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0ee74e9f81
Garou: Mark of the Wolves calls IDirect3D9::GetAdapterModeCount() on every frame. This results in calling EnumDisplaySettingsExW() once per available mode, which is a very slow operation, both on Windows and Wine. Manual testing shows that Windows caches the mode list (as well as the adapter list, which is already cached in Wine) in Direct3D 9 and lower. Calls to GetAdapterModeCount() and EnumAdapterDisplayModes() are fast, and they also do not change if monitors are added or removed. DXGI behaves differently, however. The list of outputs attached to an adapter is cached—that is, calls to IDXGIAdapter::EnumOutputs() are fast, and return stale data. However, at least some other calls are slow and do not seem to be cached, including IDXGIOutput::GetDisplayModeList() and IDXGIOutput::GetDesc(). ddraw is also slow and uncached. Since all testing was done on Windows 10 (for lack of available older hardware to test with) it is not unlikely that ddraw was reimplemented over dxgi on newer Windows, and that older Windows versions would be fast and cached, but this is speculation. In any case I have not included patches to cache ddraw modes. Tests were done on Windows 10 21H2, both on real hardware with NVidia drivers and on software drivers via qemu/KVM. In the latter case only speed could be tested, but this was consistent with the results from the NVidia machine.
524 lines
17 KiB
C
524 lines
17 KiB
C
/*
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* IDirect3D8 implementation
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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static inline struct d3d8 *impl_from_IDirect3D8(IDirect3D8 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d8, IDirect3D8_iface);
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}
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static HRESULT WINAPI d3d8_QueryInterface(IDirect3D8 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3D8)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3D8_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3d8_AddRef(IDirect3D8 *iface)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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ULONG refcount = InterlockedIncrement(&d3d8->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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return refcount;
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}
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static ULONG WINAPI d3d8_Release(IDirect3D8 *iface)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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ULONG refcount = InterlockedDecrement(&d3d8->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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{
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wined3d_mutex_lock();
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wined3d_decref(d3d8->wined3d);
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wined3d_mutex_unlock();
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heap_free(d3d8->wined3d_outputs);
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heap_free(d3d8);
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}
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return refcount;
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}
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static HRESULT WINAPI d3d8_RegisterSoftwareDevice(IDirect3D8 *iface, void *init_function)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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HRESULT hr;
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TRACE("iface %p, init_function %p.\n", iface, init_function);
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wined3d_mutex_lock();
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hr = wined3d_register_software_device(d3d8->wined3d, init_function);
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wined3d_mutex_unlock();
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return hr;
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}
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static UINT WINAPI d3d8_GetAdapterCount(IDirect3D8 *iface)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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TRACE("iface %p.\n", iface);
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return d3d8->wined3d_output_count;
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}
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static HRESULT WINAPI d3d8_GetAdapterIdentifier(IDirect3D8 *iface, UINT adapter,
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DWORD flags, D3DADAPTER_IDENTIFIER8 *identifier)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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struct wined3d_adapter_identifier adapter_id;
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struct wined3d_adapter *wined3d_adapter;
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unsigned int output_idx;
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HRESULT hr;
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TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
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iface, adapter, flags, identifier);
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output_idx = adapter;
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if (output_idx >= d3d8->wined3d_output_count)
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return D3DERR_INVALIDCALL;
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adapter_id.driver = identifier->Driver;
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adapter_id.driver_size = sizeof(identifier->Driver);
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adapter_id.description = identifier->Description;
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adapter_id.description_size = sizeof(identifier->Description);
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/* D3DENUM_NO_WHQL_LEVEL -> WINED3DENUM_WHQL_LEVEL */
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flags ^= D3DENUM_NO_WHQL_LEVEL;
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wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]);
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if (SUCCEEDED(hr = wined3d_adapter_get_identifier(wined3d_adapter, flags, &adapter_id)))
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{
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identifier->DriverVersion = adapter_id.driver_version;
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identifier->VendorId = adapter_id.vendor_id;
