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adapter_gl.c
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wined3d: Try to allocate new Vulkan BOs from the client thread for DISCARD maps.
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2021-11-10 18:56:24 +01:00 |
adapter_vk.c
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wined3d: Move the "buffer_offset" field to struct wined3d_bo.
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2021-11-22 22:20:50 +01:00 |
arb_program_shader.c
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Respect the BO buffer offset in wined3d_buffer_gl_download_ranges().
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2021-11-23 13:41:50 +01:00 |
context.c
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context_gl.c
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wined3d: Do not add the BO address offset when calling glFlushMappedBufferRange().
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2021-11-24 15:33:29 +01:00 |
context_vk.c
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wined3d: Move the "buffer_offset" field to struct wined3d_bo.
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2021-11-22 22:20:50 +01:00 |
cs.c
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wined3d: Make the "buffer_object" field of struct wined3d_bo_address a wined3d_bo pointer.
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2021-11-16 17:44:42 +01:00 |
device.c
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wined3d: Move the "buffer_offset" field to struct wined3d_bo.
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2021-11-22 22:20:50 +01:00 |
directx.c
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wined3d: Make the "buffer_object" field of struct wined3d_bo_address a wined3d_bo pointer.
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2021-11-16 17:44:42 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Declare gl_Position as invariant.
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2021-11-22 22:20:50 +01:00 |
Makefile.in
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gdi32: Don't export Wine extensions.
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2021-10-08 16:54:48 +02:00 |
nvidia_texture_shader.c
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palette.c
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wined3d: Make reference count decrementing functions thread safe.
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2021-10-15 18:32:03 +02:00 |
query.c
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wined3d: Make reference count decrementing functions thread safe.
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2021-10-15 18:32:03 +02:00 |
resource.c
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wined3d: Move the "coherent" field from struct wined3d_bo_gl to struct wined3d_bo.
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2021-10-15 18:30:44 +02:00 |
sampler.c
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wined3d: Make reference count decrementing functions thread safe.
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2021-10-15 18:32:03 +02:00 |
shader.c
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wined3d: Make reference count decrementing functions thread safe.
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2021-10-15 18:32:03 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Parse ISG1, PSG1 and OSG1 signatures.
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2021-11-09 22:02:54 +01:00 |
shader_spirv.c
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
state.c
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wined3d: Move the "buffer_offset" field to struct wined3d_bo.
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2021-11-22 22:20:50 +01:00 |
stateblock.c
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wined3d: Make reference count decrementing functions thread safe.
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2021-10-15 18:32:03 +02:00 |
surface.c
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wined3d: Allow OpenGL pixel pack buffer objects to be suballocated from a larger buffer.
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2021-11-23 13:41:29 +01:00 |
swapchain.c
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texture.c
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wined3d: Allow OpenGL pixel pack buffer objects to be suballocated from a larger buffer.
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2021-11-23 13:41:29 +01:00 |
utils.c
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wined3d: Add WINED3DFMT_R16_FLOAT vertex format.
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2021-11-19 18:31:38 +01:00 |
version.rc
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vertexdeclaration.c
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wined3d: Make reference count decrementing functions thread safe.
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2021-10-15 18:32:03 +02:00 |
view.c
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wined3d: Respect the BO buffer offset in wined3d_unordered_access_view_gl_clear().
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2021-11-23 13:41:44 +01:00 |
wined3d.spec
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wined3d: Set render targets and UAVs atomically in wined3d.
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2021-10-15 18:32:08 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Move the "buffer_offset" field to struct wined3d_bo.
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2021-11-22 22:20:50 +01:00 |
wined3d_shaders.h
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
wined3d_vk.h
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