wine/server/timer.c
2002-03-23 18:50:04 +00:00

240 lines
7.2 KiB
C

/*
* Waitable timers management
*
* Copyright (C) 1999 Alexandre Julliard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/time.h>
#include <sys/types.h>
#include "winnt.h"
#include "handle.h"
#include "request.h"
struct timer
{
struct object obj; /* object header */
int manual; /* manual reset */
int signaled; /* current signaled state */
int period; /* timer period in ms */
struct timeval when; /* next expiration */
struct timeout_user *timeout; /* timeout user */
struct thread *thread; /* thread that set the APC function */
void *callback; /* callback APC function */
void *arg; /* callback argument */
};
static void timer_dump( struct object *obj, int verbose );
static int timer_signaled( struct object *obj, struct thread *thread );
static int timer_satisfied( struct object *obj, struct thread *thread );
static void timer_destroy( struct object *obj );
static const struct object_ops timer_ops =
{
sizeof(struct timer), /* size */
timer_dump, /* dump */
add_queue, /* add_queue */
remove_queue, /* remove_queue */
timer_signaled, /* signaled */
timer_satisfied, /* satisfied */
NULL, /* get_poll_events */
NULL, /* poll_event */
no_get_fd, /* get_fd */
no_flush, /* flush */
no_get_file_info, /* get_file_info */
NULL, /* queue_async */
timer_destroy /* destroy */
};
/* create a timer object */
static struct timer *create_timer( const WCHAR *name, size_t len, int manual )
{
struct timer *timer;
if ((timer = create_named_object( &timer_ops, name, len )))
{
if (get_error() != STATUS_OBJECT_NAME_COLLISION)
{
/* initialize it if it didn't already exist */
timer->manual = manual;
timer->signaled = 0;
timer->when.tv_sec = 0;
timer->when.tv_usec = 0;
timer->period = 0;
timer->timeout = NULL;
timer->thread = NULL;
}
}
return timer;
}
/* callback on timer expiration */
static void timer_callback( void *private )
{
struct timer *timer = (struct timer *)private;
/* queue an APC */
if (timer->thread)
{
if (!thread_queue_apc( timer->thread, &timer->obj, timer->callback, APC_TIMER, 0, 3,
(void *)timer->when.tv_sec, (void *)timer->when.tv_usec, timer->arg))
{
release_object( timer->thread );
timer->thread = NULL;
}
}
if (timer->period) /* schedule the next expiration */
{
add_timeout( &timer->when, timer->period );
timer->timeout = add_timeout_user( &timer->when, timer_callback, timer );
}
else timer->timeout = NULL;
/* wake up waiters */
timer->signaled = 1;
wake_up( &timer->obj, 0 );
}
/* cancel a running timer */
static void cancel_timer( struct timer *timer )
{
if (timer->timeout)
{
remove_timeout_user( timer->timeout );
timer->timeout = NULL;
}
if (timer->thread)
{
thread_cancel_apc( timer->thread, &timer->obj, 0 );
release_object( timer->thread );
timer->thread = NULL;
}
}
/* set the timer expiration and period */
static void set_timer( struct timer *timer, int sec, int usec, int period,
void *callback, void *arg )
{
cancel_timer( timer );
if (timer->manual)
{
period = 0; /* period doesn't make any sense for a manual timer */
timer->signaled = 0;
}
if (!sec && !usec)
{
/* special case: use now + period as first expiration */
gettimeofday( &timer->when, 0 );
add_timeout( &timer->when, period );
}
else
{
timer->when.tv_sec = sec;
timer->when.tv_usec = usec;
}
timer->period = period;
timer->callback = callback;
timer->arg = arg;
if (callback) timer->thread = (struct thread *)grab_object( current );
timer->timeout = add_timeout_user( &timer->when, timer_callback, timer );
}
static void timer_dump( struct object *obj, int verbose )
{
struct timer *timer = (struct timer *)obj;
assert( obj->ops == &timer_ops );
fprintf( stderr, "Timer manual=%d when=%ld.%06ld period=%d ",
timer->manual, timer->when.tv_sec, timer->when.tv_usec, timer->period );
dump_object_name( &timer->obj );
fputc( '\n', stderr );
}
static int timer_signaled( struct object *obj, struct thread *thread )
{
struct timer *timer = (struct timer *)obj;
assert( obj->ops == &timer_ops );
return timer->signaled;
}
static int timer_satisfied( struct object *obj, struct thread *thread )
{
struct timer *timer = (struct timer *)obj;
assert( obj->ops == &timer_ops );
if (!timer->manual) timer->signaled = 0;
return 0;
}
static void timer_destroy( struct object *obj )
{
struct timer *timer = (struct timer *)obj;
assert( obj->ops == &timer_ops );
if (timer->timeout) remove_timeout_user( timer->timeout );
if (timer->thread) release_object( timer->thread );
}
/* create a timer */
DECL_HANDLER(create_timer)
{
struct timer *timer;
reply->handle = 0;
if ((timer = create_timer( get_req_data(), get_req_data_size(), req->manual )))
{
reply->handle = alloc_handle( current->process, timer, TIMER_ALL_ACCESS, req->inherit );
release_object( timer );
}
}
/* open a handle to a timer */
DECL_HANDLER(open_timer)
{
reply->handle = open_object( get_req_data(), get_req_data_size(),
&timer_ops, req->access, req->inherit );
}
/* set a waitable timer */
DECL_HANDLER(set_timer)
{
struct timer *timer;
if ((timer = (struct timer *)get_handle_obj( current->process, req->handle,
TIMER_MODIFY_STATE, &timer_ops )))
{
set_timer( timer, req->sec, req->usec, req->period, req->callback, req->arg );
release_object( timer );
}
}
/* cancel a waitable timer */
DECL_HANDLER(cancel_timer)
{
struct timer *timer;
if ((timer = (struct timer *)get_handle_obj( current->process, req->handle,
TIMER_MODIFY_STATE, &timer_ops )))
{
cancel_timer( timer );
release_object( timer );
}
}