wine/dlls/d3d9
Henri Verbeet 175c63773d wined3d: Don't allow format conversion on Present() for d3d8.
Note that this isn't currently enforced by wined3d_swapchain_create() or
wined3d_device_reset() though.
2014-01-29 20:25:52 +01:00
..
tests d3d9/tests: Improve testing of display formats and IDirect3D9_CheckDeviceType(). 2014-01-28 19:38:48 +01:00
buffer.c
d3d9.spec
d3d9_main.c d3d9: Avoid LPVOID. 2013-09-13 10:57:05 +02:00
d3d9_private.h wined3d: Create volumes inside wined3d. 2013-12-06 13:14:52 +01:00
device.c Assorted spelling fixes. 2014-01-09 17:39:59 +01:00
directx.c wined3d: Don't allow format conversion on Present() for d3d8. 2014-01-29 20:25:52 +01:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
query.c
shader.c
stateblock.c wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
surface.c wined3d: Create surfaces inside wined3d. 2013-11-15 12:00:26 +01:00
swapchain.c d3d9: Partial implementation of IDirect3DSwapChain9Ex. 2013-09-20 17:03:20 +02:00
texture.c wined3d: Merge the texture creation functions. 2013-11-27 11:30:15 +01:00
version.rc
vertexdeclaration.c d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:20 +01:00
volume.c wined3d: Create volumes inside wined3d. 2013-12-06 13:14:52 +01:00