wine/dlls/d3d9/texture.c
Chip Davis 5b70e3321a d3d9: Introduce helpers to convert between d3d9 and wined3d multisample types.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-02 12:57:17 +02:00

1542 lines
49 KiB
C

/*
* Copyright 2002-2005 Jason Edmeades
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static inline struct d3d9_texture *impl_from_IDirect3DTexture9(IDirect3DTexture9 *iface)
{
return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
}
static inline struct d3d9_texture *impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9 *iface)
{
return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
}
static inline struct d3d9_texture *impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 *iface)
{
return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
}
static void STDMETHODCALLTYPE srv_wined3d_object_destroyed(void *parent)
{
struct d3d9_texture *texture = parent;
texture->wined3d_srv = NULL;
}
static const struct wined3d_parent_ops d3d9_srv_wined3d_parent_ops =
{
srv_wined3d_object_destroyed,
};
/* wined3d critical section must be taken by the caller. */
static struct wined3d_shader_resource_view *d3d9_texture_acquire_shader_resource_view(struct d3d9_texture *texture)
{
struct wined3d_sub_resource_desc sr_desc;
struct wined3d_view_desc desc;
HRESULT hr;
if (texture->wined3d_srv)
return texture->wined3d_srv;
wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, 0, &sr_desc);
desc.format_id = sr_desc.format;
desc.flags = 0;
desc.u.texture.level_idx = 0;
desc.u.texture.level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
desc.u.texture.layer_idx = 0;
desc.u.texture.layer_count = sr_desc.usage & WINED3DUSAGE_LEGACY_CUBEMAP ? 6 : 1;
if (FAILED(hr = wined3d_shader_resource_view_create(&desc,
wined3d_texture_get_resource(texture->wined3d_texture), texture,
&d3d9_srv_wined3d_parent_ops, &texture->wined3d_srv)))
{
ERR("Failed to create shader resource view, hr %#x.\n", hr);
return NULL;
}
return texture->wined3d_srv;
}
static void d3d9_texture_cleanup(struct d3d9_texture *texture)
{
IDirect3DDevice9Ex *parent_device = texture->parent_device;
struct d3d9_surface *surface;
wined3d_mutex_lock();
if (texture->wined3d_srv)
wined3d_shader_resource_view_decref(texture->wined3d_srv);
LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
wined3d_rendertarget_view_decref(surface->wined3d_rtv);
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice9Ex_Release(parent_device);
}
/* wined3d critical section must be taken by the caller. */
void d3d9_texture_gen_auto_mipmap(struct d3d9_texture *texture)
{
if (!(texture->flags & D3D9_TEXTURE_MIPMAP_DIRTY))
return;
d3d9_texture_acquire_shader_resource_view(texture);
wined3d_shader_resource_view_generate_mipmaps(texture->wined3d_srv);
texture->flags &= ~D3D9_TEXTURE_MIPMAP_DIRTY;
}
void d3d9_texture_flag_auto_gen_mipmap(struct d3d9_texture *texture)
{
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP)
texture->flags |= D3D9_TEXTURE_MIPMAP_DIRTY;
}
static HRESULT WINAPI d3d9_texture_2d_QueryInterface(IDirect3DTexture9 *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DTexture9)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DTexture9_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d9_texture_2d_AddRef(IDirect3DTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
ULONG ref = InterlockedIncrement(&texture->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
struct d3d9_surface *surface;
IDirect3DDevice9Ex_AddRef(texture->parent_device);
wined3d_mutex_lock();
LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
{
wined3d_rendertarget_view_incref(surface->wined3d_rtv);
}
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
}
return ref;
}
static ULONG WINAPI d3d9_texture_2d_Release(IDirect3DTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
ULONG ref = InterlockedDecrement(&texture->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (!ref)
d3d9_texture_cleanup(texture);
return ref;
}
static HRESULT WINAPI d3d9_texture_2d_GetDevice(IDirect3DTexture9 *iface, IDirect3DDevice9 **device)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)texture->parent_device;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI d3d9_texture_2d_SetPrivateData(IDirect3DTexture9 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
}
static HRESULT WINAPI d3d9_texture_2d_GetPrivateData(IDirect3DTexture9 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
}
static HRESULT WINAPI d3d9_texture_2d_FreePrivateData(IDirect3DTexture9 *iface, REFGUID guid)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
return d3d9_resource_free_private_data(&texture->resource, guid);
}
static DWORD WINAPI d3d9_texture_2d_SetPriority(IDirect3DTexture9 *iface, DWORD priority)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
struct wined3d_resource *resource;
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
ret = wined3d_resource_set_priority(resource, priority);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI d3d9_texture_2d_GetPriority(IDirect3DTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
const struct wined3d_resource *resource;
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
ret = wined3d_resource_get_priority(resource);
wined3d_mutex_unlock();
return ret;
}
static void WINAPI d3d9_texture_2d_PreLoad(IDirect3DTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI d3d9_texture_2d_GetType(IDirect3DTexture9 *iface)
{
TRACE("iface %p.\n", iface);
return D3DRTYPE_TEXTURE;
}
static DWORD WINAPI d3d9_texture_2d_SetLOD(IDirect3DTexture9 *iface, DWORD lod)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
DWORD ret;
TRACE("iface %p, lod %u.\n", iface, lod);
wined3d_mutex_lock();
ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI d3d9_texture_2d_GetLOD(IDirect3DTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_texture_get_lod(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI d3d9_texture_2d_GetLevelCount(IDirect3DTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP)
return 1;
wined3d_mutex_lock();
ret = wined3d_texture_get_level_count(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9 *iface, D3DTEXTUREFILTERTYPE filter_type)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
if (filter_type == D3DTEXF_NONE)
{
WARN("Invalid filter type D3DTEXF_NONE specified.\n");
return D3DERR_INVALIDCALL;
}
if (!(texture->usage & D3DUSAGE_AUTOGENMIPMAP))
WARN("Called on a texture without the D3DUSAGE_AUTOGENMIPMAP flag.\n");
else if (filter_type != D3DTEXF_LINEAR)
FIXME("Unsupported filter type %u.\n", filter_type);
texture->autogen_filter_type = filter_type;
return D3D_OK;
}
static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
TRACE("iface %p.\n", iface);
if (!(texture->usage & D3DUSAGE_AUTOGENMIPMAP))
WARN("Called on a texture without the D3DUSAGE_AUTOGENMIPMAP flag.\n");
return texture->autogen_filter_type;
}
static void WINAPI d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
d3d9_texture_gen_auto_mipmap(texture);
wined3d_mutex_unlock();
}
static HRESULT WINAPI d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
struct wined3d_sub_resource_desc wined3d_desc;
HRESULT hr;
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level)
{
WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
{
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = D3DRTYPE_SURFACE;
desc->Usage = texture->usage;
desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
desc->MultiSampleType = d3dmultisample_type_from_wined3d(wined3d_desc.multisample_type);
desc->MultiSampleQuality = wined3d_desc.multisample_quality;
desc->Width = wined3d_desc.width;
desc->Height = wined3d_desc.height;
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9 *iface,
UINT level, IDirect3DSurface9 **surface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
struct d3d9_surface *surface_impl;
TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level)
{
WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
*surface = &surface_impl->IDirect3DSurface9_iface;
IDirect3DSurface9_AddRef(*surface);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_texture_2d_LockRect(IDirect3DTexture9 *iface,
UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
struct d3d9_surface *surface_impl;
HRESULT hr;
TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
iface, level, locked_rect, rect, flags);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level)
{
WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_texture_2d_UnlockRect(IDirect3DTexture9 *iface, UINT level)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
struct d3d9_surface *surface_impl;
HRESULT hr;
TRACE("iface %p, level %u.\n", iface, level);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level)