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identifier->DeviceId = adapter_id.device_id;
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identifier->SubSysId = adapter_id.subsystem_id;
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identifier->Revision = adapter_id.revision;
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memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier));
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identifier->WHQLLevel = adapter_id.whql_level;
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}
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return hr;
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}
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static UINT WINAPI d3d8_GetAdapterModeCount(IDirect3D8 *iface, UINT adapter)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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unsigned int output_idx, count;
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TRACE("iface %p, adapter %u.\n", iface, adapter);
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output_idx = adapter;
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if (output_idx >= d3d8->wined3d_output_count)
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return 0;
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wined3d_mutex_lock();
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count = wined3d_output_get_mode_count(d3d8->wined3d_outputs[output_idx],
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WINED3DFMT_UNKNOWN, WINED3D_SCANLINE_ORDERING_UNKNOWN, false);
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wined3d_mutex_unlock();
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return count;
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}
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static HRESULT WINAPI d3d8_EnumAdapterModes(IDirect3D8 *iface, UINT adapter, UINT mode_idx, D3DDISPLAYMODE *mode)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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struct wined3d_display_mode wined3d_mode;
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unsigned int output_idx;
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HRESULT hr;
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TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
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iface, adapter, mode_idx, mode);
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output_idx = adapter;
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if (output_idx >= d3d8->wined3d_output_count)
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return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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hr = wined3d_output_get_mode(d3d8->wined3d_outputs[output_idx], WINED3DFMT_UNKNOWN,
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WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx, &wined3d_mode, false);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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{
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mode->Width = wined3d_mode.width;
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mode->Height = wined3d_mode.height;
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mode->RefreshRate = wined3d_mode.refresh_rate;
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mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
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}
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return hr;
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}
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static HRESULT WINAPI d3d8_GetAdapterDisplayMode(IDirect3D8 *iface, UINT adapter, D3DDISPLAYMODE *mode)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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struct wined3d_display_mode wined3d_mode;
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unsigned int output_idx;
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HRESULT hr;
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TRACE("iface %p, adapter %u, mode %p.\n",
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iface, adapter, mode);
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output_idx = adapter;
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if (output_idx >= d3d8->wined3d_output_count)
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return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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hr = wined3d_output_get_display_mode(d3d8->wined3d_outputs[output_idx], &wined3d_mode, NULL);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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{
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mode->Width = wined3d_mode.width;
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mode->Height = wined3d_mode.height;
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mode->RefreshRate = wined3d_mode.refresh_rate;
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mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
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}
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return hr;
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}
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static HRESULT WINAPI d3d8_CheckDeviceType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
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D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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unsigned int output_idx;
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
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iface, adapter, device_type, display_format, backbuffer_format, windowed);
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output_idx = adapter;
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if (output_idx >= d3d8->wined3d_output_count)
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return D3DERR_INVALIDCALL;
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if (!windowed && display_format != D3DFMT_X8R8G8B8 && display_format != D3DFMT_R5G6B5)
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return WINED3DERR_NOTAVAILABLE;
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wined3d_mutex_lock();
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hr = wined3d_check_device_type(d3d8->wined3d, d3d8->wined3d_outputs[output_idx],
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wined3d_device_type_from_d3d(device_type), wined3dformat_from_d3dformat(display_format),
