wine/dlls/d2d1
2023-11-01 22:44:03 +01:00
..
tests makefiles: Always use the global SOURCES variable for .c files. 2023-11-01 22:44:03 +01:00
bitmap.c d2d1: Support GUID_WICPixelFormat32bppRGB. 2023-09-26 21:20:06 +02:00
bitmap_render_target.c
brush.c
command_list.c
d2d1.spec
d2d1_private.h d2d1: Scale stroke width for D2D1_STROKE_TRANSFORM_TYPE_FIXED in DrawGeometry::ID2D1DeviceContext1(). 2023-09-12 20:11:31 +02:00
dc_render_target.c d2d1: Use device instance pointer in device context structure. 2023-08-03 20:42:27 +09:00
device.c d2d1: Pass interpolation mode as D2D1_INTERPOLATION_MODE to d2d_device_context_draw_bitmap. 2023-10-20 19:24:08 +02:00
effect.c d2d1: Keep effect shader objects at device level. 2023-08-03 20:42:27 +09:00
factory.c d2d1: Don't cast D2D1_THREADING_MODE to D2D1_FACTORY_TYPE in D2D1CreateDevice. 2023-10-20 19:24:08 +02:00
geometry.c
hwnd_render_target.c d2d1: Use device instance pointer in device context structure. 2023-08-03 20:42:27 +09:00
layer.c
Makefile.in makefiles: Always use the global SOURCES variable for .rc files. 2023-11-01 22:43:56 +01:00
mesh.c
state_block.c
stroke.c d2d1: Scale stroke width for D2D1_STROKE_TRANSFORM_TYPE_FIXED in DrawGeometry::ID2D1DeviceContext1(). 2023-09-12 20:11:31 +02:00
version.rc
wic_render_target.c d2d1: Use device instance pointer in device context structure. 2023-08-03 20:42:27 +09:00