wine/dlls/d3d9
Józef Kucia 1860208f5f d3d9: Do not decrease swapchain refcount when it is already 0.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-13 18:50:12 +01:00
..
tests d3d9: Do not decrease swapchain refcount when it is already 0. 2017-02-13 18:50:12 +01:00
buffer.c d3d9: Use wined3d_resource_unmap() in d3d9_indexbuffer_Unlock(). 2016-08-30 19:09:21 +09:00
d3d9.spec
d3d9_main.c
d3d9_private.h dxgi: Added support for DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE. 2017-02-09 13:16:57 +01:00
device.c dxgi: Added support for DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE. 2017-02-09 13:16:57 +01:00
directx.c wined3d: Implement primitive restart. 2016-12-08 13:54:06 +01:00
Makefile.in
query.c d3d9: Store query data size in "d3d9_query". 2017-02-03 19:05:13 +01:00
shader.c wined3d: Store shader signatures directly in struct wined3d_shader_desc. 2016-05-24 16:19:07 +09:00
stateblock.c
surface.c d3d9: Do not decrease swapchain surface refcount when it is already 0. 2017-02-13 18:50:12 +01:00
swapchain.c d3d9: Do not decrease swapchain refcount when it is already 0. 2017-02-13 18:50:12 +01:00
texture.c dxgi: Added support for DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE. 2017-02-09 13:16:57 +01:00
version.rc
vertexdeclaration.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
volume.c wined3d: Merge wined3d_surface_map() and wined3d_volume_map(). 2016-03-13 15:41:53 +09:00