wine/dlls/d3drm
2012-06-04 12:17:54 +02:00
..
tests Assorted spelling fixes. 2012-06-04 12:17:54 +02:00
d3drm.c d3drm: Material object is taken into account when a mesh references it. 2012-05-23 17:49:59 +02:00
d3drm.spec d3drm: Use float instead of long in the spec file for 32-bit floating point values. 2010-08-31 14:23:48 +02:00
d3drm_main.c d3drm: Add IDirect3DRM2 interface. 2011-12-28 18:59:11 +01:00
d3drm_private.h d3drm: Add stub interface for IDirectTextureX. 2012-05-24 20:08:44 +02:00
device.c d3drm: Improve stub for IDirect3DRMWinDevice_HandleActivate. 2012-05-29 10:54:58 +02:00
frame.c d3drm: Implement IDirect3DRMFrameXImpl_GetLights and IDirect3DRMLightArray interface. 2012-05-30 17:17:53 +02:00
light.c d3drm: Implement IDirect3DRMLight_[Get|Set]Range. 2012-05-29 10:55:40 +02:00
Makefile.in d3drm: Add stub interface for IDirectTextureX. 2012-05-24 20:08:44 +02:00
material.c d3drm: Implement IDirect3DRMMaterial2 interface. 2012-05-23 17:49:57 +02:00
math.c d3drm: The input quaternions are not changed when calling D3DRMQuaternionSlerp. 2010-01-11 11:29:59 -06:00
meshbuilder.c d3drm: Implement IDirect3DRMMeshImpl_SetGroupMaterial and forward material from mesh builder to created mesh. 2012-06-01 13:24:20 +02:00
texture.c d3drm: Add stub interface for IDirectTextureX. 2012-05-24 20:08:44 +02:00
version.rc
viewport.c d3drm: Add refcount info to AddRef and Release traces. 2012-03-16 15:36:58 +01:00