mirror of
git://source.winehq.org/git/wine.git
synced 2024-11-02 17:43:44 +00:00
442e60b7e4
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
487 lines
26 KiB
Text
487 lines
26 KiB
Text
The Wine development release 1.9.7 is now available.
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What's new in this release (see below for details):
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- More work towards the WineD3D command stream.
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- More support for Shader Model 5 shaders.
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- C++ exception handling on x86-64.
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- Support for Windows-style static import libraries.
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- Performance fixes in the XML writer.
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- Various bug fixes.
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The source is available from the following locations:
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http://dl.winehq.org/wine/source/1.9/wine-1.9.7.tar.bz2
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http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.7.tar.bz2
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Binary packages for various distributions will be available from:
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http://www.winehq.org/download
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You will find documentation on http://www.winehq.org/documentation
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You can also get the current source directly from the git
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repository. Check http://www.winehq.org/git for details.
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Wine is available thanks to the work of many people. See the file
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AUTHORS in the distribution for the complete list.
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----------------------------------------------------------------
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Bugs fixed in 1.9.7 (total 42):
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10063 wineconsole run fail on korean locale.
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10156 oleidl.h has OLECONTF_ONLYUSER misspelled
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12400 Display problems in Indiana Jones and The Emperor's Tomb with vertex shader enabled
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15537 Game "PURE" shows black screen
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19081 Force closing winhlp32 without a file loaded pops up an error dialog (appinstall)
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19171 Powerpoint viewer 2003 & 2007 show weird characters (appinstall)
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19538 Microsoft Publisher 2007 and 2010 crash when opening documents/templates (TSF manager 'ITextStoreACPSink' must support QI with 'IID_ITextStoreACPServices')
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19585 Water is red in Settlers: Heritage of Kings demo
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20695 Cannot scroll documents being compared in winmerge
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26767 U-he Tyrell, Uhbik and ACE vst plugins: GUI Knob bug (image files files not being sorted correctly)
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26942 CSPRO 4 editing : context menu on grid header not working properly
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26978 tokenadmin.exe crash : Unimplemented function winscard.dll.SCardListReadersA
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28172 Civilization II crashes on startup
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29319 Internet Explorer 8 fails to start an InPrivate Browsing session
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29979 ElsterFormular crashes when trying to print already sent income tax return
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30488 IE8 shows corrupted previews on the quick tabs screen
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31393 Nvidia force antialiasing no longer works
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32347 Alien8 and Head Over Heels crash when window is moved partly off-screen
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35092 Multiple 64-bit applications need __CxxFrameHandler implementation (Ableton Live 9.1, Adobe Cloud apps)
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35711 Winelib: compile error in wincon.h if NOGDI is defined before #include <windows.h>
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36136 oleaut32/tests/vartest.c test shows a couple leaks with valgrind
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36297 valgrind shows uninitialized memory in msxml3/tests/domdoc.c
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36383 valgrind shows several uninitialized values in ddraw_CreateSurface() in ddraw/tests/dsurface.c
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36748 valgrind shows two possible leaks in d3drm/tests/d3drm.c
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38347 Canon PIXMA MP495 driver setup needs setupapi.dll.SetupDiSetDeviceInstallParamsW
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38670 advapi32/registry tests shows several uninitialized values
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38971 Allied Telesis Smart Switch Management Utility v1.0.0.7 crashes on unimplemented function mgmtapi.dll.SnmpMgrTrapListen
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39215 Nvidia GeForce GTX960M detected as GTX470
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39435 The 64 bit mshtml:xmlhttprequest fails on Windows 8/10
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39667 dinput: MotoGP 3 demo launcher crashes on leaving key configuration dialog.
