mirror of
git://source.winehq.org/git/wine.git
synced 2024-11-05 18:01:34 +00:00
477fe4ba2f
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
488 lines
17 KiB
Text
488 lines
17 KiB
Text
The Wine team is proud to announce that the stable release Wine 6.0
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is now available.
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This release represents a year of development effort and over 8,300
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individual changes. It contains a large number of improvements that
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are listed in the release notes below. The areas of major changes are:
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- Core modules in PE format.
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- Vulkan backend for WineD3D.
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- DirectShow and Media Foundation support.
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- Text console redesign.
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This release is dedicated to the memory of Ken Thomases, who passed
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away just before Christmas at the age of 51. Ken was an incredibly
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brilliant developer, and the mastermind behind the macOS support in
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Wine. We all miss his skills, his patience, and his dark sense of
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humor.
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The source is available from the following locations:
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https://dl.winehq.org/wine/source/6.0/wine-6.0.tar.xz
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http://mirrors.ibiblio.org/wine/source/6.0/wine-6.0.tar.xz
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Binary packages for various distributions will be available from:
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https://www.winehq.org/download
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You will find documentation on https://www.winehq.org/documentation
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You can also get the current source directly from the git
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repository. Check https://www.winehq.org/git for details.
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Wine is available thanks to the work of many people. See the file
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AUTHORS in the distribution for the complete list.
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----------------------------------------------------------------
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What's new in Wine 6.0
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======================
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*** PE modules
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- The core DLLs, including NTDLL, KERNEL32, GDI32, USER32, etc. are
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built in PE format. This should help a number of copy protection
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schemes that check that the DLL files on disk match the in-memory
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contents.
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- There is a new mechanism to associate a Unix library with a PE
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module, to make it possible to call Unix libraries from PE for the
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functions that can't be handled with Win32 APIs.
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These libraries are found by replacing the PE module file extension
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with .so, for instance ntdll.dll -> ntdll.so. They have to be
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located next to the PE file on disk.
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- Winelib modules no longer link against libwine.so, or require it at
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run-time. This is a backwards incompatible change, meaning that
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modules built with Wine 6.0 won't run on older Wine versions.
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- The libwine library is no longer used, but it's still provided to
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support running Winelib modules built against older versions. It is
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deprecated however, and will be removed in a future Wine
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release. Applications that explicitly call libwine functions will
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need to be changed to call equivalent Win32 or Unix APIs instead.
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As a consequence, the wine/library.h header has also been removed.
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- PE modules can be built with their debug information split to a
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separate file, to reduce the size of the files installed into the
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Wine prefix.
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*** Direct3D
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- An experimental Vulkan renderer for WineD3D is implemented. This
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requires the vkd3d-shader library in order to translate Direct3D
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shaders to SPIR-V shaders. In this release, shader support in the
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Vulkan renderer is limited to shader model 4 and 5 shaders. In
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practice, that limits its usefulness to Direct3D 10 and 11
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applications. The Vulkan renderer can be enabled by setting the
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Direct3D "renderer" registry setting to "vulkan".
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- The following Direct3D 11 features are implemented:
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- Per render-target ("independent") blend states.
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- Dual-source blending.
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- Multi-sample anti-aliasing sample masks.
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- Several more capability queries.
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- Support for Direct3D 9 alpha-to-coverage multi-sampling is
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implemented.
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- When the EXT_framebuffer_multisample_blit_scaled OpenGL extension is
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available, scaled multi-sample resolve operations can happen as a
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single operation.
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- When the ARB_buffer_storage OpenGL extension is available, it will
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be used to allocate OpenGL buffer objects. This can result in minor
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performance improvements with some application and driver
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combinations.
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- The Direct3D graphics card database recognizes more graphics cards,
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and the reported driver versions have been updated.
