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![]() For some arcane reason the native AMD driver on Windows seems to fail to clear (or read from?) layer 0. Work around that by using 0.0 there. |
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.. | ||
tests | ||
async.c | ||
buffer.c | ||
d3d11.spec | ||
d3d11_main.c | ||
d3d11_private.h | ||
device.c | ||
inputlayout.c | ||
Makefile.in | ||
shader.c | ||
state.c | ||
texture.c | ||
utils.c | ||
version.rc | ||
view.c |