wine/dlls/wineps/text.c
2002-06-25 23:29:51 +00:00

297 lines
8.6 KiB
C

/*
* PostScript driver text functions
*
* Copyright 1998 Huw D M Davies
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <string.h>
#include "gdi.h"
#include "psdrv.h"
#include "wine/debug.h"
#include "winspool.h"
WINE_DEFAULT_DEBUG_CHANNEL(psdrv);
static BOOL PSDRV_Text(PSDRV_PDEVICE *physDev, INT x, INT y, UINT flags,
LPCWSTR str, UINT count,
BOOL bDrawBackground, const INT *lpDx);
/***********************************************************************
* PSDRV_ExtTextOut
*/
BOOL PSDRV_ExtTextOut( PSDRV_PDEVICE *physDev, INT x, INT y, UINT flags,
const RECT *lprect, LPCWSTR str, UINT count,
const INT *lpDx )
{
BOOL bResult = TRUE;
BOOL bClipped = FALSE;
BOOL bOpaque = FALSE;
RECT rect;
TRACE("(x=%d, y=%d, flags=0x%08x, str=%s, count=%d, lpDx=%p)\n", x, y,
flags, debugstr_wn(str, count), count, lpDx);
/* write font if not already written */
PSDRV_SetFont(physDev);
/* set clipping and/or draw background */
if ((flags & (ETO_CLIPPED | ETO_OPAQUE)) && (lprect != NULL))
{
rect = *lprect;
LPtoDP( physDev->hdc, (POINT *)&rect, 2 );
PSDRV_WriteGSave(physDev);
PSDRV_WriteRectangle(physDev, rect.left, rect.top, rect.right - rect.left,
rect.bottom - rect.top);
if (flags & ETO_OPAQUE)
{
bOpaque = TRUE;
PSDRV_WriteGSave(physDev);
PSDRV_WriteSetColor(physDev, &physDev->bkColor);
PSDRV_WriteFill(physDev);
PSDRV_WriteGRestore(physDev);
}
if (flags & ETO_CLIPPED)
{
bClipped = TRUE;
PSDRV_WriteClip(physDev);
}
bResult = PSDRV_Text(physDev, x, y, flags, str, count, !(bClipped && bOpaque), lpDx);
PSDRV_WriteGRestore(physDev);
}
else
{
bResult = PSDRV_Text(physDev, x, y, flags, str, count, TRUE, lpDx);
}
return bResult;
}
/***********************************************************************
* PSDRV_Text
*/
static BOOL PSDRV_Text(PSDRV_PDEVICE *physDev, INT x, INT y, UINT flags, LPCWSTR str,
UINT count, BOOL bDrawBackground, const INT *lpDx)
{
SIZE sz;
TEXTMETRICW tm;
POINT pt;
INT ascent, descent;
WORD *glyphs = NULL;
DC *dc = physDev->dc;
UINT align = GetTextAlign( physDev->hdc );
if (!count)
return TRUE;
if(physDev->font.fontloc == Download) {
if(flags & ETO_GLYPH_INDEX)
glyphs = (LPWORD)str;
else {
glyphs = HeapAlloc(GetProcessHeap(), 0, count * sizeof(WORD));
GetGlyphIndicesW(physDev->hdc, str, count, glyphs, 0);
}
}
if(align & TA_UPDATECP) {
x = dc->CursPosX;
y = dc->CursPosY;
}
pt.x = x;
pt.y = y;
LPtoDP(physDev->hdc, &pt, 1);
x = pt.x;
y = pt.y;
if(physDev->font.fontloc == Download)
GetTextExtentPointI(physDev->hdc, glyphs, count, &sz);
else
GetTextExtentPoint32W(physDev->hdc, str, count, &sz);
if(lpDx) {
SIZE tmpsz;
INT i;
/* Get the width of the last char and add on all the offsets */
if(physDev->font.fontloc == Download)
GetTextExtentPointI(physDev->hdc, glyphs + count - 1, 1, &tmpsz);
else
GetTextExtentPoint32W(physDev->hdc, str + count - 1, 1, &tmpsz);
for(i = 0; i < count-1; i++)
tmpsz.cx += lpDx[i];
sz.cx = tmpsz.cx; /* sz.cy remains untouched */
}
sz.cx = INTERNAL_XWSTODS(dc, sz.cx);
sz.cy = INTERNAL_YWSTODS(dc, sz.cy);
GetTextMetricsW(physDev->hdc, &tm);
ascent = INTERNAL_YWSTODS(dc, tm.tmAscent);
descent = INTERNAL_YWSTODS(dc, tm.tmDescent);
TRACE("textAlign = %x\n", align);
switch(align & (TA_LEFT | TA_CENTER | TA_RIGHT) ) {
case TA_LEFT:
if(align & TA_UPDATECP)
{
POINT pt;
pt.x = x + sz.cx;
pt.y = y;
DPtoLP( physDev->hdc, &pt, 1 );
dc->CursPosX = pt.x;
}
break;