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wined3dformat_from_d3dformat(backbuffer_format), windowed);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
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D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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enum wined3d_resource_type wined3d_rtype;
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struct wined3d_adapter *wined3d_adapter;
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unsigned int bind_flags;
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unsigned int output_idx;
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
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iface, adapter, device_type, adapter_format, usage, resource_type, format);
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output_idx = adapter;
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if (output_idx >= d3d8->wined3d_output_count)
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return D3DERR_INVALIDCALL;
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if (adapter_format != D3DFMT_X8R8G8B8 && adapter_format != D3DFMT_R5G6B5
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&& adapter_format != D3DFMT_X1R5G5B5)
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{
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WARN("Invalid adapter format.\n");
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return adapter_format ? D3DERR_NOTAVAILABLE : D3DERR_INVALIDCALL;
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}
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bind_flags = wined3d_bind_flags_from_d3d8_usage(usage);
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usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK);
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switch (resource_type)
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{
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case D3DRTYPE_CUBETEXTURE:
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usage |= WINED3DUSAGE_LEGACY_CUBEMAP;
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case D3DRTYPE_TEXTURE:
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bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
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case D3DRTYPE_SURFACE:
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wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D;
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break;
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case D3DRTYPE_VOLUMETEXTURE:
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case D3DRTYPE_VOLUME:
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bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
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wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D;
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break;
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case D3DRTYPE_VERTEXBUFFER:
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case D3DRTYPE_INDEXBUFFER:
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wined3d_rtype = WINED3D_RTYPE_BUFFER;
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break;
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default:
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FIXME("Unhandled resource type %#x.\n", resource_type);
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return WINED3DERR_INVALIDCALL;
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}
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wined3d_mutex_lock();
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wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]);
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if (format == D3DFMT_RESZ && resource_type == D3DRTYPE_SURFACE && usage == D3DUSAGE_RENDERTARGET)
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{
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DWORD levels;
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hr = wined3d_check_device_multisample_type(wined3d_adapter, wined3d_device_type_from_d3d(device_type),
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WINED3DFMT_D24_UNORM_S8_UINT, FALSE, WINED3D_MULTISAMPLE_NON_MASKABLE, &levels);
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if (SUCCEEDED(hr) && !levels)
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hr = D3DERR_NOTAVAILABLE;
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}
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else
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hr = wined3d_check_device_format(d3d8->wined3d, wined3d_adapter, wined3d_device_type_from_d3d(device_type),
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wined3dformat_from_d3dformat(adapter_format), usage, bind_flags, wined3d_rtype,
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wined3dformat_from_d3dformat(format));
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
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D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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struct wined3d_adapter *wined3d_adapter;
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unsigned int output_idx;
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
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iface, adapter, device_type, format, windowed, multisample_type);
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output_idx = adapter;
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if (output_idx >= d3d8->wined3d_output_count)
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return D3DERR_INVALIDCALL;
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if (multisample_type > D3DMULTISAMPLE_16_SAMPLES)
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return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]);
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hr = wined3d_check_device_multisample_type(wined3d_adapter, wined3d_device_type_from_d3d(device_type),
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wined3dformat_from_d3dformat(format), windowed,
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(enum wined3d_multisample_type)multisample_type, NULL);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_CheckDepthStencilMatch(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
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D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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struct wined3d_adapter *wined3d_adapter;
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unsigned int output_idx;
