wine/dlls/wined3d
2009-05-27 11:57:54 +02:00
..
arb_program_shader.c wined3d: sincos for vertex shaders. 2009-05-27 11:56:53 +02:00
ati_fragment_shader.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
baseshader.c wined3d: Use strings for shader input/output semantics. 2009-05-27 11:12:12 +02:00
basetexture.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
buffer.c
clipper.c
context.c wined3d: Work around an ARBFP vs GLSL bug in Mac OS. 2009-05-27 11:57:54 +02:00
cubetexture.c wined3d: Directly call basetexture_apply_state_changes(). 2009-05-13 11:55:01 +02:00
device.c wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader(). 2009-05-26 13:49:55 +02:00
directx.c wined3d: Match device name string to windows one. 2009-05-25 14:21:56 +02:00
drawprim.c wined3d: Remove some apparently leftover debug code. 2009-05-25 11:23:39 +02:00
gl_compat.c
glsl_shader.c wined3d: Use strings for shader input/output semantics. 2009-05-27 11:12:12 +02:00
Makefile.in
nvidia_texture_shader.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
palette.c
pixelshader.c wined3d: Use strings for shader input/output semantics. 2009-05-27 11:12:12 +02:00
query.c
resource.c
shader_sm1.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
shader_sm4.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
state.c wined3d: Support clipplanes with GLSL. 2009-05-18 13:59:16 +02:00
stateblock.c
surface.c wined3d: Remove some unnecessary forward declarations. 2009-05-25 11:23:32 +02:00
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Directly call basetexture_apply_state_changes(). 2009-05-13 11:55:01 +02:00
utils.c wined3d: Fix debug_d3dusagequery() to handle combinations of flags. 2009-05-25 11:23:53 +02:00
vertexdeclaration.c
vertexshader.c wined3d: Use strings for shader input/output semantics. 2009-05-27 11:12:12 +02:00
view.c
volume.c
volumetexture.c wined3d: Directly call basetexture_apply_state_changes(). 2009-05-13 11:55:01 +02:00
wined3d.spec
wined3d_gl.h wined3d: Add NV asm extension support to the ARB backend. 2009-05-21 16:17:51 +02:00
wined3d_main.c wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH. 2009-05-12 12:33:57 +02:00
wined3d_private.h wined3d: Work around an ARBFP vs GLSL bug in Mac OS. 2009-05-27 11:57:54 +02:00