wine/dlls/d3d8/buffer.c
2012-08-27 19:45:59 +02:00

612 lines
18 KiB
C

/*
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
{
return CONTAINING_RECORD(iface, struct d3d8_vertexbuffer, IDirect3DVertexBuffer8_iface);
}
static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DVertexBuffer8_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
{
struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
ULONG refcount = InterlockedIncrement(&buffer->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
if (refcount == 1)
{
IDirect3DDevice8_AddRef(buffer->parent_device);
wined3d_mutex_lock();
wined3d_buffer_incref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
}
return refcount;
}
static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
{
struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
ULONG refcount = InterlockedDecrement(&buffer->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
IDirect3DDevice8 *device = buffer->parent_device;
wined3d_mutex_lock();
wined3d_buffer_decref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice8_Release(device);
}
return refcount;
}
static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
IDirect3DDevice8 **device)
{
struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = buffer->parent_device;
IDirect3DDevice8_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
wined3d_mutex_lock();
resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
wined3d_mutex_lock();
resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
{
struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
wined3d_mutex_lock();
resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
hr = wined3d_resource_free_private_data(resource, guid);
wined3d_mutex_unlock();
return hr;
}
static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
{
struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
DWORD previous;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
wined3d_mutex_unlock();
return previous;
}
static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
{
struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
DWORD priority;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
wined3d_mutex_unlock();
return priority;
}
static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
{
struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_buffer_preload(buffer->wined3d_buffer);
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
{
TRACE("iface %p.\n", iface);
return D3DRTYPE_VERTEXBUFFER;
}
static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size,
BYTE **data, DWORD flags)
{
struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
HRESULT hr;
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
iface, offset, size, data, flags);
wined3d_mutex_lock();
hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, data, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
{
struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_buffer_unmap(buffer->wined3d_buffer);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
D3DVERTEXBUFFER_DESC *desc)
{
struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
struct wined3d_resource_desc wined3d_desc;
struct wined3d_resource *wined3d_resource;
TRACE("iface %p, desc %p.\n", iface, desc);
wined3d_mutex_lock();
wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
wined3d_mutex_unlock();
desc->Type = D3DRTYPE_VERTEXBUFFER;
desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->Size = wined3d_desc.size;
desc->FVF = buffer->fvf;
desc->Format = D3DFMT_VERTEXDATA;
return D3D_OK;
}
static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
{
/* IUnknown */
d3d8_vertexbuffer_QueryInterface,
d3d8_vertexbuffer_AddRef,
d3d8_vertexbuffer_Release,
/* IDirect3DResource8 */
d3d8_vertexbuffer_GetDevice,
d3d8_vertexbuffer_SetPrivateData,
d3d8_vertexbuffer_GetPrivateData,
d3d8_vertexbuffer_FreePrivateData,
d3d8_vertexbuffer_SetPriority,
d3d8_vertexbuffer_GetPriority,
d3d8_vertexbuffer_PreLoad,
d3d8_vertexbuffer_GetType,
/* IDirect3DVertexBuffer8 */
d3d8_vertexbuffer_Lock,
d3d8_vertexbuffer_Unlock,
d3d8_vertexbuffer_GetDesc,
};
static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
{
d3d8_vertexbuffer_wined3d_object_destroyed,
};
HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
{
HRESULT hr;
buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
buffer->refcount = 1;
buffer->fvf = fvf;
wined3d_mutex_lock();
hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
(enum wined3d_pool)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
return hr;
}
buffer->parent_device = &device->IDirect3DDevice8_iface;
IDirect3DDevice8_AddRef(buffer->parent_device);
return D3D_OK;
}
struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl);
return impl_from_IDirect3DVertexBuffer8(iface);
}
static inline struct d3d8_indexbuffer *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
{
return CONTAINING_RECORD(iface, struct d3d8_indexbuffer, IDirect3DIndexBuffer8_iface);
}
static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DIndexBuffer8_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
{
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
ULONG refcount = InterlockedIncrement(&buffer->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
if (refcount == 1)
{
IDirect3DDevice8_AddRef(buffer->parent_device);
wined3d_mutex_lock();
wined3d_buffer_incref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
}
return refcount;
}
static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
{
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
ULONG refcount = InterlockedDecrement(&buffer->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
IDirect3DDevice8 *device = buffer->parent_device;
wined3d_mutex_lock();
wined3d_buffer_decref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice8_Release(device);
}
return refcount;
}
static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface,
IDirect3DDevice8 **device)
{
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = buffer->parent_device;
IDirect3DDevice8_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
wined3d_mutex_lock();
resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
wined3d_mutex_lock();
resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
{
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
wined3d_mutex_lock();
resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
hr = wined3d_resource_free_private_data(resource, guid);
wined3d_mutex_unlock();
return hr;
}
static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
{
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
DWORD previous;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
wined3d_mutex_unlock();
return previous;
}
static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
{
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
DWORD priority;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
wined3d_mutex_unlock();
return priority;
}
static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
{
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_buffer_preload(buffer->wined3d_buffer);
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
{
TRACE("iface %p.\n", iface);
return D3DRTYPE_INDEXBUFFER;
}
static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size,
BYTE **data, DWORD flags)
{
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
HRESULT hr;
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
iface, offset, size, data, flags);
wined3d_mutex_lock();
hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, data, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
{
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_buffer_unmap(buffer->wined3d_buffer);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
D3DINDEXBUFFER_DESC *desc)
{
struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
struct wined3d_resource_desc wined3d_desc;
struct wined3d_resource *wined3d_resource;
TRACE("iface %p, desc %p.\n", iface, desc);
wined3d_mutex_lock();
wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
wined3d_mutex_unlock();
desc->Format = d3dformat_from_wined3dformat(buffer->format);
desc->Type = D3DRTYPE_INDEXBUFFER;
desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->Size = wined3d_desc.size;
return D3D_OK;
}
static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
{
/* IUnknown */
d3d8_indexbuffer_QueryInterface,
d3d8_indexbuffer_AddRef,
d3d8_indexbuffer_Release,
/* IDirect3DResource8 */
d3d8_indexbuffer_GetDevice,
d3d8_indexbuffer_SetPrivateData,
d3d8_indexbuffer_GetPrivateData,
d3d8_indexbuffer_FreePrivateData,
d3d8_indexbuffer_SetPriority,
d3d8_indexbuffer_GetPriority,
d3d8_indexbuffer_PreLoad,
d3d8_indexbuffer_GetType,
/* IDirect3DIndexBuffer8 */
d3d8_indexbuffer_Lock,
d3d8_indexbuffer_Unlock,
d3d8_indexbuffer_GetDesc,
};
static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
{
d3d8_indexbuffer_wined3d_object_destroyed,
};
HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
HRESULT hr;
buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
buffer->refcount = 1;
buffer->format = wined3dformat_from_d3dformat(format);
wined3d_mutex_lock();
hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
(enum wined3d_pool)pool, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
return hr;
}
buffer->parent_device = &device->IDirect3DDevice8_iface;
IDirect3DDevice8_AddRef(buffer->parent_device);
return D3D_OK;
}
struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl);
return impl_from_IDirect3DIndexBuffer8(iface);
}