wine/dlls/wined3d
2023-12-04 22:10:22 +01:00
..
adapter_gl.c wined3d: Release the view's resource after destroying the view. 2023-12-01 18:45:20 +01:00
adapter_vk.c wined3d: Release the view's resource after destroying the view. 2023-12-01 18:45:20 +01:00
arb_program_shader.c wined3d: Retrieve the FFP projection control flag from the d3d info in get_texture_matrix(). 2023-12-04 22:10:22 +01:00
ati_fragment_shader.c wined3d: Introduce a wined3d_state_get_ffp_texture() helper. 2023-11-17 19:53:45 +01:00
buffer.c
context.c wined3d: Set d3d 1-9 textures in the state as SRVs. 2023-12-01 18:46:23 +01:00
context_gl.c wined3d: Set d3d 1-9 textures in the state as SRVs. 2023-12-01 18:46:23 +01:00
context_vk.c wined3d: Provide a null counter BO for slots with no corresponding XFB buffer bound. 2023-11-16 13:43:49 +01:00
cs.c d3d9: Upload mapped dynamic vertex and index buffers before every draw. 2023-12-04 22:10:22 +01:00
device.c wined3d: Set d3d 1-9 textures in the state as SRVs. 2023-12-01 18:46:23 +01:00
directx.c wined3d: Add entry info for NVidia RTX 3070. 2023-11-07 11:04:27 +01:00
gl_compat.c
glsl_shader.c wined3d: Retrieve the FFP projection control flag from the d3d info in get_texture_matrix(). 2023-12-04 22:10:22 +01:00
Makefile.in
nvidia_texture_shader.c wined3d: Set the active texture in nvts_texdim(). 2023-11-17 19:53:51 +01:00
palette.c
query.c
resource.c
sampler.c wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock(). 2023-11-07 20:55:09 +01:00
shader.c wined3d: Retrieve the FFP projection control flag from the d3d info in get_texture_matrix(). 2023-12-04 22:10:22 +01:00
shader_sm1.c
shader_sm4.c
shader_spirv.c wined3d: Retrieve the FFP projection control flag from the d3d info in get_texture_matrix(). 2023-12-04 22:10:22 +01:00
state.c wined3d: Use context->stream_info.position_transformed instead of context->last_was_rhw in state handlers. 2023-12-04 22:10:22 +01:00
stateblock.c wined3d: Set d3d 1-9 textures in the state as SRVs. 2023-12-01 18:46:23 +01:00
surface.c
swapchain.c wined3d: Fix a use after free (Coverity). 2023-11-27 22:39:51 +01:00
texture.c wined3d: Set d3d 1-9 textures in the state as SRVs. 2023-12-01 18:46:23 +01:00
utils.c wined3d: Fix masking out the texcoord index in get_texture_matrix(). 2023-12-04 22:10:22 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Set d3d 1-9 textures in the state as SRVs. 2023-12-01 18:46:23 +01:00
wined3d.spec d3d9: Upload mapped dynamic vertex and index buffers before every draw. 2023-12-04 22:10:22 +01:00
wined3d_gl.h wined3d/glsl: Clamp ftou upper bound to UINT_MAX. 2023-11-07 22:05:35 +01:00
wined3d_main.c
wined3d_private.h wined3d: Retrieve the FFP projection control flag from the d3d info in get_texture_matrix(). 2023-12-04 22:10:22 +01:00
wined3d_shaders.h
wined3d_vk.h wined3d: Remove DECLSPEC_HIDDEN usage. 2023-11-28 22:58:42 +01:00