{
WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9 *iface, const RECT *dirty_rect)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
HRESULT hr;
TRACE("iface %p, dirty_rect %s.\n",
iface, wine_dbgstr_rect(dirty_rect));
wined3d_mutex_lock();
if (!dirty_rect)
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
else
{
struct wined3d_box dirty_region;
wined3d_box_set(&dirty_region, dirty_rect->left, dirty_rect->top, dirty_rect->right, dirty_rect->bottom, 0, 1);
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
}
wined3d_mutex_unlock();
return hr;
}
static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl =
{
/* IUnknown */
d3d9_texture_2d_QueryInterface,
d3d9_texture_2d_AddRef,
d3d9_texture_2d_Release,
/* IDirect3DResource9 */
d3d9_texture_2d_GetDevice,
d3d9_texture_2d_SetPrivateData,
d3d9_texture_2d_GetPrivateData,
d3d9_texture_2d_FreePrivateData,
d3d9_texture_2d_SetPriority,
d3d9_texture_2d_GetPriority,
d3d9_texture_2d_PreLoad,
d3d9_texture_2d_GetType,
/* IDirect3dBaseTexture9 */
d3d9_texture_2d_SetLOD,
d3d9_texture_2d_GetLOD,
d3d9_texture_2d_GetLevelCount,
d3d9_texture_2d_SetAutoGenFilterType,
d3d9_texture_2d_GetAutoGenFilterType,
d3d9_texture_2d_GenerateMipSubLevels,
/* IDirect3DTexture9 */
d3d9_texture_2d_GetLevelDesc,
d3d9_texture_2d_GetSurfaceLevel,
d3d9_texture_2d_LockRect,
d3d9_texture_2d_UnlockRect,
d3d9_texture_2d_AddDirtyRect,
};
static HRESULT WINAPI d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9 *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DCubeTexture9_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d9_texture_cube_AddRef(IDirect3DCubeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
ULONG ref = InterlockedIncrement(&texture->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
struct d3d9_surface *surface;
IDirect3DDevice9Ex_AddRef(texture->parent_device);
wined3d_mutex_lock();
LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
{
wined3d_rendertarget_view_incref(surface->wined3d_rtv);
}
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
}
return ref;
}
static ULONG WINAPI d3d9_texture_cube_Release(IDirect3DCubeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
ULONG ref = InterlockedDecrement(&texture->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (!ref)
d3d9_texture_cleanup(texture);
return ref;
}
static HRESULT WINAPI d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9 *iface, IDirect3DDevice9 **device)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)texture->parent_device;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
}
static HRESULT WINAPI d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
}
static HRESULT WINAPI d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
return d3d9_resource_free_private_data(&texture->resource, guid);
}
static DWORD WINAPI d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9 *iface, DWORD priority)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *resource;
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
ret = wined3d_resource_set_priority(resource, priority);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
const struct wined3d_resource *resource;
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
ret = wined3d_resource_get_priority(resource);
wined3d_mutex_unlock();
return ret;
}
static void WINAPI d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI d3d9_texture_cube_GetType(IDirect3DCubeTexture9 *iface)
{
TRACE("iface %p.\n", iface);
return D3DRTYPE_CUBETEXTURE;
}
static DWORD WINAPI d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9 *iface, DWORD lod)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
DWORD ret;
TRACE("iface %p, lod %u.\n", iface, lod);
wined3d_mutex_lock();
ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_texture_get_lod(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP)
return 1;
wined3d_mutex_lock();
ret = wined3d_texture_get_level_count(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9 *iface,
D3DTEXTUREFILTERTYPE filter_type)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
if (filter_type == D3DTEXF_NONE)
{
WARN("Invalid filter type D3DTEXF_NONE specified.\n");
return D3DERR_INVALIDCALL;
}
if (!(texture->usage & D3DUSAGE_AUTOGENMIPMAP))
WARN("Called on a texture without the D3DUSAGE_AUTOGENMIPMAP flag.\n");