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39681 Unimplemented function crypt32.dll.CryptMsgVerifyCountersignatureEncoded
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39786 GoodSync crashes, needs oleaut32.OleLoadPictureFile
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40048 Camtasia Studio 8 : crashes on unimplemented function dwmapi.dll.DwmSetPresentParameters
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40081 CLM Explorer needs fontsub.dll.CreateFontPackage
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40113 mshtml:xmlhttprequest regression
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40135 msvcirt.c:1386:5: warning: comparison of unsigned expression < 0 is always false
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40182 Elder Scrolls Online: Login connection issues
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40297 Multiple app crashes in macdrv_EnumDisplayMonitors
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40304 EveHQ2 crashes with builtin gdiplus
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40306 Overexposed/wrong gamma? on The Legend of Heroes Trails in the Sky SC
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40319 VerbAce Dictionary does not install correctly
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40331 The Legend of Heroes Trails in the Sky SC crashes on start with runtime error R6025
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----------------------------------------------------------------
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Changes since 1.9.6:
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Aaryaman Vasishta (2):
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d3drm: Move struct d3drm_texture to header for global access.
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d3drm: Fix signature macro of IDirect3DRM*::CreateObject.
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Adam Buchbinder (1):
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riched20: Implement ITextRange::ScrollIntoView.
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Alex Henrie (1):
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ole32: Fix sizeof mismatch in CompositeMonikerImpl_Construct.
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Alexandre Julliard (26):
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winebuild: Use strarray objects instead of pointers where possible.
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winebuild: Use strarray objects for a few more string arrays.
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kernel32/tests: Use Interlocked functions to avoid fault counters being optimized out.
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winebuild: Don't store the full spec for an imported dll.
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winebuild: Store a C-compatible version of the dll name.
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winebuild: Store dll imports in a list instead of an array.
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winebuild: Store delayed imports in a separate list.
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winebuild: Add a separate structure to store the data of imported functions.
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winebuild: Use a global flag to determine when to generate the get_pc thunk.
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winebuild: Add a common helper to find an imported dll.
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winebuild: Add support for creating static import libraries.
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winebuild: Add support for linking to static import libraries.
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makefiles: Expand the names of static libraries in linker commands.
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makefiles: Build import libraries that contain object files as static libraries.
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makefiles: Always expand the library name for cross-compiled import libraries.
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makefiles: Add tool dependencies for winegcc and winebuild.
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winegcc: Use explicit library file name when loading cross libraries.
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makefiles: When supported, use -Ttext-segment also for the main loader.
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makefiles: Reduce the maximum page size for modules that have a base address.
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makefiles: Move the main loader base address to cope with huge page alignment.
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kernel32: Lower the load address to accomodate the dll size.
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wineconsole: If necessary, fallback to a font without the right properties instead of failing.
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makedep: Sort makefile variables.
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user32: Use kernel32 functions for character types and case conversions.
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winegcc: Support building from the top directory.
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makedep: Rename top_dir_path to top_src_dir_path for consistency.
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Alistair Leslie-Hughes (2):
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include: Add d3dx10tex.h.
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d3d10: Add D3D10CreateEffectPoolFromMemory stub.
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Andrew Eikum (1):
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winecoreaudio.drv: Ensure divide-by-zero SSE exceptions are masked before calling AudioConverterNew.
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André Hentschel (1):
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shell32: Provide helper function a buffer of correct size.
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Austin English (8):
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include: Fix GetCurrentConsoleFontEx/SetCurrentConsoleFontEx definition.
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crypt32: Add CryptMsgVerifyCountersignatureEncoded stub.
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mgmtapi: Add SnmpMgrTrapListen stub.
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dwmapi: Add DwmSetPresentParameters stub.
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winscard: Add stubs for SCardListReadersA/W.
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oleaut32: Add OleLoadPictureFile stub.
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sfc: Document ordinal only exports.
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setupapi: Add SetupDiSetDeviceInstallParamsW stub.
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Bernhard Übelacker (2):
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dinput: Implement device property DIPROP_USERNAME.
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d3drm/tests: Release two retrieved interfaces to allow proper cleanup.
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Bruno Jesus (1):
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comctl32/tests: Add initial tests for the animation control.
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Caron Wills (1):
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wined3d: Add Nvidia GeForce GTX 860.
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Daniel Lehman (3):
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ucrtbase: Add hypot forward.
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msvcp120: Add _Mtx_current_owns.
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msvcr120: Add asinh.
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Detlef Riekenberg (1):
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kernelbase: Add dll with forwards to kernel32.dll.
