wine/dlls/wined3d
2012-03-29 20:49:14 +02:00
..
arb_program_shader.c wined3d: Support WINED3D_TTFF_COUNT3 texture projection in the ARB backend. 2012-03-28 15:09:18 +02:00
ati_fragment_shader.c wined3d: Get rid of the WINED3DTEXTUREOP typedef. 2012-01-11 17:47:22 +01:00
buffer.c wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
context.c wined3d: Update the correct draw buffers mask. 2012-03-28 15:09:09 +02:00
device.c wined3d: Fix the VBO check in device_stream_info_from_declaration(). 2012-03-29 20:49:14 +02:00
directx.c wined3d: Recognise AMD HD 6770M and HD 6750M with closed drivers. 2012-03-28 11:36:46 +02:00
drawprim.c wined3d: Rename WineD3DRectPatch to wined3d_rect_patch. 2012-01-20 13:31:36 +01:00
gl_compat.c dlls: Assorted spelling fixes. 2011-08-03 14:15:50 +02:00
glsl_shader.c wined3d: Clamp fog coordinate in the vertex shader. 2012-03-09 17:25:57 +01:00
Makefile.in ddraw: Move clipper handling to ddraw. 2011-12-13 18:58:37 +01:00
nvidia_texture_shader.c wined3d: Properly enable / disable register combiners. 2012-01-20 13:31:07 +01:00
palette.c wined3d: Get rid of the WINED3DRESOURCETYPE typedef. 2012-01-18 12:37:38 +01:00
query.c wined3d: Get rid of the WINED3DQUERYTYPE typedef. 2012-01-18 12:37:38 +01:00
resource.c wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
shader.c wined3d: SM1 texture projection always divides by w when there is a vertex shader set. 2012-01-24 11:55:47 +01:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 xor opcode. 2011-11-22 10:52:33 +01:00
state.c wined3d: Remove a texture dimension check in state_alpha(). 2012-03-09 11:32:22 +01:00
stateblock.c wined3d: Get rid of the mostly unused blockType field in struct wined3d_stateblock. 2012-01-19 11:56:00 +01:00
surface.c wined3d: Drop the ORM_BACKBUFFER special case in surface_unmap(). 2012-03-27 11:39:26 +02:00
swapchain.c wined3d: Load the backbuffer in the correct location before presenting in swapchain_gl_present(). 2012-03-27 11:39:19 +02:00
texture.c wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
utils.c wined3d: Use ARB_texture_rg for WINED3DFMT_R16G16_UNORM textures when available. 2012-03-09 11:32:16 +01:00
version.rc
vertexdeclaration.c wined3d: Get rid of the WINED3DDECLUSAGE typedef. 2012-01-19 11:56:47 +01:00
view.c
volume.c wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
wined3d.spec wined3d: Get rid of wined3d_surface_set_format(). 2012-01-13 17:34:30 +01:00
wined3d_gl.h wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps(). 2011-11-24 17:10:03 +01:00
wined3d_main.c wined3d: Clear the device if we're not removing the entry from the table in wined3d_unregister_window(). 2012-01-26 17:43:50 +01:00
wined3d_private.h wined3d: Don't use floating point for surface height scaling. 2012-03-08 17:57:54 +01:00