wine/dlls/wined3d
Matteo Bruni 1378e623ca wined3d: Disable the ARBfp blitter on core profile.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-13 17:25:48 +02:00
..
arb_program_shader.c wined3d: Disable the ARBfp blitter on core profile. 2017-09-13 17:25:48 +02:00
ati_fragment_shader.c
buffer.c
context.c
cs.c wined3d: Copy the module handle to a local variable in wined3d_cs_run(). 2017-09-11 18:42:55 +02:00
device.c
directx.c wined3d: Add conservative depth output information to GLSL pixel shaders. 2017-09-11 18:43:16 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Add conservative depth output information to GLSL pixel shaders. 2017-09-11 18:43:16 +02:00
Makefile.in
nvidia_texture_shader.c
palette.c
query.c wined3d: Get rid of most of the redundant query flushes. 2017-09-11 18:42:35 +02:00
resource.c
sampler.c
shader.c wined3d: Add conservative depth output information to GLSL pixel shaders. 2017-09-11 18:43:16 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize conservative depth output registers. 2017-09-11 18:43:12 +02:00
state.c
stateblock.c
surface.c wined3d: Don't take the upload path for blits to formats requiring conversion. 2017-09-06 17:31:00 +02:00
swapchain.c
texture.c
utils.c wined3d: Disable YUV formats when not supported. 2017-09-13 17:25:48 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h wined3d: Add conservative depth output information to GLSL pixel shaders. 2017-09-11 18:43:16 +02:00
wined3d_main.c
wined3d_private.h wined3d: Add conservative depth output information to GLSL pixel shaders. 2017-09-11 18:43:16 +02:00