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François Gouget (11):
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shell32/tests: Delete the shlproto test class when done.
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shell32/tests: Move a file URL test to test_fileurl().
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shell32/tests: Test default verb detection for files as well as for URLs.
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dinput: Make ff_effect_direction_to_rad() static.
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shell32/tests: Make shlexec's reset_association_description() static.
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wined3d: Make wined3d_texture_force_reload() static.
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mshtml: Make some functions static.
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d3dx9_36: Make d3dx_set_shader_const_state() static.
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winecfg: Highlight spelling fixes.
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cmd/tests: Slash spelling fix.
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gdi32: Fix the PAN_WEIGHT_INDEX constant name.
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Hans Leidekker (7):
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iphlpapi/tests: Trace network prefixes in the test for GetAdaptersAddresses.
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webservices: Add support for optional values in WsReadType.
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webservices: Fix memory leaks on error paths in WsCreateReader.
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webservices: Add a helper to determine node type.
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webservices: Add support for text field mappings in WsReadType.
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webservices/tests: Add more structure type tests.
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webservices: Add support for repeating element field mappings in WsReadType.
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Henri Verbeet (50):
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wined3d: Get resource info from the texture in read_from_framebuffer().
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wined3d: Get resource info from the texture in surface_load_fb_texture().
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wined3d: Get resource info from the texture in surface_prepare_rb().
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wined3d: Get resource info from the texture in fb_copy_to_texture_direct().
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wined3d: Get resource info from the texture in fb_copy_to_texture_hwstretch().
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wined3d: Get rid of wined3d_surface_ops.surface_private_setup().
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wined3d: Validate (2D) texture dimensions in texture_init().
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wined3d: Check for compressed and height scaled formats in texture_init().
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wined3d: Merge surface_private_setup() into wined3d_surface_init().
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d3drm/tests: Properly initialise context.obj in test_Viewport().
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ddraw/tests: Rewrite blt_test().
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ddraw/tests: Get rid of the unused "d3d" variable in test_shademode().
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wined3d: Get resource info from the texture in surface_blt_to_drawable().
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wined3d: Get resource info from the texture in surface_blt_special().
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wined3d: Get resource info from the texture in surface_depth_blt().
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dxgi: Simplify the shader model comparison in dxgi_check_feature_level_support().
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d3d11: Use %#x for tracing the feature level in layer_set_feature_level().
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wined3d: Get the framebuffer height from the view in shader_glsl_load_constants().
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wined3d: Pass a texture instead of a surface to context_create().
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wined3d: Introduce wined3d_texture_get_gl_buffer().
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wined3d: Get resource info from the texture in surface_load_ds_location().
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wined3d: Get resource info from the texture in surface_copy_simple_location().
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wined3d: Get resource info from the texture in surface_load_drawable().
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wined3d: Get resource info from the texture in surface_load_texture().
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wined3d: Get resource info from the texture in surface_load_renderbuffer().
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wined3d: Replace context_generate_rt_mask_from_surface() with context_generate_rt_mask_from_resource().
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wined3d: Pass a texture instead of a surface to context_generate_rt_mask_no_fbo().
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wined3d: Use wined3d_texture_blt() in wined3d_device_copy_resource().
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wined3d: Use wined3d_texture_blt() in wined3d_device_copy_sub_resource_region().
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wined3d: Use wined3d_texture_blt() in wined3d_swapchain_get_front_buffer_data().
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wined3d: Get resource info from the texture in surface_load_location().
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wined3d: Get resource info from the texture in swapchain_blit().
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wined3d: Get resource info from the texture in wined3d_volume_upload_data().
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wined3d: Get resource info from the texture in wined3d_volume_download_data().
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wined3d: Get resource info from the texture in wined3d_volume_load_location().
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wined3d: Use wined3d_texture_blt() in swapchain_gl_present().
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wined3d: Store the context's current rendertarget as a texture and sub-resource index.
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wined3d: Simplify checking if the released resource is in use as a rendertarget in device_resource_released().
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wined3d: Validate the sub-resource index in wined3d_rendertarget_view_init().
