wine/include/d3d9caps.h
Matteo Bruni 4f7f5b6c8d include: Get rid of raster caps bits not available in the SDK version of d3d9caps.h.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 17:06:49 +02:00

414 lines
19 KiB
C

/*
* Copyright (C) 2002-2003 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_D3D9CAPS_H
#define __WINE_D3D9CAPS_H
#ifdef __i386__
#include <pshpack4.h>
#endif
/*
* Definitions
*/
#define D3DCAPS_OVERLAY __MSABI_LONG(0x00000800)
#define D3DCAPS_READ_SCANLINE __MSABI_LONG(0x00020000)
#define D3DCURSORCAPS_COLOR 1
#define D3DCURSORCAPS_LOWRES 2
#define D3DDEVCAPS2_STREAMOFFSET __MSABI_LONG(0x00000001)
#define D3DDEVCAPS2_DMAPNPATCH __MSABI_LONG(0x00000002)
#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH __MSABI_LONG(0x00000004)
#define D3DDEVCAPS2_ADAPTIVETESSNPATCH __MSABI_LONG(0x00000008)
#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES __MSABI_LONG(0x00000010)
#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH __MSABI_LONG(0x00000020)
#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET __MSABI_LONG(0x00000040)
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
#define D3DDEVCAPS_HWRASTERIZATION 0x0080000
#define D3DDEVCAPS_PUREDEVICE 0x0100000
#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
#define D3DDEVCAPS_RTPATCHES 0x0400000
#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
#define D3DDEVCAPS_NPATCHES 0x1000000
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
#define D3DFVFCAPS_PSIZE 0x100000
#define D3DLINECAPS_TEXTURE 0x01
#define D3DLINECAPS_ZTEST 0x02
#define D3DLINECAPS_BLEND 0x04
#define D3DLINECAPS_ALPHACMP 0x08
#define D3DLINECAPS_FOG 0x10
#define D3DLINECAPS_ANTIALIAS 0x20
#define D3DPBLENDCAPS_ZERO __MSABI_LONG(0x00000001)
#define D3DPBLENDCAPS_ONE __MSABI_LONG(0x00000002)
#define D3DPBLENDCAPS_SRCCOLOR __MSABI_LONG(0x00000004)
#define D3DPBLENDCAPS_INVSRCCOLOR __MSABI_LONG(0x00000008)
#define D3DPBLENDCAPS_SRCALPHA __MSABI_LONG(0x00000010)
#define D3DPBLENDCAPS_INVSRCALPHA __MSABI_LONG(0x00000020)
#define D3DPBLENDCAPS_DESTALPHA __MSABI_LONG(0x00000040)
#define D3DPBLENDCAPS_INVDESTALPHA __MSABI_LONG(0x00000080)
#define D3DPBLENDCAPS_DESTCOLOR __MSABI_LONG(0x00000100)
#define D3DPBLENDCAPS_INVDESTCOLOR __MSABI_LONG(0x00000200)
#define D3DPBLENDCAPS_SRCALPHASAT __MSABI_LONG(0x00000400)
#define D3DPBLENDCAPS_BOTHSRCALPHA __MSABI_LONG(0x00000800)
#define D3DPBLENDCAPS_BOTHINVSRCALPHA __MSABI_LONG(0x00001000)
#define D3DPBLENDCAPS_BLENDFACTOR __MSABI_LONG(0x00002000)
#ifndef D3D_DISABLE_9EX
#define D3DPBLENDCAPS_SRCCOLOR2 __MSABI_LONG(0x00004000)
#define D3DPBLENDCAPS_INVSRCCOLOR2 __MSABI_LONG(0x00008000)
#endif
#define D3DPCMPCAPS_NEVER 0x01
#define D3DPCMPCAPS_LESS 0x02
#define D3DPCMPCAPS_EQUAL 0x04
#define D3DPCMPCAPS_LESSEQUAL 0x08
#define D3DPCMPCAPS_GREATER 0x10
#define D3DPCMPCAPS_NOTEQUAL 0x20
#define D3DPCMPCAPS_GREATEREQUAL 0x40
#define D3DPCMPCAPS_ALWAYS 0x80
#define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
#define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
#define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
#define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
#define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
