wine/programs/winemine/winemine.rc
Alexandre Julliard 24b7cf6834 winemine: Get rid of the exit accelerator.
All window managers already have a key shortcut for that.
2012-01-30 20:39:45 +01:00

114 lines
3.7 KiB
Plaintext

/*
* WineMine resources
*
* Copyright 2000 Joshua Thielen
* Copyright 2003 Marcelo Duarte
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "resource.h"
LANGUAGE LANG_ENGLISH, SUBLANG_DEFAULT
STRINGTABLE {
IDS_APPNAME, "WineMine"
IDS_NOBODY, "Nobody"
IDS_ABOUT, "Copyright 2000 Joshua Thielen"
}
IDM_WINEMINE MENU
{
POPUP "&Game" {
MENUITEM "&New\tF2", IDM_NEW
MENUITEM SEPARATOR
MENUITEM "Question &Marks",IDM_MARKQ
MENUITEM SEPARATOR
MENUITEM "&Beginner", IDM_BEGINNER
MENUITEM "&Advanced", IDM_ADVANCED
MENUITEM "&Expert", IDM_EXPERT
MENUITEM "&Custom...", IDM_CUSTOM
MENUITEM SEPARATOR
MENUITEM "&Fastest Times", IDM_TIMES
MENUITEM SEPARATOR
MENUITEM "E&xit", IDM_EXIT
}
POPUP "&Help" {
MENUITEM "&About WineMine", IDM_ABOUT
}
}
DLG_TIMES DIALOG 0, 0, 170, 80
STYLE DS_MODALFRAME | DS_3DLOOK | WS_VISIBLE | WS_CAPTION | WS_SYSMENU | WS_POPUP
FONT 8, "MS Shell Dlg"
CAPTION "Fastest Times"
{
GROUPBOX "Fastest times", -1, 10, 10, 150, 45
LTEXT "Beginner", -1, 20, 20, 50, 8
LTEXT "Advanced", -1, 20, 30, 50, 8
LTEXT "Expert", -1, 20, 40, 50, 8
LTEXT "", IDC_TIME1, 80, 20, 15, 8
LTEXT "", IDC_TIME2, 80, 30, 15, 8
LTEXT "", IDC_TIME3, 80, 40, 15, 8
LTEXT "", IDC_NAME1, 100, 20, 55, 8
LTEXT "", IDC_NAME2, 100, 30, 55, 8
LTEXT "", IDC_NAME3, 100, 40, 55, 8
DEFPUSHBUTTON "OK", IDOK, 60, 60, 50, 15
}
DLG_CONGRATS DIALOG 0, 0, 160, 60
STYLE DS_MODALFRAME | DS_3DLOOK | WS_VISIBLE | WS_CAPTION | WS_SYSMENU | WS_POPUP
FONT 8, "MS Shell Dlg"
CAPTION "Congratulations!"
{
LTEXT "Please enter your name", -1, 10, 10, 150, 10
EDITTEXT IDC_EDITNAME, 10, 20, 110, 12
DEFPUSHBUTTON "OK", IDOK, 60, 40, 40, 15
}
DLG_CUSTOM DIALOG 0, 0, 140, 100
STYLE DS_MODALFRAME | DS_3DLOOK | WS_VISIBLE | WS_CAPTION | WS_SYSMENU | WS_POPUP
FONT 8, "MS Shell Dlg"
CAPTION "Custom Game"
{
LTEXT "Rows", -1, 5, 5, 70, 10
LTEXT "Columns",-1, 5, 35, 70, 10
LTEXT "Mines", -1, 5, 65, 70, 10
EDITTEXT IDC_EDITROWS, 5, 15, 35, 12, ES_NUMBER
EDITTEXT IDC_EDITCOLS, 5, 45, 35, 12, ES_NUMBER
EDITTEXT IDC_EDITMINES, 5, 75, 35, 12, ES_NUMBER
DEFPUSHBUTTON "OK", IDOK, 80, 30, 50, 15
PUSHBUTTON "Cancel", IDCANCEL, 80, 50, 50, 15
}
IDA_WINEMINE ACCELERATORS
{
VK_F2, IDM_NEW, VIRTKEY
}
LANGUAGE LANG_NEUTRAL,SUBLANG_NEUTRAL
/* @makedep: winemine.ico */
IDI_WINEMINE ICON winemine.ico
/* @makedep: faces.bmp */
IDI_FACES BITMAP faces.bmp
/* @makedep: leds.bmp */
IDI_LEDS BITMAP leds.bmp
/* @makedep: mines.bmp */
IDI_MINES BITMAP mines.bmp