wine/dlls/d2d1
Brendan McGrath 1e79217fb0 d2d1: Fix double free bug when d2d_geometry_sink_Close fails.
geometry->fill.bezier_vertices was being freed on the failed path in
d2d_geometry_sink_Close and then again when the path geometry was
released (in d2d_geometry_cleanup).

By setting it to NULL after freeing it initially, all other calls
to free it are a no-op.
2024-01-26 10:59:42 +01:00
..
tests d2d1/effect: Recreate transform graph when input count changes. 2024-01-22 10:14:54 +01:00
bitmap.c d2d1: Support GUID_WICPixelFormat32bppRGB. 2023-09-26 21:20:06 +02:00
bitmap_render_target.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
brush.c d2d1: Remove superfluous casts to self. 2023-05-10 17:08:48 +02:00
command_list.c d2d1/commandlist: Implement layer commands. 2022-08-09 15:53:27 +02:00
d2d1.spec
d2d1_private.h d2d1/effect: Use XML description for builtin effects. 2024-01-22 10:14:53 +01:00
dc_render_target.c d2d1: Use device instance pointer in device context structure. 2023-08-03 20:42:27 +09:00
device.c d2d1: Acquire lock before attempt to draw to device context. 2023-11-29 20:45:23 +01:00
effect.c d2d1/effect: Recreate transform graph when input count changes. 2024-01-22 10:14:54 +01:00
factory.c d2d1/effect: Use XML description for builtin effects. 2024-01-22 10:14:53 +01:00
geometry.c d2d1: Fix double free bug when d2d_geometry_sink_Close fails. 2024-01-26 10:59:42 +01:00
hwnd_render_target.c d2d1: Use device instance pointer in device context structure. 2023-08-03 20:42:27 +09:00
layer.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
Makefile.in makefiles: Always use the global SOURCES variable for .rc files. 2023-11-01 22:43:56 +01:00
mesh.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
state_block.c d2d1: Silently ignore non-default state block implementations. 2022-11-15 21:21:27 +01:00
stroke.c d2d1: Scale stroke width for D2D1_STROKE_TRANSFORM_TYPE_FIXED in DrawGeometry::ID2D1DeviceContext1(). 2023-09-12 20:11:31 +02:00
version.rc
wic_render_target.c d2d1: Use device instance pointer in device context structure. 2023-08-03 20:42:27 +09:00