wine/dlls/wined3d
Jan Sikorski 8676f28a8a wined3d: Reset and reuse Vulkan descriptor pools.
Creating and destroying them is fairly slow.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-01 20:47:02 +02:00
..
adapter_gl.c wined3d: Add GPU information for NVIDIA Tesla T4. 2022-03-30 18:32:32 +02:00
adapter_vk.c wined3d: Try to load winevulkan.dll instead of vulkan-1.dll. 2022-03-14 12:47:40 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c wined3d: Reset and reuse Vulkan descriptor pools. 2022-04-01 20:47:02 +02:00
cs.c wined3d: Reuse deferred uploads heaps. 2022-03-25 17:52:26 +01:00
device.c
directx.c wined3d: Add GPU information for NVIDIA Tesla T4. 2022-03-30 18:32:32 +02:00
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Avoid calling _strnicmp() with limit -1. 2022-03-29 20:53:50 +02:00
shader_sm1.c
shader_sm4.c wined3d: Avoid calling _strnicmp() with limit -1. 2022-03-29 20:53:50 +02:00
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Add full dirty region at texture creation. 2022-03-25 17:52:36 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Reset and reuse Vulkan descriptor pools. 2022-04-01 20:47:02 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Avoid calling _strnicmp() with limit -1. 2022-03-29 20:53:50 +02:00
wined3d_private.h wined3d: Reset and reuse Vulkan descriptor pools. 2022-04-01 20:47:02 +02:00
wined3d_shaders.h
wined3d_vk.h