wine/dlls/wined3d
Henri Verbeet 40a83b2ff3 wined3d: Handle context acquisition failure in wined3d_device_create_primary_opengl_context_cs().
Now that we no longer always call context_acquire() from
swapchain_init(), context acquisition can fail here instead.
This fixes a regression introduced by commit
64d41b3dec.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47468
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-06 21:47:58 +02:00
..
adapter_gl.c wined3d: Make the adapter responsible for acquiring and releasing contexts. 2019-06-05 16:44:45 +02:00
adapter_vk.c wined3d: Create a blitter for the Vulkan adapter. 2019-06-06 15:30:37 +02:00
arb_program_shader.c wined3d: Do not modify shader register maps in backends. 2019-07-05 20:39:27 +02:00
ati_fragment_shader.c wined3d: Pass a wined3d_context_gl structure to context_active_texture(). 2019-06-05 16:44:38 +02:00
buffer.c wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_destroy_buffer_object(). 2019-06-25 08:27:08 +02:00
context.c wined3d: Try harder to reuse the current context. 2019-07-04 21:14:54 +02:00
cs.c wined3d: Pass a wined3d_context_gl structure to wined3d_texture_prepare_texture(). 2019-06-12 16:11:30 +02:00
device.c wined3d: Handle context acquisition failure in wined3d_device_create_primary_opengl_context_cs(). 2019-07-06 21:47:58 +02:00
directx.c wined3d: Use Windows 7 as fallback driver version in wined3d_driver_info_init(). 2019-06-28 08:11:26 +02:00
gl_compat.c wined3d: Move the extension emulation fields from struct wined3d_context to struct wined3d_context_gl. 2019-05-08 08:30:23 -05:00
glsl_shader.c wined3d: Do not modify shader register maps in backends. 2019-07-05 20:39:27 +02:00
Makefile.in wined3d: Introduce a Vulkan based adapter implementation. 2019-04-01 21:54:32 +02:00
nvidia_texture_shader.c wined3d: Pass a wined3d_context_gl structure to nvts_activate_dimensions(). 2019-07-04 21:14:54 +02:00
palette.c
query.c wined3d: Pass a wined3d_context_gl structure to wined3d_pipeline_statistics_query_end(). 2019-07-05 17:43:54 +02:00
resource.c
sampler.c wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind(). 2019-06-13 20:55:35 +02:00
shader.c wined3d: Fixup 2D sampler when sampling 3D texture for PS models 2 and 3. 2019-07-05 20:39:32 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind(). 2019-06-13 20:55:35 +02:00
stateblock.c wined3d: Store and use stream offset in state block. 2019-04-05 22:16:31 +02:00
surface.c wined3d: Move texture2d_load_renderbuffer() to texture.c. 2019-06-25 08:27:21 +02:00
swapchain.c wined3d: Try harder to reuse the current context. 2019-07-04 21:14:54 +02:00
texture.c wined3d: Merge wined3d_texture_download_data() and wined3d_texture_gl_download_data(). 2019-07-05 17:43:54 +02:00
utils.c wined3d: Drop support for WINED3DFMT_D32_UNORM. 2019-06-25 08:27:56 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind(). 2019-06-13 20:55:35 +02:00
wined3d.spec dxgi: Implement Alt+Enter handling. 2019-06-19 20:41:26 +02:00
wined3d_gl.h wined3d: Store the glEnableWINE and glDisableWINE pointers in the wined3d_gl_info structure. 2019-05-08 08:30:16 -05:00
wined3d_main.c dxgi: Implement Alt+Enter handling. 2019-06-19 20:41:26 +02:00
wined3d_private.h wined3d: Fixup 3D sampler when sampling 2D texture for PS models 2 and 3. 2019-07-05 20:39:30 +02:00
wined3d_vk.h wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions. 2019-04-19 16:24:13 +02:00