case TA_CENTER:
x -= sz.cx/2;
break;
case TA_RIGHT:
x -= sz.cx;
if(align & TA_UPDATECP)
{
POINT pt;
pt.x = x;
pt.y = y;
DPtoLP( physDev->hdc, &pt, 1 );
dc->CursPosX = pt.x;
}
break;
}
switch(align & (TA_TOP | TA_BASELINE | TA_BOTTOM) ) {
case TA_TOP:
y += ascent;
break;
case TA_BASELINE:
break;
case TA_BOTTOM:
y -= descent;
break;
}
if ((GetBkMode( physDev->hdc ) != TRANSPARENT) && bDrawBackground)
{
PSDRV_WriteGSave(physDev);
PSDRV_WriteNewPath(physDev);
PSDRV_WriteRectangle(physDev, x, y - ascent, sz.cx,
ascent + descent);
PSDRV_WriteSetColor(physDev, &physDev->bkColor);
PSDRV_WriteFill(physDev);
PSDRV_WriteGRestore(physDev);
}
PSDRV_WriteMoveTo(physDev, x, y);
if(!lpDx) {
if(physDev->font.fontloc == Download)
PSDRV_WriteDownloadGlyphShow(physDev, glyphs, count);
else
PSDRV_WriteBuiltinGlyphShow(physDev, str, count);
}
else {
INT i;
float dx = 0.0, dy = 0.0;
float cos_theta = cos(physDev->font.escapement * M_PI / 1800.0);
float sin_theta = sin(physDev->font.escapement * M_PI / 1800.0);
for(i = 0; i < count-1; i++) {
TRACE("lpDx[%d] = %d\n", i, lpDx[i]);
if(physDev->font.fontloc == Download)
PSDRV_WriteDownloadGlyphShow(physDev, glyphs + i, 1);
else
PSDRV_WriteBuiltinGlyphShow(physDev, str + i, 1);
dx += lpDx[i] * cos_theta;
dy -= lpDx[i] * sin_theta;
PSDRV_WriteMoveTo(physDev, x + INTERNAL_XWSTODS(dc, dx),
y + INTERNAL_YWSTODS(dc, dy));
}
if(physDev->font.fontloc == Download)
PSDRV_WriteDownloadGlyphShow(physDev, glyphs + i, 1);
else
PSDRV_WriteBuiltinGlyphShow(physDev, str + i, 1);
}
/*
* Underline and strikeout attributes.
*/
if ((tm.tmUnderlined) || (tm.tmStruckOut)) {
/* Get the thickness and the position for the underline attribute */
/* We'll use the same thickness for the strikeout attribute */
INT escapement = physDev->font.escapement;
/* Do the underline */
if (tm.tmUnderlined) {
PSDRV_WriteNewPath(physDev); /* will be closed by WriteRectangle */
if (escapement != 0) /* rotated text */
{
PSDRV_WriteGSave(physDev); /* save the graphics state */
PSDRV_WriteMoveTo(physDev, x, y); /* move to the start */
/* temporarily rotate the coord system */
PSDRV_WriteRotate(physDev, -escapement/10);
/* draw the underline relative to the starting point */
PSDRV_WriteRRectangle(physDev, 0, -physDev->font.underlinePosition,
sz.cx, physDev->font.underlineThickness);
}
else
PSDRV_WriteRectangle(physDev, x, y - physDev->font.underlinePosition,
sz.cx, physDev->font.underlineThickness);
PSDRV_WriteFill(physDev);
if (escapement != 0) /* rotated text */
PSDRV_WriteGRestore(physDev); /* restore the graphics state */
}
/* Do the strikeout */
if (tm.tmStruckOut) {
PSDRV_WriteNewPath(physDev); /* will be closed by WriteRectangle */
if (escapement != 0) /* rotated text */
{
PSDRV_WriteGSave(physDev); /* save the graphics state */
PSDRV_WriteMoveTo(physDev, x, y); /* move to the start */
/* temporarily rotate the coord system */
PSDRV_WriteRotate(physDev, -escapement/10);
/* draw the line relative to the starting point */
PSDRV_WriteRRectangle(physDev, 0, -physDev->font.strikeoutPosition,
sz.cx, physDev->font.strikeoutThickness);
}
else
PSDRV_WriteRectangle(physDev, x, y - physDev->font.strikeoutPosition,
sz.cx, physDev->font.strikeoutThickness);
PSDRV_WriteFill(physDev);
if (escapement != 0) /* rotated text */
PSDRV_WriteGRestore(physDev); /* restore the graphics state */
}
}
if(glyphs && glyphs != str) HeapFree(GetProcessHeap(), 0, glyphs);
return TRUE;
}