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- New or modified HKEY_CURRENT_USER\Software\Wine\Direct3D registry keys:
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- "renderer" (REG_SZ)
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The backend API to target. This existing setting has an additional
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valid value in this release: "vulkan". Possible values are now
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"gl" (default) for OpenGL, "gdi" or "no3d" for GDI, and "vulkan"
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for Vulkan.
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- "csmt" (REG_DWORD)
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Enable or disable multi-threaded command stream features. This
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existing setting has an additional valid bit-field value in this
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release. Valid bit-fields in this release are:
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- 0x1 Enable the multi-threaded command stream feature.
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- 0x2 Enable serialization between multiple command streams in the
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same application. This feature is primarily useful for
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applications using multiple Direct3D instances from
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different threads, in combination with OpenGL drivers that
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do not properly support multi-threaded access themselves. As
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of this release, this is known to affect Microsoft Office
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2013 and later versions in combination with the Mesa-based
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Nouveau driver.
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Note that this setting is a bit-field; in order to enable both
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features above, set this to 0x3.
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- Removed HKEY_CURRENT_USER\Software\Wine\Direct3D registry key:
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- "DirectDrawRenderer"
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This setting was previously deprecated in favor of the "renderer"
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setting, and has been removed in this release.
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*** D3DX
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- Drawing text using the ID3DXFont interface is implemented.
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- The ID3D12ShaderReflection shader reflection interface is
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implemented.
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- The D3DX10GetImageInfoFromMemory() and related image information
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query functions are implemented.
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*** Graphics
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- Drawing arcs, ellipses and rounded rectangles using the Direct2D API
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is implemented.
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- The standard sRGB color profile is installed into the prefix, for
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applications that expect to load it directly.
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- The Null display driver can be used as a proper display driver, for
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cases when a user interface is not needed.
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- WindowsCodecs supports decoding images in DDS (DirectDraw Surface)
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and JPEG-XR formats, as well as encoding images to GIF format.
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- The Vulkan driver creates the JSON manifest and registry entry used
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by the official Vulkan loader.
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- The Vulkan driver supports up to version 1.2.162 of the Vulkan spec.
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- There are a number of improvements in GdiPlus, including support for
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widening lines, more hatch styles, and more record types in
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metafiles.
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*** Audio / video
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- The Media Foundation framework is more complete, including:
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- Initial Media Session implementation for state changes and data
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flow.
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- Initial Streaming Audio Renderer (SAR) pipeline component
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implementation.
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- Initial Video Renderer implementation, a pipeline component
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hosting EVR mixer and presenter.
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- Initial Topology Loader implementation.
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- Various fixes for the Source Reader.
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- Initial Media Engine implementation.
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- Asynchronous queues functionality is moved to rtworkq.dll.
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- The AMStream (ActiveMovie Multimedia Streaming) library is more
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fully implemented, including support for streaming and sample
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management.
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- The Video Mixing Renderer supports the following features:
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- Windowless and renderless mode.
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- Automatic stretching and resizing of the video to match the window
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size.
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- Hardware-accelerated color space conversion of YUV formats, if
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supported by the underlying Direct3D implementation.
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- Preservation of video aspect ratio via letterboxing.
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- The Video Mixing Renderer is used as the default video renderer if
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supported by the underlying Direct3D implementation, replacing the
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GDI video renderer.
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- The DirectShow File Writer filter is implemented.
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- The DirectX Media Object (DMO) Wrapper filter is implemented. DMOs
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can be automatically enumerated and plugged into the filter graph.
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- The video capture filter supports reporting more information about
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video formats, including supported sizes and frame rates.
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- More Media Detector APIs are implemented.
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- The GStreamer wrapper filter supports video and audio format
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conversion within the GStreamer pipeline. This obviates the need for
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extra transform filters, and accordingly the GStreamer-based YUV to
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ARGB converter, audio converter, and mp3 decoder have been
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removed. Any video can be output in any of several RGB and YUV
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formats, allowing for better performance in some cases.
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- The Enhanced Video Renderer (EVR) contains an initial default mixer
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and presenter implementation using DXVA2 API.
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- The XACT3 (Cross-platform Audio Creation) engine library and
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interfaces are implemented through FAudio.
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*** Text and fonts
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- Text console support is reimplemented, using the architecture of
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recent Windows versions, which is closer to the Unix way of doing
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things. In particular:
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- Pseudo consoles are implemented (equivalent to Unix pseudo TTYs).
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- All console handling is done in the ConHost process. WineConsole
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is now only a thin wrapper around ConHost.
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- ConHost handles VT escape sequences, meaning that the Unix Curses
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library is no longer needed.
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- Default shaping features are enabled for all scripts in
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DirectWrite. All types of GSUB/GPOS lookups are supported.
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- In DirectWrite, CMAP data is read directly from the font without
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global cache or a need to create FreeType objects, for improved
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performance.
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- The font initialization in GDI32 avoids loading fonts through
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FreeType when possible, for faster startup times. The font registry
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cache is also more efficient.
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- The Uniscribe support in the USP10 library is moved into GDI32, as
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per recent Windows versions.
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- An initial version of the Webdings font is implemented, with only a
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few glyphs at this point.
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*** Input devices
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- Raw input devices and messages are implemented, and used by
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DirectInput instead of less efficient low-level hooks.
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- An initial USB kernel driver is implemented, based on the LibUSB
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library, to provide access to USB devices.
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- Mouse position history is implemented, for games that want more
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precise mouse positions.
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- SDL controller mappings can be set through the
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'SDL_GAMECONTROLLERCONFIG' environment variable.
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- Plug & Play device notifications are implemented.
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*** Desktop integration
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- Display settings are retrieved through XRandR 1.4 if available. This
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also provides support for multiple display orientations.
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- There is a consistent view of the graphics adapters across the X11,
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OpenGL and Vulkan APIs.
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- The desktop work area layout is supported on multi-monitor setups
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using the _GTK_WORKAREAS property.
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*** Internationalization
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- Unicode character tables are based on version 13.0.0 of the Unicode
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Standard.
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- Unicode normalization is fully standard-compliant, including support
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for Hangul, supplementary character planes, and IDN normalization.
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- Codepage and other Unicode tables are stored in external NLS files
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compatible with Windows. This makes it possible to test with the
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native files to track down character mapping issues.
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- Codepage mapping tables are generated from Microsoft's Open
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Specification data for better compatibility.
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- Unicode linguistic case mappings for languages like Turkish are
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implemented.
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- Codepage 708 (Arabic ASMO) is supported.
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*** Kernel
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- Windows version compatibility mode is implemented, to only report
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the newest Windows versions to applications that have declared that
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they support them.
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- INI file mappings are implemented, to redirect .ini file entries to
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registry keys.
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- Many more NT kernel objects and functions are implemented, to
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support anti-cheat systems that load kernel drivers.
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- A NetIO.sys kernel driver is implemented, to support copy protection
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drivers that want to access the network.
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- AVX registers are supported in register contexts and exception
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handling on x86 platforms.
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- The Kernel User Shared Data block contains up-to-date timestamps, to
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avoid system calls when retrieving the current time counter.
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*** C Runtime
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- The C runtime import libraries provide the necessary runtime support
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so that PE modules no longer depend on the MinGW runtime.
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- The Wine modules are all built against the new UCRT runtime.
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- Winegcc uses the new UCRT runtime by default, unless an older C
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runtime library is explicitly imported.
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- The C runtime supports Windows locales that use the UTF-8 codepage.
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- A number of C runtime math functions are implemented internally
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based on code from the Musl C library, to avoid depending on the
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system math library.
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- Floating point formatting is reimplemented in the C runtime to avoid
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depending on the system printf function.
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*** Internet and networking
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- The Gecko engine is updated to version 2.47.2.