#define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
#define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
#define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
#define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS __MSABI_LONG(0x00004000)
#define D3DPMISCCAPS_PERSTAGECONSTANT __MSABI_LONG(0x00008000)
#define D3DPMISCCAPS_FOGANDSPECULARALPHA __MSABI_LONG(0x00010000)
#define D3DPMISCCAPS_SEPARATEALPHABLEND __MSABI_LONG(0x00020000)
#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000)
#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
#define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000)
#ifndef D3D_DISABLE_9EX
#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT __MSABI_LONG(0x00200000)
#endif
#define D3DPRASTERCAPS_DITHER __MSABI_LONG(0x00000001)
#define D3DPRASTERCAPS_ZTEST __MSABI_LONG(0x00000010)
#define D3DPRASTERCAPS_FOGVERTEX __MSABI_LONG(0x00000080)
#define D3DPRASTERCAPS_FOGTABLE __MSABI_LONG(0x00000100)
#define D3DPRASTERCAPS_MIPMAPLODBIAS __MSABI_LONG(0x00002000)
#define D3DPRASTERCAPS_ZBUFFERLESSHSR __MSABI_LONG(0x00008000)
#define D3DPRASTERCAPS_FOGRANGE __MSABI_LONG(0x00010000)
#define D3DPRASTERCAPS_ANISOTROPY __MSABI_LONG(0x00020000)
#define D3DPRASTERCAPS_WBUFFER __MSABI_LONG(0x00040000)
#define D3DPRASTERCAPS_WFOG __MSABI_LONG(0x00100000)
#define D3DPRASTERCAPS_ZFOG __MSABI_LONG(0x00200000)
#define D3DPRASTERCAPS_COLORPERSPECTIVE __MSABI_LONG(0x00400000)
#define D3DPRASTERCAPS_SCISSORTEST __MSABI_LONG(0x01000000)
#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS __MSABI_LONG(0x02000000)
#define D3DPRASTERCAPS_DEPTHBIAS __MSABI_LONG(0x04000000)
#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE __MSABI_LONG(0x08000000)
#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
#define D3DPRESENT_INTERVAL_ONE 0x00000001
#define D3DPRESENT_INTERVAL_TWO 0x00000002
#define D3DPRESENT_INTERVAL_THREE 0x00000004
#define D3DPRESENT_INTERVAL_FOUR 0x00000008
#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
#define D3DPSHADECAPS_FOGGOURAUD 0x80000
#define D3DPTADDRESSCAPS_WRAP 0x01
#define D3DPTADDRESSCAPS_MIRROR 0x02
#define D3DPTADDRESSCAPS_CLAMP 0x04
#define D3DPTADDRESSCAPS_BORDER 0x08
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
#define D3DPTEXTURECAPS_PERSPECTIVE __MSABI_LONG(0x00000001)
#define D3DPTEXTURECAPS_POW2 __MSABI_LONG(0x00000002)
#define D3DPTEXTURECAPS_ALPHA __MSABI_LONG(0x00000004)
#define D3DPTEXTURECAPS_SQUAREONLY __MSABI_LONG(0x00000020)
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040)
#define D3DPTEXTURECAPS_ALPHAPALETTE __MSABI_LONG(0x00000080)
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100)
#define D3DPTEXTURECAPS_PROJECTED __MSABI_LONG(0x00000400)
#define D3DPTEXTURECAPS_CUBEMAP __MSABI_LONG(0x00000800)
#define D3DPTEXTURECAPS_VOLUMEMAP __MSABI_LONG(0x00002000)
#define D3DPTEXTURECAPS_MIPMAP __MSABI_LONG(0x00004000)
#define D3DPTEXTURECAPS_MIPVOLUMEMAP __MSABI_LONG(0x00008000)
#define D3DPTEXTURECAPS_MIPCUBEMAP __MSABI_LONG(0x00010000)
#define D3DPTEXTURECAPS_CUBEMAP_POW2 __MSABI_LONG(0x00020000)
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000)
#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000)
#define D3DPTFILTERCAPS_MINFPOINT __MSABI_LONG(0x00000100)
