..
.cvsignore
Added version info.
2003-04-03 23:55:27 +00:00
basetexture.c
- Disable some 'classic' debug traces (avoid useless flood of traces
2003-05-08 17:36:00 +00:00
cubetexture.c
- cubetexture loading/preloading
2003-05-13 23:52:23 +00:00
d3d8.spec
Take advantage of new winebuild syntax to remove redundant function
2003-03-20 03:53:12 +00:00
d3d8_main.c
Header files must not include config.h.
2003-04-12 00:06:42 +00:00
d3d8_private.h
- declare a new debug chanel for vertex shaders
2003-05-14 19:33:35 +00:00
device.c
- declare a new debug chanel for vertex shaders
2003-05-14 19:33:35 +00:00
directx.c
Previous viewport fix only works for full screen applications as we
2003-05-15 04:16:16 +00:00
indexbuffer.c
- minor COM fixes (fixes some crashes on stupid games)
2003-05-11 03:35:27 +00:00
Makefile.in
Added version info.
2003-04-03 23:55:27 +00:00
resource.c
- minor COM fixes (fixes some crashes on stupid games)
2003-05-11 03:35:27 +00:00
shader.c
- new debug channel for shaders code 'd3d_shader'
2003-05-14 19:34:00 +00:00
stateblock.c
Initialize the tex coord index correctly.
2003-05-13 23:40:20 +00:00
surface.c
- surface pool init fixes
2003-05-12 03:10:27 +00:00
swapchain.c
- minor COM fixes (fixes some crashes on stupid games)
2003-05-11 03:35:27 +00:00
texture.c
- surface pool init fixes
2003-05-12 03:10:27 +00:00
version.rc
Added version info.
2003-04-03 23:55:27 +00:00
vertexbuffer.c
- minor COM fixes (fixes some crashes on stupid games)
2003-05-11 03:35:27 +00:00
volume.c
- surface pool init fixes
2003-05-12 03:10:27 +00:00
volumetexture.c
- moved loading code of volume texture to VolumeTexture::Preload as
2003-05-13 23:52:50 +00:00
vshaderdeclaration.c
Header files must not include config.h.
2003-04-12 00:06:42 +00:00