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- The WebSocket API is implemented.
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- JScript and VBScript report the correct location for errors in
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scripts.
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- There are various improvements to the LDAP and Active Directory
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Service support.
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- There is an initial implementation of the NDIS network driver.
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- The OLE data link dialog supports configuring the ODBC data
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connection.
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*** Cryptography
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- The BCrypt library supports additional algorithms, including DSA
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keys and the 3DES cipher.
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- The DSSENH (Digital Signatures) Cryptographic Provider is
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implemented, and enabled by default.
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*** Alternative platforms
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- Support for exception handling and stack unwinding on ARM platforms
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(both 32-bit and 64-bit) should be on par with the x86
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architectures.
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- There is initial support for ARM64 on macOS, for the new Apple
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Silicon.
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- Support for the obsolete 32-bit PowerPC architecture is removed. It
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had been broken for some time already.
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- Case-insensitive filesystem optimizations are enabled on FreeBSD.
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*** Builtin applications
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- WineCfg supports querying and modifying the configured Windows
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version through the command line with a new /v option.
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- The Shell Folders configuration in WineCfg also supports the
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Downloads and Templates folders.
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- The removable drive autodetection has been removed in WineCfg, now
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that the dbus dynamic device support is stable.
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- The FSUTIL tool supports a 'hardlink' command to create hard links.
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- The FIND tool supports searching multiple files, in addition to
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standard input.
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- The WHOAMI tool is implemented to display the current username.
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*** Development tools
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- Winegcc supports generating PDB files when building PE DLLs, for
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compatibility with Windows debuggers.
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- DbgHelp supports GNU-style debug information also in PE files.
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- Winegcc can generate an import library directly when building a DLL,
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with the '-Wl,--out-implib' option.
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- The various build tools also look for include and library files in
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paths relative to the tool binary, to allow relocatable Winelib
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installations.
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- The Resource Compiler (wrc) and Message Compiler (wmc) use the
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external NLS files for codepage conversions. If necessary, the path
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to the external files can be specified with the '--nls-dir' option.
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- There are various improvements in the gdb proxy mode in WineDbg,
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including support for hardware watchpoints, and for loading symbols
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from PE modules.
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- The Message Compiler (wmc) handles the Unicode BOM to detect the
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input file format.
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- The Resource Compiler (wrc) has a '--utf8' option to specify UTF-8
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input, as an alternative to putting #pragma codepage inside the
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file.
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- The IDL compiler (widl) supports a WinRT mode, and various
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constructs specific to that mode.
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- The IDL compiler (widl) supports custom attributes in type
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libraries.
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*** Build infrastructure
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- Makefiles are no longer recursive; a single Makefile is generated to
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build the entire tree, with correct dependencies between modules.
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- Automake-style silent build rules are supported. They are disabled
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by default, but can be enabled by passing the '--enable-silent-rules'
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option to configure.
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- The new LLVM-MinGW compiler is supported for PE cross-compilation.
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- Building with the Clang compiler in MSVC mode is supported.
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- A '-syscall' entry point flag is supported in spec files, to
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generate NT-style system call entry points.
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*** Miscellaneous
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- The Mono engine is updated to version 5.1.1, containing the open
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sourced parts of the WPF framework, and initial replacements for
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some of the closed source parts.
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- Most modules have been converted to use wide-character string
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constants like L"abc" instead of explicit arrays, for more readable
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code.
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- Many of the less common timezones (for various remote islands) are
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supported.
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- Listviews and image buttons are supported in MSI installers.
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- There is initial support for the Print Ticket API.
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*** New external dependencies
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- The LibUSB library is used to implement the USB driver.
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- The VkD3D-Shader library is used to translate Direct3D shaders to
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SPIR-V shaders for the WineD3D Vulkan renderer.
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- The Curses, GLU, and Zlib libraries are no longer used.
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--
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Alexandre Julliard
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julliard@winehq.org
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