wine/dlls/d3d8
Zebediah Figura 8141f89374 d3d8/tests: Do not test sysmem textures in test_mipmap_upload().
This does not work reliably on Windows. The application in question uses a managed texture.
2023-11-07 11:05:39 +01:00
..
tests d3d8/tests: Do not test sysmem textures in test_mipmap_upload(). 2023-11-07 11:05:39 +01:00
buffer.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
d3d8.spec
d3d8_main.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
d3d8_private.h d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
device.c d3d8: Use designated initializers in tss_lookup. 2023-11-07 11:04:20 +01:00
directx.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
Makefile.in makefiles: Always use the global SOURCES variable for .rc files. 2023-11-01 22:43:56 +01:00
shader.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
surface.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
swapchain.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
texture.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
version.rc
vertexdeclaration.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
volume.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00