else if (filter_type != D3DTEXF_LINEAR)
FIXME("Unsupported filter type %u.\n", filter_type);
texture->autogen_filter_type = filter_type;
return D3D_OK;
}
static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p.\n", iface);
if (!(texture->usage & D3DUSAGE_AUTOGENMIPMAP))
WARN("Called on a texture without the D3DUSAGE_AUTOGENMIPMAP flag.\n");
return texture->autogen_filter_type;
}
static void WINAPI d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
d3d9_texture_gen_auto_mipmap(texture);
wined3d_mutex_unlock();
}
static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_sub_resource_desc wined3d_desc;
DWORD level_count;
HRESULT hr;
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level)
{
WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
if (level >= level_count)
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
{
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = D3DRTYPE_SURFACE;
desc->Usage = texture->usage;
desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
desc->MultiSampleType = d3dmultisample_type_from_wined3d(wined3d_desc.multisample_type);
desc->MultiSampleQuality = wined3d_desc.multisample_quality;
desc->Width = wined3d_desc.width;
desc->Height = wined3d_desc.height;
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9 *iface,
D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_surface *surface_impl;
UINT sub_resource_idx;
DWORD level_count;
TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level)
{
WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
if (level >= level_count)
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
sub_resource_idx = level_count * face + level;
if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
*surface = &surface_impl->IDirect3DSurface9_iface;
IDirect3DSurface9_AddRef(*surface);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_texture_cube_LockRect(IDirect3DCubeTexture9 *iface,
D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_surface *surface_impl;
UINT sub_resource_idx;
HRESULT hr;
TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
iface, face, level, locked_rect, rect, flags);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level)
{
WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9 *iface,
D3DCUBEMAP_FACES face, UINT level)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_surface *surface_impl;
UINT sub_resource_idx;
HRESULT hr;
TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level)
{
WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9 *iface,
D3DCUBEMAP_FACES face, const RECT *dirty_rect)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
HRESULT hr;
TRACE("iface %p, face %#x, dirty_rect %s.\n",
iface, face, wine_dbgstr_rect(dirty_rect));
wined3d_mutex_lock();
if (!dirty_rect)
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
else
{
struct wined3d_box dirty_region;
wined3d_box_set(&dirty_region, dirty_rect->left, dirty_rect->top, dirty_rect->right, dirty_rect->bottom, 0, 1);
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
}
wined3d_mutex_unlock();
return hr;
}
static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl =
{
/* IUnknown */
d3d9_texture_cube_QueryInterface,
d3d9_texture_cube_AddRef,
d3d9_texture_cube_Release,
/* IDirect3DResource9 */
d3d9_texture_cube_GetDevice,
d3d9_texture_cube_SetPrivateData,
d3d9_texture_cube_GetPrivateData,
d3d9_texture_cube_FreePrivateData,
d3d9_texture_cube_SetPriority,
d3d9_texture_cube_GetPriority,
d3d9_texture_cube_PreLoad,
d3d9_texture_cube_GetType,
/* IDirect3DBaseTexture9 */
d3d9_texture_cube_SetLOD,
d3d9_texture_cube_GetLOD,
d3d9_texture_cube_GetLevelCount,
d3d9_texture_cube_SetAutoGenFilterType,
d3d9_texture_cube_GetAutoGenFilterType,
d3d9_texture_cube_GenerateMipSubLevels,
/* IDirect3DCubeTexture9 */
d3d9_texture_cube_GetLevelDesc,
d3d9_texture_cube_GetCubeMapSurface,
d3d9_texture_cube_LockRect,
d3d9_texture_cube_UnlockRect,
d3d9_texture_cube_AddDirtyRect,
};
static HRESULT WINAPI d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9 *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DVolumeTexture9_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
ULONG ref = InterlockedIncrement(&texture->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
IDirect3DDevice9Ex_AddRef(texture->parent_device);
wined3d_mutex_lock();
