wine/dlls/graphicscapture/main.c

41 lines
1.4 KiB
C

/* WinRT GraphicsCapture Implementation
*
* Copyright (C) 2023 Mohamad Al-Jaf
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "initguid.h"
#include "private.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(graphicscapture);
HRESULT WINAPI DllGetActivationFactory( HSTRING classid, IActivationFactory **factory )
{
const WCHAR *buffer = WindowsGetStringRawBuffer( classid, NULL );
TRACE( "class %s, factory %p.\n", debugstr_hstring(classid), factory );
*factory = NULL;
if (!wcscmp( buffer, RuntimeClass_Windows_Graphics_Capture_GraphicsCaptureSession ))
IActivationFactory_QueryInterface( session_factory, &IID_IActivationFactory, (void **)factory );
if (*factory) return S_OK;
return CLASS_E_CLASSNOTAVAILABLE;
}