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wined3d: Get rid of the d3d_surface and d3d_texture debug channels.
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wined3d: Use the texture dimension helpers in arbfp_blit_surface().
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wined3d: Use the texture dimension helpers in context_find_fbo_entry().
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wined3d: Use the texture dimension helpers in is_full_clear().
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wined3d: Use the texture dimension helpers in prepare_ds_clear().
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wined3d: Use the texture dimension helpers in wined3d_device_update_texture_3d().
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wined3d: Avoid surface_from_resource() in device_load_logo().
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wined3d: Avoid surface_from_resource() in wined3d_device_init_3d().
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wined3d: Avoid surface_from_resource() in wined3d_device_update_texture().
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wined3d: Avoid surface_from_resource() in swapchain_gl_present().
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wined3d: Avoid surface_from_resource() in swapchain_gdi_frontbuffer_updated().
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Hugh McMaster (4):
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reg: Allow values to be added, deleted or modified in root keys.
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kernel32: Add a stub for SetCurrentConsoleFontEx.
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regedit: Display REG_DWORD_BIG_ENDIAN values.
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regedit: Display REG_NONE values.
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Huw D. M. Davies (1):
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wineqtdecoder: Use thread-safe initialization.
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Iván Matellanes (1):
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msvcirt: Avoid superfluous comparison in some compilers.
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Jacek Caban (49):
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mshtml/tests: Fixed xmlhttprequest test failures.
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mshtml/tests: Fixed remaining xmlhttprequest test failures.
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jscript: Removed no longer used argument from exec_source.
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jscript: Added a few more arguments tests.
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jscript: Keep track of active call in a separated structure.
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jscript: Store bytecode pointer in call_frame_t.
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jscript: Store function description in call_frame_t.
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jscript: Added new helpers for jumps.
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jscript: Store exception frame in call_frame_t.
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jscript: Store instruction pointer in call_frame_t.
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jscript: Store stack base in call_frame_t.
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jscript: Store current scope chain in call_frame_t.
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jscript: Store entry scope chain in call_frame_t.
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jscript: Pass script context instead of execution context to op handlers.
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jscript: Moved stack from execution context to script context.
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jscript: Store this object in call_frame_t.
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jscript: Store variable object in call_frame_t.
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jscript: Store return value in call_frame_t.
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jscript: Store is_global flag in call_frame_t.
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jscript: Get rid of no longer needed exec_ctx_t.
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secur32: Use %LATEST_RECORD_VERSION gnutls priority.
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jscript: Don't assume that ret value is cleared when it's not set explicitly.
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jscript: Clear stack outside OP_new handler.
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jscript: Clear stack outside OP_call* handlers.
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jscript: Sore is_global as a flag.
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jscript: Moved constructor return logic to interpreter.
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jscript: Merge setup_call_frame into exec_source.
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jscript: Keep reference to bytecode in call_frame_t.
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jscript: Moved more return object logic to enter_bytecode loop.
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jscript: Moved arguments object destuction to interpreter.
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jscript: Find Function.arguments on the stack instead of storing it in FunctionInstance object.
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jscript: Use already running interpreter for execution of member source function.
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jscript: Use already running interpreter for execution expressions that are source functions.
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jscript: Use already running interpreter for execution new expressions.
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jscript: Use already running interpreter for Function.apply() execution.
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jscript: Use already running interpreter for Function.call() execution.
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jscript: Use already running interpreter for eval() execution.
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mshtml: Moved createAttribute tests to test_attr.
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mshtml: Split conversion to string out of get_elem_attr_value_by_dispid.
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mshtml: Added support for IHTMLDOMAttribute2::get_value on detached attributes.
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mshtml: Added IHTMLDOMAttribute2::get_parentNode implementation.
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mshtml: Added IHTMLElement4::setAttributeNode implementation.
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mshtml: Return NULL instead of empty string in get_node_text.
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mshtml: Added IHTMLElement::get_outerText implementation.
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mshtml: Added IHTMLElement::put_outerText implementation.
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mshtml: Added IHTMLElement::outerText tests.
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mshtml.idl: Added IHTMLHtmlElement declaration.
