wine/dlls/d3drm
2012-05-16 20:27:28 +02:00
..
tests d3drm: Implement IDirect3DRMFrame2Impl_GetVisuals and IDirect3DRMVisualArray interface. 2012-05-16 20:27:25 +02:00
d3drm.c d3drm: Attach mesh to the parent frame if any. 2012-05-16 20:27:27 +02:00
d3drm.spec d3drm: Use float instead of long in the spec file for 32-bit floating point values. 2010-08-31 14:23:48 +02:00
d3drm_main.c d3drm: Add IDirect3DRM2 interface. 2011-12-28 18:59:11 +01:00
d3drm_private.h d3drm: Add IDirect3DRMLight interface. 2012-05-02 20:20:34 +02:00
device.c d3drm: Add refcount info to AddRef and Release traces. 2012-03-16 15:36:58 +01:00
frame.c d3drm: Free visual and light resources when releasing frame. 2012-05-16 20:27:28 +02:00
light.c d3drm: Add IDirect3DRMLight interface. 2012-05-02 20:20:34 +02:00
Makefile.in d3drm: Add IDirect3DRMLight interface. 2012-05-02 20:20:34 +02:00
math.c d3drm: The input quaternions are not changed when calling D3DRMQuaternionSlerp. 2010-01-11 11:29:59 -06:00
meshbuilder.c d3drm: Retrieve mesh name at loading time. Implement GetName and SetName. 2012-05-15 17:02:04 +02:00
version.rc
viewport.c d3drm: Add refcount info to AddRef and Release traces. 2012-03-16 15:36:58 +01:00