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git://source.winehq.org/git/wine.git
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730 lines
22 KiB
C
730 lines
22 KiB
C
/*
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* Copyright 2009 Matteo Bruni
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* Copyright 2010 Matteo Bruni for CodeWeavers
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* Copyright 2016,2018 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include <stdarg.h>
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#include <time.h>
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#include "wine/debug.h"
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#include "d3dcompiler_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
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static HRESULT hresult_from_vkd3d_result(int vkd3d_result)
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{
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switch (vkd3d_result)
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{
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case VKD3D_OK:
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return S_OK;
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case VKD3D_ERROR_INVALID_SHADER:
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WARN("Invalid shader bytecode.\n");
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/* fall-through */
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case VKD3D_ERROR:
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return E_FAIL;
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case VKD3D_ERROR_OUT_OF_MEMORY:
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return E_OUTOFMEMORY;
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case VKD3D_ERROR_INVALID_ARGUMENT:
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return E_INVALIDARG;
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case VKD3D_ERROR_NOT_IMPLEMENTED:
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return E_NOTIMPL;
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default:
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FIXME("Unhandled vkd3d result %d.\n", vkd3d_result);
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return E_FAIL;
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}
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}
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#define D3DXERR_INVALIDDATA 0x88760b59
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/* Mutex used to guarantee a single invocation of the D3DAssemble function at
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* a time. This is needed as the assembler isn't thread-safe. */
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static CRITICAL_SECTION wpp_mutex;
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static CRITICAL_SECTION_DEBUG wpp_mutex_debug =
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{
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0, 0, &wpp_mutex,
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{ &wpp_mutex_debug.ProcessLocksList,
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&wpp_mutex_debug.ProcessLocksList },
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0, 0, { (DWORD_PTR)(__FILE__ ": wpp_mutex") }
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};
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static CRITICAL_SECTION wpp_mutex = { &wpp_mutex_debug, -1, 0, 0, 0, 0 };
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struct d3dcompiler_include_from_file
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{
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ID3DInclude ID3DInclude_iface;
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const char *initial_filename;
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};
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static inline struct d3dcompiler_include_from_file *impl_from_ID3DInclude(ID3DInclude *iface)
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{
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return CONTAINING_RECORD(iface, struct d3dcompiler_include_from_file, ID3DInclude_iface);
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}
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static HRESULT WINAPI d3dcompiler_include_from_file_open(ID3DInclude *iface, D3D_INCLUDE_TYPE include_type,
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const char *filename, const void *parent_data, const void **data, UINT *bytes)
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{
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struct d3dcompiler_include_from_file *include = impl_from_ID3DInclude(iface);
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char *fullpath, *buffer = NULL, current_dir[MAX_PATH + 1];
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const char *initial_dir;
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SIZE_T size;
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HANDLE file;
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ULONG read;
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DWORD len;
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if ((initial_dir = strrchr(include->initial_filename, '\\')))
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{
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len = initial_dir - include->initial_filename + 1;
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initial_dir = include->initial_filename;
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}
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else
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{
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len = GetCurrentDirectoryA(MAX_PATH, current_dir);
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current_dir[len] = '\\';
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len++;
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initial_dir = current_dir;
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}
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fullpath = heap_alloc(len + strlen(filename) + 1);
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if (!fullpath)
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return E_OUTOFMEMORY;
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memcpy(fullpath, initial_dir, len);
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strcpy(fullpath + len, filename);
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file = CreateFileA(fullpath, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
