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arb_program_shader.c
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wined3d: sincos for vertex shaders.
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2009-05-27 11:56:53 +02:00 |
ati_fragment_shader.c
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wined3d: Document functions that depend on the caller to do GL locking.
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2009-05-15 10:25:41 +02:00 |
baseshader.c
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wined3d: Use strings for shader input/output semantics.
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2009-05-27 11:12:12 +02:00 |
basetexture.c
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wined3d: Document functions that depend on the caller to do GL locking.
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2009-05-15 10:25:41 +02:00 |
buffer.c
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clipper.c
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context.c
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wined3d: Work around an ARBFP vs GLSL bug in Mac OS.
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2009-05-27 11:57:54 +02:00 |
cubetexture.c
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wined3d: Directly call basetexture_apply_state_changes().
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2009-05-13 11:55:01 +02:00 |
device.c
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wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader().
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2009-05-26 13:49:55 +02:00 |
directx.c
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wined3d: Match device name string to windows one.
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2009-05-25 14:21:56 +02:00 |
drawprim.c
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wined3d: Remove some apparently leftover debug code.
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2009-05-25 11:23:39 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Use strings for shader input/output semantics.
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2009-05-27 11:12:12 +02:00 |
Makefile.in
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nvidia_texture_shader.c
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wined3d: Document functions that depend on the caller to do GL locking.
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2009-05-15 10:25:41 +02:00 |
palette.c
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pixelshader.c
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wined3d: Use strings for shader input/output semantics.
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2009-05-27 11:12:12 +02:00 |
query.c
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resource.c
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shader_sm1.c
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wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
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2009-05-11 12:43:00 +02:00 |
shader_sm4.c
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wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
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2009-05-11 12:43:00 +02:00 |
state.c
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wined3d: Support clipplanes with GLSL.
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2009-05-18 13:59:16 +02:00 |
stateblock.c
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surface.c
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wined3d: Remove some unnecessary forward declarations.
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2009-05-25 11:23:32 +02:00 |
surface_base.c
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surface_gdi.c
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swapchain.c
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swapchain_base.c
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swapchain_gdi.c
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texture.c
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wined3d: Directly call basetexture_apply_state_changes().
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2009-05-13 11:55:01 +02:00 |
utils.c
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wined3d: Fix debug_d3dusagequery() to handle combinations of flags.
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2009-05-25 11:23:53 +02:00 |
vertexdeclaration.c
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vertexshader.c
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wined3d: Use strings for shader input/output semantics.
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2009-05-27 11:12:12 +02:00 |
view.c
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volume.c
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volumetexture.c
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wined3d: Directly call basetexture_apply_state_changes().
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2009-05-13 11:55:01 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Add NV asm extension support to the ARB backend.
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2009-05-21 16:17:51 +02:00 |
wined3d_main.c
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wined3d: Add UnregisterClass() on DLL_PROCESS_DETACH.
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2009-05-12 12:33:57 +02:00 |
wined3d_private.h
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wined3d: Work around an ARBFP vs GLSL bug in Mac OS.
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2009-05-27 11:57:54 +02:00 |