mirror of
git://source.winehq.org/git/wine.git
synced 2024-11-01 02:46:32 +00:00
3b19726788
Signed-off-by: Vijay Kiran Kamuju <infyquest@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
249 lines
8.2 KiB
C
249 lines
8.2 KiB
C
/*
|
|
* The Wine project - Xinput Joystick Library
|
|
* Copyright 2008 Andrew Fenn
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#ifndef __WINE_XINPUT_H
|
|
#define __WINE_XINPUT_H
|
|
|
|
#include <windef.h>
|
|
|
|
/*
|
|
* Bitmasks for the joysticks buttons, determines what has
|
|
* been pressed on the joystick, these need to be mapped
|
|
* to whatever device you're using instead of an xbox 360
|
|
* joystick
|
|
*/
|
|
|
|
#define XINPUT_GAMEPAD_DPAD_UP 0x0001
|
|
#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
|
|
#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
|
|
#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
|
|
#define XINPUT_GAMEPAD_START 0x0010
|
|
#define XINPUT_GAMEPAD_BACK 0x0020
|
|
#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
|
|
#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
|
|
#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
|
|
#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
|
|
#define XINPUT_GAMEPAD_A 0x1000
|
|
#define XINPUT_GAMEPAD_B 0x2000
|
|
#define XINPUT_GAMEPAD_X 0x4000
|
|
#define XINPUT_GAMEPAD_Y 0x8000
|
|
|
|
/*
|
|
* Defines the flags used to determine if the user is pushing
|
|
* down on a button, not holding a button, etc
|
|
*/
|
|
|
|
#define XINPUT_KEYSTROKE_KEYDOWN 0x0001
|
|
#define XINPUT_KEYSTROKE_KEYUP 0x0002
|
|
#define XINPUT_KEYSTROKE_REPEAT 0x0004
|
|
|
|
/*
|
|
* Defines the codes which are returned by XInputGetKeystroke
|
|
*/
|
|
|
|
#define VK_PAD_A 0x5800
|
|
#define VK_PAD_B 0x5801
|
|
#define VK_PAD_X 0x5802
|
|
#define VK_PAD_Y 0x5803
|
|
#define VK_PAD_RSHOULDER 0x5804
|
|
#define VK_PAD_LSHOULDER 0x5805
|
|
#define VK_PAD_LTRIGGER 0x5806
|
|
#define VK_PAD_RTRIGGER 0x5807
|
|
#define VK_PAD_DPAD_UP 0x5810
|
|
#define VK_PAD_DPAD_DOWN 0x5811
|
|
#define VK_PAD_DPAD_LEFT 0x5812
|
|
#define VK_PAD_DPAD_RIGHT 0x5813
|
|
#define VK_PAD_START 0x5814
|
|
#define VK_PAD_BACK 0x5815
|
|
#define VK_PAD_LTHUMB_PRESS 0x5816
|
|
#define VK_PAD_RTHUMB_PRESS 0x5817
|
|
#define VK_PAD_LTHUMB_UP 0x5820
|
|
#define VK_PAD_LTHUMB_DOWN 0x5821
|
|
#define VK_PAD_LTHUMB_RIGHT 0x5822
|
|
#define VK_PAD_LTHUMB_LEFT 0x5823
|
|
#define VK_PAD_LTHUMB_UPLEFT 0x5824
|
|
#define VK_PAD_LTHUMB_UPRIGHT 0x5825
|
|
#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
|
|
#define VK_PAD_LTHUMB_DOWNLEFT 0x5827
|
|
#define VK_PAD_RTHUMB_UP 0x5830
|
|
#define VK_PAD_RTHUMB_DOWN 0x5831
|
|
#define VK_PAD_RTHUMB_RIGHT 0x5832
|
|
#define VK_PAD_RTHUMB_LEFT 0x5833
|
|
#define VK_PAD_RTHUMB_UPLEFT 0x5834
|
|
#define VK_PAD_RTHUMB_UPRIGHT 0x5835
|
|
#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
|
|
#define VK_PAD_RTHUMB_DOWNLEFT 0x5837
|
|
|
|
/*
|
|
* Deadzones are for analogue joystick controls on the joypad
|
|
* which determine when input should be assumed to be in the
|
|
* middle of the pad. This is a threshold to stop a joypad
|
|
* controlling the game when the player isn't touching the
|
|
* controls.
|
|
*/
|
|
|
|
#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
|
|
#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
|
|
#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
|
|
|
|
|
|
/*
|
|
* Defines what type of abilities the type of joystick has
|
|
* DEVTYPE_GAMEPAD is available for all joysticks, however
|
|
* there may be more specific identifiers for other joysticks
|
|
* which are being used.
