *parent_device;
};
HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
struct d3d9_vertexshader
{
IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
LONG refcount;
struct wined3d_shader *wined3d_shader;
IDirect3DDevice9Ex *parent_device;
};
HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
struct d3d9_pixelshader
{
IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
LONG refcount;
struct wined3d_shader *wined3d_shader;
IDirect3DDevice9Ex *parent_device;
};
HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
struct d3d9_query
{
IDirect3DQuery9 IDirect3DQuery9_iface;
LONG refcount;
struct wined3d_query *wined3d_query;
IDirect3DDevice9Ex *parent_device;
DWORD data_size;
};
HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
{
return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
}
static inline DWORD d3dusage_from_wined3dusage(unsigned int wined3d_usage, unsigned int bind_flags)
{
DWORD usage = wined3d_usage & WINED3DUSAGE_MASK;
if (bind_flags & WINED3D_BIND_RENDER_TARGET)
usage |= D3DUSAGE_RENDERTARGET;
if (bind_flags & WINED3D_BIND_DEPTH_STENCIL)
usage |= D3DUSAGE_DEPTHSTENCIL;
return usage;
}
static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
{
if (usage & WINED3DUSAGE_MANAGED)
return D3DPOOL_MANAGED;
switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
{
default:
case WINED3D_RESOURCE_ACCESS_GPU:
return D3DPOOL_DEFAULT;
case WINED3D_RESOURCE_ACCESS_CPU:
if (usage & WINED3DUSAGE_SCRATCH)
return D3DPOOL_SCRATCH;
return D3DPOOL_SYSTEMMEM;
case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
return D3DPOOL_MANAGED;
}
}
static inline D3DMULTISAMPLE_TYPE d3dmultisample_type_from_wined3d(enum wined3d_multisample_type type)
{
return (D3DMULTISAMPLE_TYPE)type;
}
static inline D3DSCANLINEORDERING d3dscanlineordering_from_wined3d(enum wined3d_scanline_ordering ordering)
{
return (D3DSCANLINEORDERING)ordering;
}
static inline unsigned int map_access_from_usage(unsigned int usage)
{
if (usage & D3DUSAGE_WRITEONLY)
return WINED3D_RESOURCE_ACCESS_MAP_W;
return WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
}
static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
{
unsigned int access;
switch (pool)
{
case D3DPOOL_DEFAULT:
access = WINED3D_RESOURCE_ACCESS_GPU;
break;
case D3DPOOL_MANAGED:
access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
break;
case D3DPOOL_SYSTEMMEM:
case D3DPOOL_SCRATCH:
access = WINED3D_RESOURCE_ACCESS_CPU;
break;
default:
access = 0;
}
if (pool != D3DPOOL_DEFAULT || usage & D3DUSAGE_DYNAMIC)
access |= map_access_from_usage(usage);
return access;
}
static inline unsigned int wined3d_usage_from_d3d(D3DPOOL pool, DWORD usage)
{
usage &= WINED3DUSAGE_MASK;
if (pool == D3DPOOL_SCRATCH)
usage |= WINED3DUSAGE_SCRATCH;
else if (pool == D3DPOOL_MANAGED)
usage |= WINED3DUSAGE_MANAGED;
return usage;
}
static inline unsigned int wined3d_bind_flags_from_d3d9_usage(DWORD usage)
{
unsigned int bind_flags = 0;
if (usage & D3DUSAGE_RENDERTARGET)
bind_flags |= WINED3D_BIND_RENDER_TARGET;
if (usage & D3DUSAGE_DEPTHSTENCIL)
bind_flags |= WINED3D_BIND_DEPTH_STENCIL;
return bind_flags;
}
static inline enum wined3d_multisample_type wined3d_multisample_type_from_d3d(D3DMULTISAMPLE_TYPE type)
{
return (enum wined3d_multisample_type)type;
}
static inline enum wined3d_device_type wined3d_device_type_from_d3d(D3DDEVTYPE type)
{
return (enum wined3d_device_type)type;
}
static inline enum wined3d_scanline_ordering wined3d_scanline_ordering_from_d3d(D3DSCANLINEORDERING ordering)
{
return (enum wined3d_scanline_ordering)ordering;
}
#endif /* __WINE_D3D9_PRIVATE_H */