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arb_program_shader.c
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wined3d: Move D3DSP dest modifier related items into the WINED3D namespace.
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2006-10-10 13:38:45 +02:00 |
baseshader.c
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wined3d: Improve shader_dump_decl_usage() TRACEs.
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2006-10-10 19:58:39 +02:00 |
basetexture.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
cubetexture.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
device.c
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wined3d: D3DFORMAT: Consistently use WINED3D namespace.
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2006-10-11 12:17:21 +02:00 |
directx.c
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wined3d: D3DFORMAT: Consistently use WINED3D namespace.
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2006-10-11 12:17:21 +02:00 |
drawprim.c
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wined3d: Make the shader mode selections per device.
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2006-10-09 20:27:55 +02:00 |
glsl_shader.c
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wined3d: Move D3DSP dest modifier related items into the WINED3D namespace.
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2006-10-10 13:38:45 +02:00 |
indexbuffer.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
Makefile.in
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
palette.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
pixelshader.c
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wined3d: Move D3DSIO structure into WINED3D namespace.
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2006-10-10 13:37:03 +02:00 |
query.c
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wined3d: Corrected names in checkGLcall text.
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2006-10-10 19:58:29 +02:00 |
resource.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
stateblock.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
surface.c
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wined3d: D3DFORMAT: Consistently use WINED3D namespace.
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2006-10-11 12:17:21 +02:00 |
surface_gdi.c
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wined3d: Add WINED3DUSAGE_OVERLAY.
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2006-10-06 12:53:24 +02:00 |
swapchain.c
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wined3d: D3DFORMAT: Consistently use WINED3D namespace.
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2006-10-11 12:17:21 +02:00 |
texture.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
utils.c
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wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace.
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2006-10-11 12:17:52 +02:00 |
vertexbuffer.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
vertexdeclaration.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
vertexshader.c
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wined3d: Move D3DSP dest modifier related items into the WINED3D namespace.
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2006-10-10 13:38:45 +02:00 |
volume.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
volumetexture.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
wined3d.spec
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wined3d_main.c
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wined3d: Make the shader mode selections per device.
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2006-10-09 20:27:55 +02:00 |
wined3d_private.h
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wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace.
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2006-10-11 12:17:52 +02:00 |
wined3d_private_types.h
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wined3d: Move D3DSP dest modifier related items into the WINED3D namespace.
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2006-10-10 13:38:45 +02:00 |