wine/dlls/d3d8
2022-11-14 13:13:01 +01:00
..
tests wined3d: Add a dirty rect to managed textures when resetting. 2022-11-09 21:23:48 +01:00
buffer.c d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
d3d8.spec
d3d8_main.c
d3d8_private.h d3d8: Use a separate draw texture for managed resources. 2022-10-10 11:03:57 +02:00
device.c d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
directx.c wined3d: Introduce a new flag to indicate that indirect draws won't be used. 2022-11-14 13:13:01 +01:00
Makefile.in d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
shader.c d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
surface.c d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
swapchain.c d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
texture.c d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
version.rc
vertexdeclaration.c d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
volume.c d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00