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if (file == INVALID_HANDLE_VALUE)
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goto error;
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TRACE("Include file found at %s.\n", debugstr_a(fullpath));
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size = GetFileSize(file, NULL);
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if (size == INVALID_FILE_SIZE)
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goto error;
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buffer = heap_alloc(size);
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if (!buffer)
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goto error;
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if (!ReadFile(file, buffer, size, &read, NULL) || read != size)
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goto error;
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*bytes = size;
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*data = buffer;
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heap_free(fullpath);
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CloseHandle(file);
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return S_OK;
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error:
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heap_free(fullpath);
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heap_free(buffer);
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CloseHandle(file);
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WARN("Returning E_FAIL.\n");
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return E_FAIL;
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}
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static HRESULT WINAPI d3dcompiler_include_from_file_close(ID3DInclude *iface, const void *data)
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{
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heap_free((void *)data);
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return S_OK;
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}
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const struct ID3DIncludeVtbl d3dcompiler_include_from_file_vtbl =
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{
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d3dcompiler_include_from_file_open,
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d3dcompiler_include_from_file_close
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};
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static int open_include(const char *filename, bool local, const char *parent_data, void *context,
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struct vkd3d_shader_code *code)
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{
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ID3DInclude *iface = context;
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unsigned int size = 0;
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if (!iface)
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return VKD3D_ERROR;
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memset(code, 0, sizeof(*code));
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if (FAILED(ID3DInclude_Open(iface, local ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM,
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filename, parent_data, &code->code, &size)))
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return VKD3D_ERROR;
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code->size = size;
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return VKD3D_OK;
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}
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static void close_include(const struct vkd3d_shader_code *code, void *context)
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{
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ID3DInclude *iface = context;
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ID3DInclude_Close(iface, code->code);
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}
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static const char *get_line(const char **ptr)
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{
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const char *p, *q;
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p = *ptr;
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if (!(q = strstr(p, "\n")))
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{
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if (!*p)
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return NULL;
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*ptr += strlen(p);
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return p;
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}
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*ptr = q + 1;
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return p;
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}
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static HRESULT preprocess_shader(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **shader_blob,
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ID3DBlob **messages_blob)
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{
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struct d3dcompiler_include_from_file include_from_file;
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struct vkd3d_shader_preprocess_info preprocess_info;
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struct vkd3d_shader_compile_info compile_info;
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const D3D_SHADER_MACRO *def = defines;
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struct vkd3d_shader_code byte_code;
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char *messages;
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HRESULT hr;
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int ret;
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if (include == D3D_COMPILE_STANDARD_FILE_INCLUDE)
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{
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include_from_file.ID3DInclude_iface.lpVtbl = &d3dcompiler_include_from_file_vtbl;
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include_from_file.initial_filename = filename ? filename : "";
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include = &include_from_file.ID3DInclude_iface;
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}