|
|
*/
|
|
|
|
#define XINPUT_DEVTYPE_GAMEPAD 0x01
|
|
#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
|
|
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
|
|
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
|
|
#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
|
|
#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
|
|
#define XINPUT_DEVSUBTYPE_GUITAR 0x06
|
|
#define XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE 0x07
|
|
#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
|
|
#define XINPUT_DEVSUBTYPE_GUITAR_BASS 0x0b
|
|
#define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13
|
|
|
|
/*
|
|
* These are used with the XInputGetCapabilities function to
|
|
* determine the abilities to the joystick which has been
|
|
* plugged in.
|
|
*/
|
|
|
|
#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
|
|
#define XINPUT_FLAG_GAMEPAD 0x00000001
|
|
|
|
/*
|
|
* Defines the status of the battery if one is used in the
|
|
* attached joystick. The first two define if the joystick
|
|
* supports a battery. Disconnected means that the joystick
|
|
* isn't connected. Wired shows that the joystick is a wired
|
|
* joystick.
|
|
*/
|
|
|
|
#define BATTERY_DEVTYPE_GAMEPAD 0x00
|
|
#define BATTERY_DEVTYPE_HEADSET 0x01
|
|
#define BATTERY_TYPE_DISCONNECTED 0x00
|
|
#define BATTERY_TYPE_WIRED 0x01
|
|
#define BATTERY_TYPE_ALKALINE 0x02
|
|
#define BATTERY_TYPE_NIMH 0x03
|
|
#define BATTERY_TYPE_UNKNOWN 0xFF
|
|
#define BATTERY_LEVEL_EMPTY 0x00
|
|
#define BATTERY_LEVEL_LOW 0x01
|
|
#define BATTERY_LEVEL_MEDIUM 0x02
|
|
#define BATTERY_LEVEL_FULL 0x03
|
|
|
|
/*
|
|
* How many joysticks can be used with this library. Games that
|
|
* use the xinput library will not go over this number.
|
|
*/
|
|
|
|
#define XUSER_MAX_COUNT 4
|
|
#define XUSER_INDEX_ANY 0x000000FF
|
|
|
|
#define XINPUT_CAPS_FFB_SUPPORTED 0x0001
|
|
#define XINPUT_CAPS_WIRELESS 0x0002
|
|
#define XINPUT_CAPS_PMD_SUPPORTED 0x0008
|
|
#define XINPUT_CAPS_NO_NAVIGATION 0x0010
|
|
|
|
/*
|
|
* Defines the structure of an xbox 360 joystick.
|
|
*/
|
|
|
|
typedef struct _XINPUT_GAMEPAD {
|
|
WORD wButtons;
|
|
BYTE bLeftTrigger;
|
|
BYTE bRightTrigger;
|
|
SHORT sThumbLX;
|
|
SHORT sThumbLY;
|
|
SHORT sThumbRX;
|
|
SHORT sThumbRY;
|
|
} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
|
|
|
|
typedef struct _XINPUT_STATE {
|
|
DWORD dwPacketNumber;
|
|
XINPUT_GAMEPAD Gamepad;
|
|
} XINPUT_STATE, *PXINPUT_STATE;
|
|
|
|
/*
|
|
* Defines the structure of how much vibration is set on both the
|
|
* right and left motors in a joystick. If you're not using a 360
|
|
* joystick you will have to map these to your device.
|
|
*/
|
|
|
|
typedef struct _XINPUT_VIBRATION {
|
|
WORD wLeftMotorSpeed;
|
|
WORD wRightMotorSpeed;
|
|
} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
|
|
|
|
/*
|
|
* Defines the structure for what kind of abilities the joystick has
|
|
* such abilities are things such as if the joystick has the ability
|
|
* to send and receive audio, if the joystick is in fact a driving
|
|
* wheel or perhaps if the joystick is some kind of dance pad or
|
|
* guitar.
|
|
*/
|
|
|
|
typedef struct _XINPUT_CAPABILITIES {
|
|
BYTE Type;
|
|
BYTE SubType;
|
|
WORD Flags;
|
|
XINPUT_GAMEPAD Gamepad;
|
|
XINPUT_VIBRATION Vibration;
|
|
} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
|
|
|
|
/*
|
|
* Defines the structure for a joystick input event which is
|
|
* retrieved using the function XInputGetKeystroke
|
|
*/
|
|
typedef struct _XINPUT_KEYSTROKE {
|
|
WORD VirtualKey;
|
|
WCHAR Unicode;
|
|
WORD Flags;
|
|
BYTE UserIndex;
|
|
BYTE HidCode;
|
|
} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
|
|
|
|
typedef struct _XINPUT_BATTERY_INFORMATION
|
|
{
|
|
BYTE BatteryType;
|
|
BYTE BatteryLevel;
|
|
} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
void WINAPI XInputEnable(BOOL);
|
|
DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
|
|
DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
|
|
DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE);
|
|
DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
|
|
DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
|
|
DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
|
|
|
|
DWORD WINAPI XInputGetStateEx(DWORD, XINPUT_STATE*);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* __WINE_XINPUT_H */
|