wine/dlls/d3dx9_36
Sven Baars 21fc1f37e7 d3dx9: Implement ID3DXFont_PreloadCharacters.
Based on a patch by Tony Wasserka.

Signed-off-by: Sven Baars <sbaars@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-27 23:34:51 +01:00
..
tests d3dx9: Implement ID3DXFont_GetGlyphData. 2020-02-27 23:34:51 +01:00
animation.c
core.c
d3dx9_36.spec
d3dx9_private.h d3dx9: Reimplement make_pow2() in d3dx9_private.h. 2020-02-25 23:43:18 +01:00
effect.c
font.c d3dx9: Implement ID3DXFont_PreloadCharacters. 2020-02-27 23:34:51 +01:00
line.c
main.c
Makefile.in
math.c
mesh.c
preshader.c
render.c
shader.c
skin.c
sprite.c
surface.c
texture.c d3dx9: Reimplement make_pow2() in d3dx9_private.h. 2020-02-25 23:43:18 +01:00
txc_compress_dxtn.c
txc_dxtn.h
txc_fetch_dxtn.c
util.c
version.rc
volume.c
xfile.c