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mshtml: Added HTMLHtmlElement object implementation.
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mshtml: Added IHTMLDivElement declaration.
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Józef Kucia (46):
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wined3d: Add extension detection for ARB_copy_buffer.
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wined3d: Implement copying of buffer resources.
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wined3d: Add support for buffers in wined3d_device_copy_sub_resource().
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d3d10core/tests: Add test for copying buffer resources.
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d3d11/tests: Add test for copying buffer resources.
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wined3d: Prevent possible integer overflow in buffer_invalidate_bo_range().
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wined3d: Fix driver version check.
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wined3d: Introduce helper function for binding buffers.
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wined3d: Allow draw calls without color attachments.
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d3d10core/tests: Test render to depth texture.
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d3d11/tests: Test render to depth texture.
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d3d10core/tests: Add test for ClearRenderTargetView().
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d3d11/tests: Add test for ClearRenderTargetView().
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wined3d: Implement SM4 sample_c instruction.
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wined3d: Implement SM4 sample_c_lz instruction.
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wined3d: Use dcl_sampler to determine if shadow sampler is needed.
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d3d8: Avoid '\n' in middle of TRACE() messages.
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d3d9: Avoid '\n' in middle of TRACE() messages.
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wined3d: Improve advertized driver version for Windows 10.
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d3dx9: Avoid '\n' in middle of TRACE() message.
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d3dcompiler: Avoid '\n' in middle of TRACE() messages.
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wined3d: Recognize SM 4.1 ld2dms opcode.
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wined3d: Recognize SM5 dcl_resource_structured opcode.
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wined3d: Use lower case letters for simple data types in SM4 "opcode_table".
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wined3d: Recognize SM5 dcl_uav_typed opcode.
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wined3d: Recognize SM5 store_uav_typed opcode.
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d3d11: Implement private data methods for immediate ID3D11DeviceContext.
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d3d11: Add ID3D11HullShader interface stub.
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wined3d: Add hull shader type.
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wined3d: Introduce wined3d_shader_create_hs().
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wined3d: Recognize SM5 hs_decls opcode.
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wined3d: Recognize SM5 hs_fork_phase opcode.
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wined3d: Recognize SM5 dcl_input_control_point_count opcode.
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wined3d: Recognize SM5 dcl_output_control_point_count opcode.
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wined3d: Add system value names used by tessellation shaders.
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wined3d: Improve wined3d_sysval_semantic enum values naming.
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wined3d: Recognize SM5 dcl_hs_fork_phase_instance_count opcode.
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wined3d: Avoid abbreviations in SM5 opcode names.
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wined3d: Recognize SM5 dcl_hs_max_tessfactor opcode.
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wined3d: Recognize SM5 vForkInstanceId register.
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wined3d: Recognize SM5 dcl_tessellator_domain opcode.
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wined3d: Recognize SM5 dcl_tessellator_output_primitive opcode.
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wined3d: Recognize SM5 dcl_tessellator_partitioning opcode.
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wined3d: Get rid of long else-if sequence from shader_sm4_read_instruction().
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wined3d: Add domain shader type.
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d3d11: Implement d3d11_device_CreateDomainShader().
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Ken Thomases (1):
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user32: Call the EnumDisplayMonitors callback using a wrapper.
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Kerstin Noa (1):
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wined3d: Add NVIDIA GeForce GTX 980 GPU information.
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Louis Lenders (3):
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gdiplus: GdipTransformPath should return Ok if matrix = NULL.
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gdiplus/tests: Add test for GdipTransformPath with null-matrix.
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user32: Add stub for IsProcessDPIAware.
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Mark Jansen (1):
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user32: Correctly determine bit count for BITMAPCOREINFO in is_dib_monochrome.
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Matteo Bruni (19):
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wined3d: Emulate luminance texture formats on core profile.
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wined3d: Add ARB_texture_swizzle extension.
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wined3d: Use ARB_texture_swizzle for color fixups when possible.
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d3d11/tests: Add a test for DXGI_FORMAT_A8_UNORM textures.
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d3d10core/tests: Add a test for DXGI_FORMAT_A8_UNORM textures.