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compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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compile_info.next = &preprocess_info;
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compile_info.source.code = data;
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compile_info.source.size = data_size;
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compile_info.source_type = VKD3D_SHADER_SOURCE_HLSL;
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compile_info.target_type = VKD3D_SHADER_TARGET_NONE;
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compile_info.options = NULL;
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compile_info.option_count = 0;
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compile_info.log_level = VKD3D_SHADER_LOG_INFO;
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compile_info.source_name = filename;
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preprocess_info.type = VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO;
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preprocess_info.next = NULL;
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preprocess_info.macros = (const struct vkd3d_shader_macro *)defines;
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preprocess_info.macro_count = 0;
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if (defines)
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{
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for (def = defines; def->Name; ++def)
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++preprocess_info.macro_count;
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}
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preprocess_info.pfn_open_include = open_include;
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preprocess_info.pfn_close_include = close_include;
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preprocess_info.include_context = include;
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ret = vkd3d_shader_preprocess(&compile_info, &byte_code, &messages);
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if (ret)
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ERR("Failed to preprocess shader, vkd3d result %d.\n", ret);
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if (messages)
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{
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if (*messages && ERR_ON(d3dcompiler))
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{
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const char *ptr = messages;
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const char *line;
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ERR("Shader log:\n");
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while ((line = get_line(&ptr)))
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{
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ERR(" %.*s", (int)(ptr - line), line);
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}
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ERR("\n");
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}
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if (messages_blob)
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{
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size_t size = strlen(messages);
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if (FAILED(hr = D3DCreateBlob(size, messages_blob)))
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{
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vkd3d_shader_free_messages(messages);
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vkd3d_shader_free_shader_code(&byte_code);
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return hr;
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}
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memcpy(ID3D10Blob_GetBufferPointer(*messages_blob), messages, size);
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}
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else
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{
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vkd3d_shader_free_messages(messages);
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}
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}
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if (!ret)
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{
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if (FAILED(hr = D3DCreateBlob(byte_code.size, shader_blob)))
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{
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vkd3d_shader_free_shader_code(&byte_code);
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return hr;
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}
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memcpy(ID3D10Blob_GetBufferPointer(*shader_blob), byte_code.code, byte_code.size);
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}
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return hresult_from_vkd3d_result(ret);
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}
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static HRESULT assemble_shader(const char *preproc_shader, ID3DBlob **shader_blob, ID3DBlob **error_messages)
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{
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struct bwriter_shader *shader;
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char *messages = NULL;
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uint32_t *res, size;
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ID3DBlob *buffer;
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HRESULT hr;
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char *pos;
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shader = SlAssembleShader(preproc_shader, &messages);
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if (messages)
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{
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TRACE("Assembler messages:\n");
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TRACE("%s\n", debugstr_a(messages));
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TRACE("Shader source:\n");
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TRACE("%s\n", debugstr_a(preproc_shader));
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if (error_messages)
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{
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const char *preproc_messages = *error_messages ? ID3D10Blob_GetBufferPointer(*error_messages) : NULL;
