wine/dlls/dinput
Ivo Ivanov c821787338 dinput/tests: Reduce the available FFB axes to X and Y in test_windows_gaming_input.
Windows.Gaming.Input on Windows always uses the X and Y axes for
FFB, ignoring what is declared in the HID report descriptor, and
the Axes Enable collection. Since we have the correct behavior
on Wine, this allows the test to complete on both platforms
without issues.
2022-11-25 10:02:40 +01:00
..
tests dinput/tests: Reduce the available FFB axes to X and Y in test_windows_gaming_input. 2022-11-25 10:02:40 +01:00
ansi.c dinput: Rename IDirectInputImpl to struct dinput. 2022-02-08 10:48:54 +01:00
config.c
data_formats.c
device.c dinput: Remove WINAPI on static functions where not needed. 2022-08-31 18:31:43 +02:00
device_private.h dinput: Allocate the dinput_device structure in the caller to dinput_device_alloc(). 2022-05-16 22:10:15 +02:00
dinput.rc
dinput.spec
dinput_classes.idl
dinput_main.c uuid: Add devguid.h. 2022-10-19 21:17:34 +02:00
dinput_private.h dinput: Rename IDirectInputImpl to struct dinput. 2022-02-08 10:48:54 +01:00
joystick_hid.c dinput: Always send both "Type Specific" and "Set Effect" reports on initial Download. 2022-11-25 10:02:36 +01:00
keyboard.c dinput: Allocate the dinput_device structure in the caller to dinput_device_alloc(). 2022-05-16 22:10:15 +02:00
Makefile.in dinput: Fix printf warnings with long types. 2022-02-08 10:58:55 +01:00
mouse.c dinput: Allocate the dinput_device structure in the caller to dinput_device_alloc(). 2022-05-16 22:10:15 +02:00
resource.h
version.rc