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d3d11: Add a couple missing wined3d_mutex_unlock() in d3d_shader_resource_view_init() error paths.
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wined3d: Get rid of WINED3D_GLSL_SAMPLE_NPOT.
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wined3d: Clamp diffuse and specular color in GLSL vertex ffp replacement for core profile.
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wined3d: Don't flag vertex color clamping for changes on core profile.
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wined3d: Don't call glClampColorARB() on core profile.
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d3d9/tests: Add a test for color varyings clamping.
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d3d8/tests: Add a test for color varyings clamping.
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wined3d: Don't set legacy light and texture environment state on core profile contexts.
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wined3d: Disable ARB_point_sprite on core profile contexts.
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wined3d: Don't try to set line stippling on core profile contexts.
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ddraw/tests: Add a test for color varyings clamping.
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wined3d: Avoid the deprecated GLSL "attribute" keyword on core profile contexts.
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wined3d: Avoid the deprecated gl_FragData on core profile contexts.
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wined3d: Don't read texcoord attributes unless necessary.
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Michael Müller (2):
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kernel32: Set ERROR_DLL_NOT_FOUND as error code in load_library for Win 9x compatibility.
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kernel32: Check for invalid filename pointers in CreateFileA for Win9x compatibility.
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Michael Stefaniuc (1):
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ddraw: Use SetRect() instead of open coding it.
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Nikolay Sivov (41):
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include: Added shimgdata.idl.
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msctf: Make ITextStoreACPSink a part of context object.
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msctf: Added stub ITextStoreACPServices support for context ITextStoreACPSink.
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xmllite/writer: Implement WriteRaw().
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xmllite/tests: Use static linking to xmllite.dll.
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xmllite/tests: Add a helper to test writer output.
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xmllite/tests: Add a helper to create/set writer output.
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ole32: Make CoGetInstanceFromFile() propagate failure codes to returned MULTI_QI data (Coverity).
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ole32: Fix CreataDataCache() return value when requested riid is not IUnknown, for aggregation case.
|
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msctf/tests: Fix a crash on unsupported interface.
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oleaut32/tests: Fix a test crash on some XP SP1 VM.
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xmllite/tests: A test for Write* behaviour on initial writer state.
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xmllite/writer: Fix initial state handling in WriteEndDocument().
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xmllite/writer: Properly fail on initial state in WriteEndElement().
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xmllite/writer: Fix WriteEndElement()/WriteFullEndElement() on ready state.
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msxml3/mxwriter: Don't allocate output buffer structure separately from the writer.
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msxml3/mxwriter: Simplify argument check in externalEntityDecl().
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msxml3/tests: Remove useless VariantClear().
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msxml3/tests: Use win_skip() consistently.
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xmllite/writer: Handle initial and ready states in the rest of tested Write* methods.
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xmllite/writer: Put writer into closed state on WriteAttributeString().
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xmllite/writer: Fix a bunch of Write* methods to set closed state.
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xmllite/writer: Make it possible to use WriteRaw() multiple times.
|
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user32: For EnableScrollBar() always go through EnableWindow() in SB_CTL case.
|
|
include: Added IDXGISurface1 definition.
|
|
msxml3/mxwriter: No need to use contiguous allocation in case of BSTR output.
|
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msxml3/mxwriter: Handle allocation failure in get_output().
|
|
msxml3/mxwriter: Flush internal buffer as soon as it's filled.
|
|
msxml3/mxwriter: Use 4K for internal buffer size.
|
|
dwrite: Use regular QI way to return interface client asked for.
|
|
dwrite: Update to IDWriteFactory3.
|
|
include: Fix ID2D1DCRenderTarget definition.
|
|
d2d1: Don't use render target pointer directly in bitmap initialization helpers.
|
|
dxgi: Update to IDXGISurface1.
|
|
d2d1/tests: Basic test for ID2D1DCRenderTarget creation.
|
|
d2d1: Move bitmap creation helpers to common location.
|
|
t2embed: Implement TTGetEmbeddingType().
|
|
fontsub: Added CreateFontPackage() stub.
|
|
d2d1: Move brush creation helpers to common location.
