wine/dlls/d3dx9_36/font.c
2008-03-15 11:06:13 +01:00

269 lines
7.9 KiB
C

/*
* Copyright (C) 2008 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "wine/debug.h"
#include "wine/unicode.h"
#include "d3dx9_36_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
static HRESULT WINAPI ID3DXFontImpl_QueryInterface(LPD3DXFONT iface, REFIID riid, LPVOID *object)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
TRACE("(%p): QueryInterface from %s\n", This, debugstr_guid(riid));
if(IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXFont)) {
IUnknown_AddRef(iface);
*object=This;
return S_OK;
}
WARN("(%p)->(%s, %p): not found\n", iface, debugstr_guid(riid), *object);
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXFontImpl_AddRef(LPD3DXFONT iface)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
ULONG ref=InterlockedIncrement(&This->ref);
TRACE("(%p): AddRef from %d\n", This, ref-1);
return ref;
}
static ULONG WINAPI ID3DXFontImpl_Release(LPD3DXFONT iface)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
ULONG ref=InterlockedDecrement(&This->ref);
TRACE("(%p): ReleaseRef to %d\n", This, ref);
if(ref==0) {
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
static HRESULT WINAPI ID3DXFontImpl_GetDevice(LPD3DXFONT iface, LPDIRECT3DDEVICE9 *device)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_GetDescA(LPD3DXFONT iface, D3DXFONT_DESCA *desc)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_GetDescW(LPD3DXFONT iface, D3DXFONT_DESCW *desc)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
return D3D_OK;
}
static BOOL WINAPI ID3DXFontImpl_GetTextMetricsA(LPD3DXFONT iface, TEXTMETRICA *metrics)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
return FALSE;
}
static BOOL WINAPI ID3DXFontImpl_GetTextMetricsW(LPD3DXFONT iface, TEXTMETRICW *metrics)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
return FALSE;
}
static HDC WINAPI ID3DXFontImpl_GetDC(LPD3DXFONT iface)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
return NULL;
}
static HRESULT WINAPI ID3DXFontImpl_GetGlyphData(LPD3DXFONT iface, UINT glyph, LPDIRECT3DTEXTURE9 *texture, RECT *blackbox, POINT *cellinc)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_PreloadCharacters(LPD3DXFONT iface, UINT first, UINT last)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(LPD3DXFONT iface, UINT first, UINT last)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_PreloadTextA(LPD3DXFONT iface, LPCSTR string, INT count)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(LPD3DXFONT iface, LPCWSTR string, INT count)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
return D3D_OK;
}
static INT WINAPI ID3DXFontImpl_DrawTextA(LPD3DXFONT iface, LPD3DXSPRITE sprite, LPCSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
return 1;
}
static INT WINAPI ID3DXFontImpl_DrawTextW(LPD3DXFONT iface, LPD3DXSPRITE sprite, LPCWSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
return 1;
}
static HRESULT WINAPI ID3DXFontImpl_OnLostDevice(LPD3DXFONT iface)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_OnResetDevice(LPD3DXFONT iface)
{
ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
FIXME("(%p): stub\n", This);
return D3D_OK;
}
static const ID3DXFontVtbl D3DXFont_Vtbl =
{
/*** IUnknown methods ***/
ID3DXFontImpl_QueryInterface,
ID3DXFontImpl_AddRef,
ID3DXFontImpl_Release,
/*** ID3DXFont methods ***/
ID3DXFontImpl_GetDevice,
ID3DXFontImpl_GetDescA,
ID3DXFontImpl_GetDescW,
ID3DXFontImpl_GetTextMetricsA,
ID3DXFontImpl_GetTextMetricsW,
ID3DXFontImpl_GetDC,
ID3DXFontImpl_GetGlyphData,
ID3DXFontImpl_PreloadCharacters,
ID3DXFontImpl_PreloadGlyphs,
ID3DXFontImpl_PreloadTextA,
ID3DXFontImpl_PreloadTextW,
ID3DXFontImpl_DrawTextA,
ID3DXFontImpl_DrawTextW,
ID3DXFontImpl_OnLostDevice,
ID3DXFontImpl_OnResetDevice
};
HRESULT WINAPI D3DXCreateFontA(LPDIRECT3DDEVICE9 device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset,
DWORD precision, DWORD quality, DWORD pitchandfamily, LPCSTR facename, LPD3DXFONT *font)
{
D3DXFONT_DESCA desc;
if(!facename) return D3DXERR_INVALIDDATA;
desc.Height=height;
desc.Width=width;
desc.Weight=weight;
desc.MipLevels=miplevels;
desc.Italic=italic;
desc.CharSet=charset;
desc.OutputPrecision=precision;
desc.Quality=quality;
desc.PitchAndFamily=pitchandfamily;
lstrcpyA(desc.FaceName, facename);
return D3DXCreateFontIndirectA(device, &desc, font);
}
HRESULT WINAPI D3DXCreateFontW(LPDIRECT3DDEVICE9 device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset,
DWORD precision, DWORD quality, DWORD pitchandfamily, LPCWSTR facename, LPD3DXFONT *font)
{
D3DXFONT_DESCW desc;
if(!facename) return D3DXERR_INVALIDDATA;
desc.Height=height;
desc.Width=width;
desc.Weight=weight;
desc.MipLevels=miplevels;
desc.Italic=italic;
desc.CharSet=charset;
desc.OutputPrecision=precision;
desc.Quality=quality;
desc.PitchAndFamily=pitchandfamily;
strcpyW(desc.FaceName, facename);
return D3DXCreateFontIndirectW(device, &desc, font);
}
HRESULT WINAPI D3DXCreateFontIndirectA(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_DESCA *desc, LPD3DXFONT *font)
{
D3DXFONT_DESCW widedesc;
if(!desc) return D3DERR_INVALIDCALL;
if(!desc->FaceName) return D3DERR_INVALIDCALL;
/* Copy everything but the last structure member. This requires the
two D3DXFONT_DESC structures to be equal until the FaceName member */
memcpy(&widedesc, desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
MultiByteToWideChar(CP_ACP, 0, desc->FaceName, -1,
widedesc.FaceName, sizeof(widedesc.FaceName)/sizeof(WCHAR));
return D3DXCreateFontIndirectW(device, &widedesc, font);
}
HRESULT WINAPI D3DXCreateFontIndirectW(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_DESCW *desc, LPD3DXFONT *font)
{
ID3DXFontImpl *object;
FIXME("stub\n");
if(!desc) return D3DERR_INVALIDCALL;
object=HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXFontImpl));
if(object==NULL) {
*font=NULL;
return E_OUTOFMEMORY;
}
object->lpVtbl=&D3DXFont_Vtbl;
object->ref=1;
*font=(LPD3DXFONT)object;
return D3D_OK;
}