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adapter_gl.c
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wined3d: Release the view's resource after destroying the view.
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2023-12-01 18:45:20 +01:00 |
adapter_vk.c
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wined3d: Release the view's resource after destroying the view.
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2023-12-01 18:45:20 +01:00 |
arb_program_shader.c
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wined3d: Retrieve the FFP projection control flag from the d3d info in get_texture_matrix().
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2023-12-04 22:10:22 +01:00 |
ati_fragment_shader.c
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wined3d: Introduce a wined3d_state_get_ffp_texture() helper.
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2023-11-17 19:53:45 +01:00 |
buffer.c
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context.c
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wined3d: Set d3d 1-9 textures in the state as SRVs.
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2023-12-01 18:46:23 +01:00 |
context_gl.c
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wined3d: Set d3d 1-9 textures in the state as SRVs.
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2023-12-01 18:46:23 +01:00 |
context_vk.c
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wined3d: Provide a null counter BO for slots with no corresponding XFB buffer bound.
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2023-11-16 13:43:49 +01:00 |
cs.c
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d3d9: Upload mapped dynamic vertex and index buffers before every draw.
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2023-12-04 22:10:22 +01:00 |
device.c
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wined3d: Set d3d 1-9 textures in the state as SRVs.
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2023-12-01 18:46:23 +01:00 |
directx.c
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wined3d: Add entry info for NVidia RTX 3070.
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2023-11-07 11:04:27 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Retrieve the FFP projection control flag from the d3d info in get_texture_matrix().
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2023-12-04 22:10:22 +01:00 |
Makefile.in
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nvidia_texture_shader.c
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wined3d: Set the active texture in nvts_texdim().
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2023-11-17 19:53:51 +01:00 |
palette.c
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query.c
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resource.c
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sampler.c
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wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
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2023-11-07 20:55:09 +01:00 |
shader.c
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wined3d: Retrieve the FFP projection control flag from the d3d info in get_texture_matrix().
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2023-12-04 22:10:22 +01:00 |
shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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wined3d: Retrieve the FFP projection control flag from the d3d info in get_texture_matrix().
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2023-12-04 22:10:22 +01:00 |
state.c
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wined3d: Use context->stream_info.position_transformed instead of context->last_was_rhw in state handlers.
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2023-12-04 22:10:22 +01:00 |
stateblock.c
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wined3d: Set d3d 1-9 textures in the state as SRVs.
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2023-12-01 18:46:23 +01:00 |
surface.c
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swapchain.c
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wined3d: Fix a use after free (Coverity).
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2023-11-27 22:39:51 +01:00 |
texture.c
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wined3d: Set d3d 1-9 textures in the state as SRVs.
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2023-12-01 18:46:23 +01:00 |
utils.c
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wined3d: Fix masking out the texcoord index in get_texture_matrix().
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2023-12-04 22:10:22 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Set d3d 1-9 textures in the state as SRVs.
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2023-12-01 18:46:23 +01:00 |
wined3d.spec
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d3d9: Upload mapped dynamic vertex and index buffers before every draw.
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2023-12-04 22:10:22 +01:00 |
wined3d_gl.h
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wined3d/glsl: Clamp ftou upper bound to UINT_MAX.
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2023-11-07 22:05:35 +01:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Retrieve the FFP projection control flag from the d3d info in get_texture_matrix().
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2023-12-04 22:10:22 +01:00 |
wined3d_shaders.h
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wined3d_vk.h
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wined3d: Remove DECLSPEC_HIDDEN usage.
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2023-11-28 22:58:42 +01:00 |