#define D3DPTFILTERCAPS_MINFLINEAR __MSABI_LONG(0x00000200)
#define D3DPTFILTERCAPS_MINFANISOTROPIC __MSABI_LONG(0x00000400)
#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD __MSABI_LONG(0x00000800)
#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD __MSABI_LONG(0x00001000)
#define D3DPTFILTERCAPS_MIPFPOINT __MSABI_LONG(0x00010000)
#define D3DPTFILTERCAPS_MIPFLINEAR __MSABI_LONG(0x00020000)
#ifndef D3D_DISABLE_9EX
#define D3DPTFILTERCAPS_CONVOLUTIONMONO __MSABI_LONG(0x00040000)
#endif
#define D3DPTFILTERCAPS_MAGFPOINT __MSABI_LONG(0x01000000)
#define D3DPTFILTERCAPS_MAGFLINEAR __MSABI_LONG(0x02000000)
#define D3DPTFILTERCAPS_MAGFANISOTROPIC __MSABI_LONG(0x04000000)
#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD __MSABI_LONG(0x08000000)
#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD __MSABI_LONG(0x10000000)
#define D3DSTENCILCAPS_KEEP 0x01
#define D3DSTENCILCAPS_ZERO 0x02
#define D3DSTENCILCAPS_REPLACE 0x04
#define D3DSTENCILCAPS_INCRSAT 0x08
#define D3DSTENCILCAPS_DECRSAT 0x10
#define D3DSTENCILCAPS_INVERT 0x20
#define D3DSTENCILCAPS_INCR 0x40
#define D3DSTENCILCAPS_DECR 0x80
#define D3DSTENCILCAPS_TWOSIDED 0x100
#define D3DTEXOPCAPS_DISABLE 0x0000001
#define D3DTEXOPCAPS_SELECTARG1 0x0000002
#define D3DTEXOPCAPS_SELECTARG2 0x0000004
#define D3DTEXOPCAPS_MODULATE 0x0000008
#define D3DTEXOPCAPS_MODULATE2X 0x0000010
#define D3DTEXOPCAPS_MODULATE4X 0x0000020
#define D3DTEXOPCAPS_ADD 0x0000040
#define D3DTEXOPCAPS_ADDSIGNED 0x0000080
#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
#define D3DTEXOPCAPS_SUBTRACT 0x0000200
#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
#define D3DTEXOPCAPS_PREMODULATE 0x0010000
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
#define D3DTEXOPCAPS_LERP 0x2000000
#define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
#define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
#define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
#define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
#define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
#define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
#define D3DVTXPCAPS_TEXGEN_SPHEREMAP __MSABI_LONG(0x00000100)
#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER __MSABI_LONG(0x00000200)
#define D3DDTCAPS_UBYTE4 __MSABI_LONG(0x00000001)
#define D3DDTCAPS_UBYTE4N __MSABI_LONG(0x00000002)
#define D3DDTCAPS_SHORT2N __MSABI_LONG(0x00000004)
#define D3DDTCAPS_SHORT4N __MSABI_LONG(0x00000008)
#define D3DDTCAPS_USHORT2N __MSABI_LONG(0x00000010)
#define D3DDTCAPS_USHORT4N __MSABI_LONG(0x00000020)
#define D3DDTCAPS_UDEC3 __MSABI_LONG(0x00000040)
#define D3DDTCAPS_DEC3N __MSABI_LONG(0x00000080)
#define D3DDTCAPS_FLOAT16_2 __MSABI_LONG(0x00000100)
#define D3DDTCAPS_FLOAT16_4 __MSABI_LONG(0x00000200)
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD __MSABI_LONG(0x00000020)
#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080)
#define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100)
#define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200)
#define D3DCAPS3_DXVAHD __MSABI_LONG(0x00000400)
#define D3DCAPS3_DXVAHD_LIMITED __MSABI_LONG(0x00000800)
#define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F)