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size = strlen(messages) + (preproc_messages ? strlen(preproc_messages) : 0) + 1;
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hr = D3DCreateBlob(size, &buffer);
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if (FAILED(hr))
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{
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HeapFree(GetProcessHeap(), 0, messages);
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if (shader) SlDeleteShader(shader);
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return hr;
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}
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pos = ID3D10Blob_GetBufferPointer(buffer);
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if (preproc_messages)
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{
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CopyMemory(pos, preproc_messages, strlen(preproc_messages) + 1);
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pos += strlen(preproc_messages);
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}
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CopyMemory(pos, messages, strlen(messages) + 1);
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if (*error_messages) ID3D10Blob_Release(*error_messages);
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*error_messages = buffer;
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}
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HeapFree(GetProcessHeap(), 0, messages);
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}
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if (shader == NULL)
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{
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ERR("Asm reading failed\n");
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return D3DXERR_INVALIDDATA;
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}
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hr = shader_write_bytecode(shader, &res, &size);
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SlDeleteShader(shader);
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if (FAILED(hr))
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{
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ERR("Failed to write bytecode, hr %#lx.\n", hr);
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return D3DXERR_INVALIDDATA;
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}
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if (shader_blob)
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{
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hr = D3DCreateBlob(size, &buffer);
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if (FAILED(hr))
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{
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HeapFree(GetProcessHeap(), 0, res);
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return hr;
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}
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CopyMemory(ID3D10Blob_GetBufferPointer(buffer), res, size);
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*shader_blob = buffer;
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}
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HeapFree(GetProcessHeap(), 0, res);
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return S_OK;
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}
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HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags,
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ID3DBlob **shader, ID3DBlob **error_messages)
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{
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unsigned int preproc_size;
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ID3DBlob *preproc_shader;
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char *preproc_terminated;
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HRESULT hr;
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TRACE("data %p, datasize %Iu, filename %s, defines %p, include %p, sflags %#x, "
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"shader %p, error_messages %p.\n",
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data, datasize, debugstr_a(filename), defines, include, flags, shader, error_messages);
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EnterCriticalSection(&wpp_mutex);
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/* TODO: flags */
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if (flags) FIXME("flags %x\n", flags);
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if (shader) *shader = NULL;
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if (error_messages) *error_messages = NULL;
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hr = preprocess_shader(data, datasize, filename, defines, include, &preproc_shader, error_messages);
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if (SUCCEEDED(hr))
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{
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preproc_size = ID3D10Blob_GetBufferSize(preproc_shader);
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if ((preproc_terminated = malloc(preproc_size + 1)))
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{
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memcpy(preproc_terminated, ID3D10Blob_GetBufferPointer(preproc_shader), preproc_size);
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ID3D10Blob_Release(preproc_shader);
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preproc_terminated[preproc_size] = 0;
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hr = assemble_shader(preproc_terminated, shader, error_messages);
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free(preproc_terminated);
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}
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}
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LeaveCriticalSection(&wpp_mutex);
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return hr;
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}
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HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entry_point,
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const char *profile, UINT flags, UINT effect_flags, UINT secondary_flags,
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const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader_blob,