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
}
return ref;
}
static ULONG WINAPI d3d9_texture_3d_Release(IDirect3DVolumeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
ULONG ref = InterlockedDecrement(&texture->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (!ref)
d3d9_texture_cleanup(texture);
return ref;
}
static HRESULT WINAPI d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9 *iface, IDirect3DDevice9 **device)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)texture->parent_device;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
}
static HRESULT WINAPI d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
}
static HRESULT WINAPI d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9 *iface, REFGUID guid)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
return d3d9_resource_free_private_data(&texture->resource, guid);
}
static DWORD WINAPI d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9 *iface, DWORD priority)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
struct wined3d_resource *resource;
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
ret = wined3d_resource_set_priority(resource, priority);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
const struct wined3d_resource *resource;
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
ret = wined3d_resource_get_priority(resource);
wined3d_mutex_unlock();
return ret;
}
static void WINAPI d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI d3d9_texture_3d_GetType(IDirect3DVolumeTexture9 *iface)
{
TRACE("iface %p.\n", iface);
return D3DRTYPE_VOLUMETEXTURE;
}
static DWORD WINAPI d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9 *iface, DWORD lod)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
DWORD ret;
TRACE("iface %p, lod %u.\n", iface, lod);
wined3d_mutex_lock();
ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_texture_get_lod(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_texture_get_level_count(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9 *iface,
D3DTEXTUREFILTERTYPE filter_type)
{
TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
return D3DERR_INVALIDCALL;
}
static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9 *iface)
{
TRACE("iface %p.\n", iface);
return D3DTEXF_NONE;
}
static void WINAPI d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9 *iface)
{
TRACE("iface %p.\n", iface);
}
static HRESULT WINAPI d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9 *iface, UINT level, D3DVOLUME_DESC *desc)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
struct wined3d_sub_resource_desc wined3d_desc;
HRESULT hr;
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
wined3d_mutex_lock();
if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
{
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = D3DRTYPE_VOLUME;
desc->Usage = texture->usage;
desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
desc->Width = wined3d_desc.width;
desc->Height = wined3d_desc.height;
desc->Depth = wined3d_desc.depth;
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9 *iface,
UINT level, IDirect3DVolume9 **volume)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
struct d3d9_volume *volume_impl;
TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
wined3d_mutex_lock();
if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
*volume = &volume_impl->IDirect3DVolume9_iface;
IDirect3DVolume9_AddRef(*volume);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9 *iface,
UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
struct d3d9_volume *volume_impl;
HRESULT hr;
TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
iface, level, locked_box, box, flags);
wined3d_mutex_lock();
if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DVolume9_LockBox(&volume_impl->IDirect3DVolume9_iface, locked_box, box, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface, UINT level)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
struct d3d9_volume *volume_impl;
HRESULT hr;
TRACE("iface %p, level %u.\n", iface, level);
wined3d_mutex_lock();
if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DVolume9_UnlockBox(&volume_impl->IDirect3DVolume9_iface);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9 *iface, const D3DBOX *dirty_box)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
HRESULT hr;
TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
wined3d_mutex_lock();
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box);
wined3d_mutex_unlock();
return hr;
}
static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl =
{
/* IUnknown */
d3d9_texture_3d_QueryInterface,
d3d9_texture_3d_AddRef,
d3d9_texture_3d_Release,
/* IDirect3DResource9 */
d3d9_texture_3d_GetDevice,
d3d9_texture_3d_SetPrivateData,
d3d9_texture_3d_GetPrivateData,
d3d9_texture_3d_FreePrivateData,
d3d9_texture_3d_SetPriority,
d3d9_texture_3d_GetPriority,
d3d9_texture_3d_PreLoad,
d3d9_texture_3d_GetType,
/* IDirect3DBaseTexture9 */
d3d9_texture_3d_SetLOD,
d3d9_texture_3d_GetLOD,
d3d9_texture_3d_GetLevelCount,
d3d9_texture_3d_SetAutoGenFilterType,
d3d9_texture_3d_GetAutoGenFilterType,
d3d9_texture_3d_GenerateMipSubLevels,
/* IDirect3DVolumeTexture9 */
d3d9_texture_3d_GetLevelDesc,
d3d9_texture_3d_GetVolumeLevel,
d3d9_texture_3d_LockBox,
d3d9_texture_3d_UnlockBox,
d3d9_texture_3d_AddDirtyBox,
};
struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface)
{
if (!iface)
return NULL;
if (iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl
&& iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl
&& iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl)
{
WARN("%p is not a valid IDirect3DBaseTexture9 interface.\n", iface);
return NULL;
}
return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
}
static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
{
struct d3d9_texture *texture = parent;
d3d9_resource_cleanup(&texture->resource);
heap_free(texture);
}
static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
{
d3d9_texture_wined3d_object_destroyed,
};
HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
struct wined3d_adapter *wined3d_adapter;
struct wined3d_resource_desc desc;
unsigned int output_idx;
DWORD flags = 0;
HRESULT hr;
if (pool == D3DPOOL_MANAGED && device->d3d_parent->extended)
{
WARN("Managed resources are not supported by d3d9ex devices.\n");
return D3DERR_INVALIDCALL;
}
texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl;
d3d9_resource_init(&texture->resource);
list_init(&texture->rtv_list);
texture->usage = usage;
desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
desc.format = wined3dformat_from_d3dformat(format);
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
desc.multisample_quality = 0;
desc.usage = wined3dusage_from_d3dusage(usage);
if (pool == D3DPOOL_SCRATCH)
desc.usage |= WINED3DUSAGE_SCRATCH;
desc.bind_flags = wined3d_bind_flags_from_d3d9_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
desc.access = wined3daccess_from_d3dpool(pool, usage);
desc.width = width;
desc.height = height;
desc.depth = 1;
desc.size = 0;
if (is_gdi_compat_wined3dformat(desc.format))
flags |= WINED3D_TEXTURE_CREATE_GET_DC;
if (usage & D3DUSAGE_WRITEONLY)
{
WARN("Texture can't be created with the D3DUSAGE_WRITEONLY flags, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
if (usage & D3DUSAGE_AUTOGENMIPMAP)
{
if (pool == D3DPOOL_SYSTEMMEM)
{
WARN("D3DUSAGE_AUTOGENMIPMAP texture can't be in D3DPOOL_SYSTEMMEM, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
if (levels && levels != 1)
{
WARN("D3DUSAGE_AUTOGENMIPMAP texture with %u levels, returning D3DERR_INVALIDCALL.\n", levels);
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
output_idx = device->adapter_ordinal;
wined3d_adapter = wined3d_output_get_adapter(device->d3d_parent->wined3d_outputs[output_idx]);
hr = wined3d_check_device_format(device->d3d_parent->wined3d, wined3d_adapter,
WINED3D_DEVICE_TYPE_HAL, WINED3DFMT_B8G8R8A8_UNORM, WINED3DUSAGE_QUERY_GENMIPMAP,
WINED3D_BIND_SHADER_RESOURCE, WINED3D_RTYPE_TEXTURE_2D, wined3dformat_from_d3dformat(format));
wined3d_mutex_unlock();
if (hr == D3D_OK)
{
flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
levels = 0;
}
else
{
WARN("D3DUSAGE_AUTOGENMIPMAP not supported on D3DFORMAT %#x, creating a texture "
"with a single level.\n", format);
levels = 1;
}
texture->autogen_filter_type = D3DTEXF_LINEAR;
}
else
{
texture->autogen_filter_type = D3DTEXF_NONE;
}
if (!levels)
levels = wined3d_log2i(max(width, height)) + 1;
if (pool == D3DPOOL_SYSTEMMEM)
flags |= WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS;
wined3d_mutex_lock();
hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, flags,
NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d texture, hr %#x.\n", hr);
return hr;
}
texture->parent_device = &device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9Ex_AddRef(texture->parent_device);
return D3D_OK;
}
HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
struct wined3d_resource_desc desc;
DWORD flags = 0;
HRESULT hr;
if (pool == D3DPOOL_MANAGED && device->d3d_parent->extended)
{
WARN("Managed resources are not supported by d3d9ex devices.\n");
return D3DERR_INVALIDCALL;
}
texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl;
d3d9_resource_init(&texture->resource);
list_init(&texture->rtv_list);
texture->usage = usage;
desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
desc.format = wined3dformat_from_d3dformat(format);
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
desc.multisample_quality = 0;
desc.usage = wined3dusage_from_d3dusage(usage);
desc.usage |= WINED3DUSAGE_LEGACY_CUBEMAP;
if (pool == D3DPOOL_SCRATCH)
desc.usage |= WINED3DUSAGE_SCRATCH;
desc.bind_flags = wined3d_bind_flags_from_d3d9_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
desc.access = wined3daccess_from_d3dpool(pool, usage);
desc.width = edge_length;
desc.height = edge_length;
desc.depth = 1;
desc.size = 0;
if (is_gdi_compat_wined3dformat(desc.format))
flags |= WINED3D_TEXTURE_CREATE_GET_DC;
if (usage & D3DUSAGE_WRITEONLY)
{
WARN("Texture can't be created with the D3DUSAGE_WRITEONLY flags, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
if (usage & D3DUSAGE_AUTOGENMIPMAP)
{
if (pool == D3DPOOL_SYSTEMMEM)
{
WARN("D3DUSAGE_AUTOGENMIPMAP texture can't be in D3DPOOL_SYSTEMMEM, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
if (levels && levels != 1)
{
WARN("D3DUSAGE_AUTOGENMIPMAP texture with %u levels, returning D3DERR_INVALIDCALL.\n", levels);
return D3DERR_INVALIDCALL;
}
flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
texture->autogen_filter_type = D3DTEXF_LINEAR;
levels = 0;
}
else
{
texture->autogen_filter_type = D3DTEXF_NONE;
}
if (!levels)
levels = wined3d_log2i(edge_length) + 1;
if (pool == D3DPOOL_SYSTEMMEM)
flags |= WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS;
wined3d_mutex_lock();
hr = wined3d_texture_create(device->wined3d_device, &desc, 6, levels, flags,
NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
return hr;
}
texture->parent_device = &device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9Ex_AddRef(texture->parent_device);
return D3D_OK;
}
HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
struct wined3d_resource_desc desc;
DWORD flags = 0;
HRESULT hr;
if (pool == D3DPOOL_MANAGED && device->d3d_parent->extended)
{
WARN("Managed resources are not supported by d3d9ex devices.\n");
return D3DERR_INVALIDCALL;
}
/* In d3d9, 3D textures can't be used as rendertarget or depth/stencil buffer. */
if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
return D3DERR_INVALIDCALL;
texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl;
d3d9_resource_init(&texture->resource);
list_init(&texture->rtv_list);
texture->usage = usage;
desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
desc.format = wined3dformat_from_d3dformat(format);
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
desc.multisample_quality = 0;
desc.usage = wined3dusage_from_d3dusage(usage);
if (pool == D3DPOOL_SCRATCH)
desc.usage |= WINED3DUSAGE_SCRATCH;
desc.bind_flags = wined3d_bind_flags_from_d3d9_usage(usage) | WINED3D_BIND_SHADER_RESOURCE;
desc.access = wined3daccess_from_d3dpool(pool, usage);
desc.width = width;
desc.height = height;
desc.depth = depth;
desc.size = 0;
if (usage & D3DUSAGE_WRITEONLY)
{
WARN("Texture can't be created with the D3DUSAGE_WRITEONLY flags, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
if (usage & D3DUSAGE_AUTOGENMIPMAP)
{
WARN("D3DUSAGE_AUTOGENMIPMAP volume texture is not supported, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
if (!levels)
levels = wined3d_log2i(max(max(width, height), depth)) + 1;
if (pool == D3DPOOL_SYSTEMMEM)
flags |= WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS;
wined3d_mutex_lock();
hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, flags,
NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
return hr;
}
texture->parent_device = &device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9Ex_AddRef(texture->parent_device);
return D3D_OK;
}