#define D3DCAPS2_NO2DDURING3DSCENE __MSABI_LONG(0x00000002)
#define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000)
#define D3DCAPS2_CANRENDERWINDOWED __MSABI_LONG(0x00080000)
#define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000)
#define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000)
#define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000)
#define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000)
#define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000)
#ifndef D3D_DISABLE_9EX
#define D3DCAPS2_CANSHARERESOURCE __MSABI_LONG(0x80000000)
#endif
#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define D3DVS20_MAX_NUMTEMPS 32
#define D3DVS20_MIN_NUMTEMPS 12
#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
#define D3DVS20CAPS_PREDICATION (1 << 0)
#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
#define D3DPS20CAPS_PREDICATION (1 << 2)
#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define D3DPS20_MAX_NUMTEMPS 32
#define D3DPS20_MIN_NUMTEMPS 12
#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
#define D3DMIN30SHADERINSTRUCTIONS 512
#define D3DMAX30SHADERINSTRUCTIONS 32768
typedef struct _D3DVSHADERCAPS2_0 {
DWORD Caps;
INT DynamicFlowControlDepth;
INT NumTemps;
INT StaticFlowControlDepth;
} D3DVSHADERCAPS2_0;
typedef struct _D3DPSHADERCAPS2_0 {
DWORD Caps;
INT DynamicFlowControlDepth;
INT NumTemps;
INT StaticFlowControlDepth;
INT NumInstructionSlots;
} D3DPSHADERCAPS2_0;
/*
* The d3dcaps9 structure
*/
typedef struct _D3DCAPS9 {
D3DDEVTYPE DeviceType;
UINT AdapterOrdinal;
DWORD Caps;
DWORD Caps2;
DWORD Caps3;
DWORD PresentationIntervals;
DWORD CursorCaps;
DWORD DevCaps;
DWORD PrimitiveMiscCaps;
DWORD RasterCaps;
DWORD ZCmpCaps;
DWORD SrcBlendCaps;
DWORD DestBlendCaps;
DWORD AlphaCmpCaps;
DWORD ShadeCaps;
DWORD TextureCaps;
DWORD TextureFilterCaps;
DWORD CubeTextureFilterCaps;
DWORD VolumeTextureFilterCaps;
DWORD TextureAddressCaps;
DWORD VolumeTextureAddressCaps;
DWORD LineCaps;
DWORD MaxTextureWidth, MaxTextureHeight;
DWORD MaxVolumeExtent;
DWORD MaxTextureRepeat;
DWORD MaxTextureAspectRatio;
DWORD MaxAnisotropy;
float MaxVertexW;
float GuardBandLeft;
float GuardBandTop;
float GuardBandRight;
float GuardBandBottom;
float ExtentsAdjust;
DWORD StencilCaps;
DWORD FVFCaps;
DWORD TextureOpCaps;
DWORD MaxTextureBlendStages;
DWORD MaxSimultaneousTextures;
DWORD VertexProcessingCaps;
DWORD MaxActiveLights;
DWORD MaxUserClipPlanes;
DWORD MaxVertexBlendMatrices;
DWORD MaxVertexBlendMatrixIndex;
float MaxPointSize;
DWORD MaxPrimitiveCount;
DWORD MaxVertexIndex;
DWORD MaxStreams;
DWORD MaxStreamStride;
DWORD VertexShaderVersion;
DWORD MaxVertexShaderConst;
DWORD PixelShaderVersion;
float PixelShader1xMaxValue;
/* DX 9 */
DWORD DevCaps2;
float MaxNpatchTessellationLevel;
DWORD Reserved5;
UINT MasterAdapterOrdinal;
UINT AdapterOrdinalInGroup;
UINT NumberOfAdaptersInGroup;
DWORD DeclTypes;
DWORD NumSimultaneousRTs;
DWORD StretchRectFilterCaps;
D3DVSHADERCAPS2_0 VS20Caps;
D3DPSHADERCAPS2_0 PS20Caps;
DWORD VertexTextureFilterCaps;
DWORD MaxVShaderInstructionsExecuted;
DWORD MaxPShaderInstructionsExecuted;
DWORD MaxVertexShader30InstructionSlots;
DWORD MaxPixelShader30InstructionSlots;
} D3DCAPS9;
#ifdef __i386__
#include <poppack.h>
#endif
#endif