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ID3DBlob **messages_blob)
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{
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struct d3dcompiler_include_from_file include_from_file;
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struct vkd3d_shader_preprocess_info preprocess_info;
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struct vkd3d_shader_hlsl_source_info hlsl_info;
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struct vkd3d_shader_compile_option options[2];
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struct vkd3d_shader_compile_info compile_info;
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struct vkd3d_shader_compile_option *option;
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struct vkd3d_shader_code byte_code;
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const D3D_SHADER_MACRO *macro;
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size_t profile_len, i;
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char *messages;
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HRESULT hr;
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int ret;
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static const char * const d3dbc_profiles[] =
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{
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"fx_2_",
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"ps.1.",
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"ps.2.",
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"ps.3.",
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"ps_1_",
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"ps_2_",
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"ps_3_",
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"vs.1.",
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"vs.2.",
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"vs.3.",
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"vs_1_",
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"vs_2_",
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"vs_3_",
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"tx_1_",
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};
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TRACE("data %p, data_size %Iu, filename %s, macros %p, include %p, entry_point %s, "
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"profile %s, flags %#x, effect_flags %#x, secondary_flags %#x, secondary_data %p, "
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"secondary_data_size %Iu, shader_blob %p, messages_blob %p.\n",
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data, data_size, debugstr_a(filename), macros, include, debugstr_a(entry_point),
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debugstr_a(profile), flags, effect_flags, secondary_flags, secondary_data,
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secondary_data_size, shader_blob, messages_blob);
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if (include == D3D_COMPILE_STANDARD_FILE_INCLUDE)
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{
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include_from_file.ID3DInclude_iface.lpVtbl = &d3dcompiler_include_from_file_vtbl;
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include_from_file.initial_filename = filename ? filename : "";
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include = &include_from_file.ID3DInclude_iface;
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}
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if (flags & ~D3DCOMPILE_DEBUG)
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FIXME("Ignoring flags %#x.\n", flags);
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if (effect_flags)
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FIXME("Ignoring effect flags %#x.\n", effect_flags);
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if (secondary_flags)
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FIXME("Ignoring secondary flags %#x.\n", secondary_flags);
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if (shader_blob)
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*shader_blob = NULL;
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if (messages_blob)
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*messages_blob = NULL;
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option = &options[0];
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option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
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option->value = VKD3D_SHADER_API_VERSION_1_3;
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compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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compile_info.next = &preprocess_info;
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compile_info.source.code = data;
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compile_info.source.size = data_size;
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compile_info.source_type = VKD3D_SHADER_SOURCE_HLSL;
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compile_info.target_type = VKD3D_SHADER_TARGET_DXBC_TPF;
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compile_info.options = options;
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compile_info.option_count = 1;
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compile_info.log_level = VKD3D_SHADER_LOG_INFO;
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compile_info.source_name = filename;
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profile_len = strlen(profile);
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for (i = 0; i < ARRAY_SIZE(d3dbc_profiles); ++i)
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{
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size_t len = strlen(d3dbc_profiles[i]);
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if (len <= profile_len && !memcmp(profile, d3dbc_profiles[i], len))
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{
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compile_info.target_type = VKD3D_SHADER_TARGET_D3D_BYTECODE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
preprocess_info.type = VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO;
|
|
preprocess_info.next = &hlsl_info;
|
|
preprocess_info.macros = (const struct vkd3d_shader_macro *)macros;
|
|
preprocess_info.macro_count = 0;
|
|
if (macros)
|
|
{
|
|
for (macro = macros; macro->Name; ++macro)
|
|
++preprocess_info.macro_count;