|
|
d2d1: Move mesh creation to mesh.c.
|
|
dwrite: Always initialize context and font table pointers.
|
|
|
|
Patrick Armstrong (1):
|
|
bcrypt: Added BCryptHash function.
|
|
|
|
Paul Gofman (4):
|
|
d3dx9: Add test for preshader in effect.
|
|
d3d9/tests: Add test for D3DFMT_L8 format as render target.
|
|
wined3d: Support D3DFMT_L8 format as render target.
|
|
d3dx9: Introduce preshaders in effect.
|
|
|
|
Piotr Caban (11):
|
|
msvcrt: Fix exception parameters number validation in x86_64 __CxxDetectRethrow.
|
|
msvcrt: Dump exception information in x86_64 __CxxFrameHandler.
|
|
msvcrt: Restore exception object stored in thread storage after frames unwinding.
|
|
msvcrt: Register exception object before unwinding.
|
|
msvcrt: Update previous exception stored in cxx_frame_info after frames unwinding.
|
|
msvcrt: Call C structured exception translator in x86_64 __CxxFrameHandler.
|
|
msvcrt: Improve dump_function_descr helper.
|
|
msvcrt: Add x86_64 __CxxFrameHandler implementation.
|
|
msvcrt: Handle frames with CXX_FRAME_MAGIC_VC6 and CXX_FRAME_MAGIC_VC7 magic value.
|
|
include: Fix ITargetFrame definition.
|
|
ieframe: Add ITargetFrame stub.
|
|
|
|
Rob Walker (1):
|
|
wined3d: Add Nvidia GPU SKUs 950,950M,960,960M.
|
|
|
|
Sebastian Lackner (9):
|
|
ntdll: Fix off-by-one errors in __wine_set_signal_handler.
|
|
quartz: Fix use of CONTAINING_RECORD in impl_from_TransformFilter.
|
|
jscript: Fix off-by-one error in decode_dword.
|
|
include: Add definition for TP_CALLBACK_ENVIRON_V3.
|
|
ntdll/tests: Add test for threadpool environment version 3.
|
|
ntdll: Don't warn about unsupported environment version 3.
|
|
kernel32: Fix handling of GetOverlappedResult when status remains STATUS_PENDING.
|
|
user32: Set %ecx to address of rect in EnumDisplayMonitors callback.
|
|
ntdll: Use close_handle instead of NtClose for internal memory management functions.
|
|
|
|
Stefan Dösinger (10):
|
|
wined3d: Avoid storing a clip plane pointer in struct wined3d_cs_set_clip_plane.
|
|
wined3d: Avoid storing a transformation matrix pointer in struct wined3d_cs_set_transform.
|
|
wined3d: Avoid storing a rectangle pointer in struct wined3d_cs_set_scissor_rect.
|
|
wined3d: Avoid storing a viewport pointer in struct wined3d_cs_set_viewport.
|
|
wined3d: Avoid storing color and rectangle pointers in struct wined3d_cs_clear.
|
|
wined3d: Avoid storing rectangle pointers in struct wined3d_cs_present.
|
|
wined3d: Store sub-resource locations in the sub-resource structure.
|
|
wined3d: Introduce wined3d_texture_validate_location().
|
|
wined3d: Introduce wined3d_texture_invalidate_location().
|
|
wined3d: Introduce wined3d_texture_get_memory().
|
|
|
|
Theodore Dubois (2):
|
|
shell32: Fix return value for ASSOCSTR_FRIENDLYDOCNAME and ASSOCSTR_DEFAULTICON when passed a ProgID.
|
|
shell32/tests: Additional tests for IQueryAssociations.
|
|
|
|
Thomas Faber (3):
|
|
dbghelp: Use documented member name in SYMBOL_INFO structure.
|
|
user32/tests: Test loading monochrome icons.
|
|
user32: Handle BITMAPCOREINFO when loading icons.
|
|
|
|
Vincent Povirk (1):
|
|
mscoree: Enable crash chaining in Mono.
|
|
|
|
--
|
|
Alexandre Julliard
|
|
julliard@winehq.org
|