wine/relay32/Makefile.in
Peter Hunnisett 22b861c1be - Moved dplay and dplayx to a proper home in the dlls directory.
- Implemented new DirectPlay4 and DirectPlayLobby3 interfaces.
- Implemented a class factory for dplay and dplobby. COM interfaces
  now work for dp and dpl.
- Added a few more entries to dplayx.spec files. How do you find the
  ordinals? I just guessed :(
- Seperated DirectPlay and DirectPlayLobby implementation into separate files.
- Included some missing header file definitions.
- Implemented the dplay dll in terms of the dplayx dll. I haven't
  tested it so it may not work...
- A few bug fixes and a little new implementatioe.n
- Updated document with a more detailed implementation plan.
1999-09-28 16:35:32 +00:00

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Makefile

DEFS = @DLLFLAGS@ -D__WINE__
TOPSRCDIR = @top_srcdir@
TOPOBJDIR = ..
SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = relay32
SPEC_SRCS = \
ddraw.spec \
dinput.spec \
dsound.spec \
gdi32.spec \
kernel32.spec \
mcianim.spec \
mciavi.spec \
mcicda.spec \
mciseq.spec \
mciwave.spec \
user32.spec \
winmm.spec \
wow32.spec \
wsock32.spec
C_SRCS = \
builtin32.c \
relay386.c \
snoop.c \
utthunk.c \
wowthunk.c
GEN_ASM_SRCS = \
call32.s
all: $(MODULE).o
@MAKE_RULES@
call32.s: $(BUILD)
$(BUILD) @BUILDFLAGS@ -o $@ -call32
### Dependencies: