..
adapter_gl.c
wined3d: Make the adapter responsible for acquiring and releasing contexts.
2019-06-05 16:44:45 +02:00
adapter_vk.c
wined3d: Create a blitter for the Vulkan adapter.
2019-06-06 15:30:37 +02:00
arb_program_shader.c
wined3d: Do not modify shader register maps in backends.
2019-07-05 20:39:27 +02:00
ati_fragment_shader.c
wined3d: Pass a wined3d_context_gl structure to context_active_texture().
2019-06-05 16:44:38 +02:00
buffer.c
wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_destroy_buffer_object().
2019-06-25 08:27:08 +02:00
context.c
wined3d: Try harder to reuse the current context.
2019-07-04 21:14:54 +02:00
cs.c
wined3d: Pass a wined3d_context_gl structure to wined3d_texture_prepare_texture().
2019-06-12 16:11:30 +02:00
device.c
wined3d: Handle context acquisition failure in wined3d_device_create_primary_opengl_context_cs().
2019-07-06 21:47:58 +02:00
directx.c
wined3d: Use Windows 7 as fallback driver version in wined3d_driver_info_init().
2019-06-28 08:11:26 +02:00
gl_compat.c
wined3d: Move the extension emulation fields from struct wined3d_context to struct wined3d_context_gl.
2019-05-08 08:30:23 -05:00
glsl_shader.c
wined3d: Do not modify shader register maps in backends.
2019-07-05 20:39:27 +02:00
Makefile.in
wined3d: Introduce a Vulkan based adapter implementation.
2019-04-01 21:54:32 +02:00
nvidia_texture_shader.c
wined3d: Pass a wined3d_context_gl structure to nvts_activate_dimensions().
2019-07-04 21:14:54 +02:00
palette.c
query.c
wined3d: Pass a wined3d_context_gl structure to wined3d_pipeline_statistics_query_end().
2019-07-05 17:43:54 +02:00
resource.c
sampler.c
wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind().
2019-06-13 20:55:35 +02:00
shader.c
wined3d: Fixup 2D sampler when sampling 3D texture for PS models 2 and 3.
2019-07-05 20:39:32 +02:00
shader_sm1.c
shader_sm4.c
state.c
wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind().
2019-06-13 20:55:35 +02:00
stateblock.c
wined3d: Store and use stream offset in state block.
2019-04-05 22:16:31 +02:00
surface.c
wined3d: Move texture2d_load_renderbuffer() to texture.c.
2019-06-25 08:27:21 +02:00
swapchain.c
wined3d: Try harder to reuse the current context.
2019-07-04 21:14:54 +02:00
texture.c
wined3d: Merge wined3d_texture_download_data() and wined3d_texture_gl_download_data().
2019-07-05 17:43:54 +02:00
utils.c
wined3d: Drop support for WINED3DFMT_D32_UNORM.
2019-06-25 08:27:56 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind().
2019-06-13 20:55:35 +02:00
wined3d.spec
dxgi: Implement Alt+Enter handling.
2019-06-19 20:41:26 +02:00
wined3d_gl.h
wined3d: Store the glEnableWINE and glDisableWINE pointers in the wined3d_gl_info structure.
2019-05-08 08:30:16 -05:00
wined3d_main.c
dxgi: Implement Alt+Enter handling.
2019-06-19 20:41:26 +02:00
wined3d_private.h
wined3d: Fixup 3D sampler when sampling 2D texture for PS models 2 and 3.
2019-07-05 20:39:30 +02:00
wined3d_vk.h
wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions.
2019-04-19 16:24:13 +02:00