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
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iface, adapter, device_type, adapter_format, rt_format, ds_format);
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output_idx = adapter;
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if (output_idx >= d3d8->wined3d_output_count)
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return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]);
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hr = wined3d_check_depth_stencil_match(wined3d_adapter, wined3d_device_type_from_d3d(device_type),
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wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
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wined3dformat_from_d3dformat(ds_format));
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d8_GetDeviceCaps(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS8 *caps)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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struct wined3d_adapter *wined3d_adapter;
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struct wined3d_caps wined3d_caps;
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unsigned int output_idx;
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);
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output_idx = adapter;
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if (output_idx >= d3d8->wined3d_output_count)
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return D3DERR_INVALIDCALL;
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if (!caps)
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return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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wined3d_adapter = wined3d_output_get_adapter(d3d8->wined3d_outputs[output_idx]);
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hr = wined3d_get_device_caps(wined3d_adapter, wined3d_device_type_from_d3d(device_type), &wined3d_caps);
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wined3d_mutex_unlock();
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d3dcaps_from_wined3dcaps(caps, &wined3d_caps, adapter);
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return hr;
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}
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static HMONITOR WINAPI d3d8_GetAdapterMonitor(IDirect3D8 *iface, UINT adapter)
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{
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struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
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struct wined3d_output_desc desc;
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unsigned int output_idx;
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HRESULT hr;
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TRACE("iface %p, adapter %u.\n", iface, adapter);
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output_idx = adapter;
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if (output_idx >= d3d8->wined3d_output_count)
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return NULL;
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wined3d_mutex_lock();
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hr = wined3d_output_get_desc(d3d8->wined3d_outputs[output_idx], &desc);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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WARN("Failed to get output desc, hr %#x.\n", hr);
|
|
return NULL;
|
|
}
|
|
|
|
return desc.monitor;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d8_CreateDevice(IDirect3D8 *iface, UINT adapter,
|
|
D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
|
|
IDirect3DDevice8 **device)
|
|
{
|
|
struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
|
|
struct d3d8_device *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
|
|
iface, adapter, device_type, focus_window, flags, parameters, device);
|
|
|
|
if (!(object = heap_alloc_zero(sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
hr = device_init(object, d3d8, d3d8->wined3d, adapter, device_type, focus_window, flags, parameters);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize device, hr %#x.\n", hr);
|
|
heap_free(object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created device %p.\n", object);
|
|
*device = &object->IDirect3DDevice8_iface;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static const struct IDirect3D8Vtbl d3d8_vtbl =
|
|
{
|
|
/* IUnknown */
|
|
d3d8_QueryInterface,
|
|
d3d8_AddRef,
|
|
d3d8_Release,
|
|
/* IDirect3D8 */
|
|
d3d8_RegisterSoftwareDevice,
|
|
d3d8_GetAdapterCount,
|
|
d3d8_GetAdapterIdentifier,
|
|
d3d8_GetAdapterModeCount,
|
|
d3d8_EnumAdapterModes,
|
|
d3d8_GetAdapterDisplayMode,
|
|
d3d8_CheckDeviceType,
|
|
d3d8_CheckDeviceFormat,
|
|
d3d8_CheckDeviceMultiSampleType,
|
|
d3d8_CheckDepthStencilMatch,
|
|
d3d8_GetDeviceCaps,
|
|
d3d8_GetAdapterMonitor,
|
|
d3d8_CreateDevice,
|
|
};
|
|
|
|
BOOL d3d8_init(struct d3d8 *d3d8)
|
|
{
|
|
DWORD flags = WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING
|
|
| WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER
|
|
| WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART
|
|
| WINED3D_LEGACY_CUBEMAP_FILTERING;
|
|
unsigned int adapter_idx, output_idx, adapter_count, output_count = 0;
|
|
struct wined3d_adapter *wined3d_adapter;
|
|
|
|
d3d8->IDirect3D8_iface.lpVtbl = &d3d8_vtbl;
|
|
d3d8->refcount = 1;
|
|
|
|
wined3d_mutex_lock();
|
|
d3d8->wined3d = wined3d_create(flags);
|
|
if (!d3d8->wined3d)
|
|
{
|
|
wined3d_mutex_unlock();
|
|
return FALSE;
|
|
}
|
|
|
|
adapter_count = wined3d_get_adapter_count(d3d8->wined3d);
|
|
for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx)
|
|
{
|
|
wined3d_adapter = wined3d_get_adapter(d3d8->wined3d, adapter_idx);
|
|
output_count += wined3d_adapter_get_output_count(wined3d_adapter);
|
|
}
|
|
|
|
d3d8->wined3d_outputs = heap_calloc(output_count, sizeof(*d3d8->wined3d_outputs));
|
|
if (!d3d8->wined3d_outputs)
|
|
{
|
|
wined3d_decref(d3d8->wined3d);
|
|
wined3d_mutex_unlock();
|
|
return FALSE;
|
|
}
|
|
|
|
d3d8->wined3d_output_count = 0;
|
|
for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx)
|
|
{
|
|
wined3d_adapter = wined3d_get_adapter(d3d8->wined3d, adapter_idx);
|
|
output_count = wined3d_adapter_get_output_count(wined3d_adapter);
|
|
for (output_idx = 0; output_idx < output_count; ++output_idx)
|
|
{
|
|
d3d8->wined3d_outputs[d3d8->wined3d_output_count] =
|
|
wined3d_adapter_get_output(wined3d_adapter, output_idx);
|
|
++d3d8->wined3d_output_count;
|
|
}
|
|
}
|
|
|
|
wined3d_mutex_unlock();
|
|
return TRUE;
|
|
}
|