|
|
}
|
|
preprocess_info.pfn_open_include = open_include;
|
|
preprocess_info.pfn_close_include = close_include;
|
|
preprocess_info.include_context = include;
|
|
|
|
hlsl_info.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO;
|
|
hlsl_info.next = NULL;
|
|
hlsl_info.profile = profile;
|
|
hlsl_info.entry_point = entry_point;
|
|
hlsl_info.secondary_code.code = secondary_data;
|
|
hlsl_info.secondary_code.size = secondary_data_size;
|
|
|
|
if (!(flags & D3DCOMPILE_DEBUG))
|
|
{
|
|
option = &options[compile_info.option_count++];
|
|
option->name = VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG;
|
|
option->value = true;
|
|
}
|
|
|
|
ret = vkd3d_shader_compile(&compile_info, &byte_code, &messages);
|
|
|
|
if (ret)
|
|
ERR("Failed to compile shader, vkd3d result %d.\n", ret);
|
|
|
|
if (messages)
|
|
{
|
|
if (*messages && ERR_ON(d3dcompiler))
|
|
{
|
|
const char *ptr = messages;
|
|
const char *line;
|
|
|
|
ERR("Shader log:\n");
|
|
while ((line = get_line(&ptr)))
|
|
{
|
|
ERR(" %.*s", (int)(ptr - line), line);
|
|
}
|
|
ERR("\n");
|
|
}
|
|
|
|
if (messages_blob)
|
|
{
|
|
size_t size = strlen(messages);
|
|
if (FAILED(hr = D3DCreateBlob(size, messages_blob)))
|
|
{
|
|
vkd3d_shader_free_messages(messages);
|
|
vkd3d_shader_free_shader_code(&byte_code);
|
|
return hr;
|
|
}
|
|
memcpy(ID3D10Blob_GetBufferPointer(*messages_blob), messages, size);
|
|
}
|
|
|
|
vkd3d_shader_free_messages(messages);
|
|
}
|
|
|
|
if (ret)
|
|
return hresult_from_vkd3d_result(ret);
|
|
|
|
if (!shader_blob)
|
|
{
|
|
vkd3d_shader_free_shader_code(&byte_code);
|
|
return S_OK;
|
|
}
|
|
|
|
if (SUCCEEDED(hr = D3DCreateBlob(byte_code.size, shader_blob)))
|
|
memcpy(ID3D10Blob_GetBufferPointer(*shader_blob), byte_code.code, byte_code.size);
|
|
|
|
vkd3d_shader_free_shader_code(&byte_code);
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
|
|
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
|
|
const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
|
|
{
|
|
TRACE("data %p, data_size %Iu, filename %s, defines %p, include %p, entrypoint %s, "
|
|
"target %s, sflags %#x, eflags %#x, shader %p, error_messages %p.\n",
|
|
data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
|
|
debugstr_a(target), sflags, eflags, shader, error_messages);
|
|
|
|
return D3DCompile2(data, data_size, filename, defines, include, entrypoint, target, sflags,
|
|
eflags, 0, NULL, 0, shader, error_messages);
|
|
}
|
|
|
|
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
|
|
const D3D_SHADER_MACRO *defines, ID3DInclude *include,
|
|
ID3DBlob **shader, ID3DBlob **error_messages)
|
|
{
|
|
TRACE("data %p, size %Iu, filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
|
|
data, size, debugstr_a(filename), defines, include, shader, error_messages);
|
|
|
|
if (!data)
|
|
return E_INVALIDARG;
|
|
|
|
if (shader) *shader = NULL;
|
|
if (error_messages) *error_messages = NULL;
|
|
|
|
return preprocess_shader(data, size, filename, defines, include, shader, error_messages);
|
|
}
|
|
|
|
HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T size, UINT flags, const char *comments,
|
|
ID3DBlob **disassembly)
|
|
{
|
|
struct vkd3d_shader_compile_info compile_info;
|
|
enum vkd3d_shader_source_type source_type;
|
|
struct vkd3d_shader_code asm_code;
|
|
const char *ptr = data;
|
|
char *messages;
|
|
HRESULT hr;
|
|
int ret;
|
|
|
|
TRACE("data %p, size %Iu, flags %#x, comments %p, disassembly %p.\n",
|
|
data, size, flags, comments, disassembly);
|
|
|
|
if (flags)
|
|
FIXME("Ignoring flags %#x.\n", flags);
|
|
|
|
if (comments)
|
|
FIXME("Ignoring comments %s.\n", debugstr_a(comments));
|
|
|
|
#if D3D_COMPILER_VERSION >= 46
|
|
if (!size)
|
|
return E_INVALIDARG;
|
|
#endif
|
|
|
|
if (size >= 4 && read_u32(&ptr) == TAG_DXBC)
|
|
source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
|
|
else
|
|
source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE;
|
|
|
|
compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
|
|
compile_info.next = NULL;
|
|
compile_info.source.code = data;
|
|
compile_info.source.size = size;
|
|
compile_info.source_type = source_type;
|
|
compile_info.target_type = VKD3D_SHADER_TARGET_D3D_ASM;
|
|
compile_info.options = NULL;
|
|
compile_info.option_count = 0;
|
|
compile_info.log_level = VKD3D_SHADER_LOG_INFO;
|
|
compile_info.source_name = NULL;
|
|
|
|
ret = vkd3d_shader_compile(&compile_info, &asm_code, &messages);
|
|
|
|
if (ret)
|
|
ERR("Failed to disassemble shader, vkd3d result %d.\n", ret);
|
|
|
|
if (messages)
|
|
{
|
|
if (*messages && ERR_ON(d3dcompiler))
|
|
{
|
|
const char *ptr = messages;
|
|
const char *line;
|
|
|
|
ERR("Shader log:\n");
|
|
while ((line = get_line(&ptr)))
|
|
{
|
|
ERR(" %.*s", (int)(ptr - line), line);
|
|
}
|
|
ERR("\n");
|
|
}
|
|
|
|
vkd3d_shader_free_messages(messages);
|
|
}
|
|
|
|
if (ret)
|
|
return hresult_from_vkd3d_result(ret);
|
|
|
|
if (SUCCEEDED(hr = D3DCreateBlob(asm_code.size, disassembly)))
|
|
memcpy(ID3D10Blob_GetBufferPointer(*disassembly), asm_code.code, asm_code.size);
|
|
|
|
vkd3d_shader_free_shader_code(&asm_code);
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include,
|
|
const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors)
|
|
{
|
|
char filename_a[MAX_PATH], *source = NULL;
|
|
DWORD source_size, read_size;
|
|
HANDLE file;
|
|
HRESULT hr;
|
|
|
|
TRACE("filename %s, defines %p, include %p, entrypoint %s, target %s, flags1 %#x, flags2 %#x, "
|
|
"code %p, errors %p.\n", debugstr_w(filename), defines, include, debugstr_a(entrypoint),
|
|
debugstr_a(target), flags1, flags2, code, errors);
|
|
|
|
file = CreateFileW(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
|
if (file == INVALID_HANDLE_VALUE)
|
|
return HRESULT_FROM_WIN32(GetLastError());
|
|
|
|
source_size = GetFileSize(file, NULL);
|
|
if (source_size == INVALID_FILE_SIZE)
|
|
{
|
|
hr = HRESULT_FROM_WIN32(GetLastError());
|
|
goto end;
|
|
}
|
|
|
|
if (!(source = heap_alloc(source_size)))
|
|
{
|
|
hr = E_OUTOFMEMORY;
|
|
goto end;
|
|
}
|
|
|
|
if (!ReadFile(file, source, source_size, &read_size, NULL) || read_size != source_size)
|
|
{
|
|
WARN("Failed to read file contents.\n");
|
|
hr = E_FAIL;
|
|
goto end;
|
|
}
|
|
|
|
WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, sizeof(filename_a), NULL, NULL);
|
|
|
|
hr = D3DCompile(source, source_size, filename_a, defines, include, entrypoint, target,
|
|
flags1, flags2, code, errors);
|
|
|
|
end:
|
|
heap_free(source);
|
|
CloseHandle(file);
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module)
|
|
{
|
|
FIXME("data %p, size %Iu, module %p stub!\n", data, size, module);
|
|
return E_NOTIMPL;
|
|
}
|