wine/dlls/dpnet/threadpool.c
Alexandre Julliard c80ad80a92 dpnet: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-03 10:32:20 +02:00

178 lines
5.4 KiB
C

/*
* DirectPlay8 ThreadPool
*
* Copyright 2004 Raphael Junqueira
* Copyright 2008 Alexander N. Sørnes <alex@thehandofagony.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include <stdarg.h>
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "objbase.h"
#include "wine/debug.h"
#include "dpnet_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(dpnet);
static PFNDPNMESSAGEHANDLER threadpool_msghandler = NULL;
static DWORD threadpool_flags = 0;
static void *threadpool_usercontext = NULL;
static inline IDirectPlay8ThreadPoolImpl *impl_from_IDirectPlay8ThreadPool(IDirectPlay8ThreadPool *iface)
{
return CONTAINING_RECORD(iface, IDirectPlay8ThreadPoolImpl, IDirectPlay8ThreadPool_iface);
}
/* IUnknown interface follows */
static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_QueryInterface(IDirectPlay8ThreadPool *iface,
REFIID riid, void **ppobj)
{
IDirectPlay8ThreadPoolImpl *This = impl_from_IDirectPlay8ThreadPool(iface);
if(IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_IDirectPlay8ThreadPool))
{
IUnknown_AddRef(iface);
*ppobj = This;
return DPN_OK;
}
WARN("(%p)->(%s,%p): not found\n", This, debugstr_guid(riid), ppobj);
return E_NOINTERFACE;
}
static ULONG WINAPI IDirectPlay8ThreadPoolImpl_AddRef(IDirectPlay8ThreadPool *iface)
{
IDirectPlay8ThreadPoolImpl* This = impl_from_IDirectPlay8ThreadPool(iface);
ULONG RefCount = InterlockedIncrement(&This->ref);
return RefCount;
}
static ULONG WINAPI IDirectPlay8ThreadPoolImpl_Release(IDirectPlay8ThreadPool *iface)
{
IDirectPlay8ThreadPoolImpl* This = impl_from_IDirectPlay8ThreadPool(iface);
ULONG RefCount = InterlockedDecrement(&This->ref);
if(!RefCount)
HeapFree(GetProcessHeap(), 0, This);
return RefCount;
}
/* IDirectPlay8ThreadPool interface follows */
static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_Initialize(IDirectPlay8ThreadPool *iface,
void * const pvUserContext, const PFNDPNMESSAGEHANDLER pfn, const DWORD dwFlags)
{
IDirectPlay8ThreadPoolImpl *This = impl_from_IDirectPlay8ThreadPool(iface);
TRACE("(%p)->(%p,%p,%x)\n", This, pvUserContext, pfn, dwFlags);
if(!pfn)
return DPNERR_INVALIDPARAM;
if(threadpool_msghandler)
return DPNERR_ALREADYINITIALIZED;
threadpool_msghandler = pfn;
threadpool_flags = dwFlags;
threadpool_usercontext = pvUserContext;
return DPN_OK;
}
static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_Close(IDirectPlay8ThreadPool *iface,
const DWORD dwFlags)
{
IDirectPlay8ThreadPoolImpl *This = impl_from_IDirectPlay8ThreadPool(iface);
FIXME("(%p)->(%x)\n", This, dwFlags);
if(!threadpool_msghandler)
return DPNERR_UNINITIALIZED;
threadpool_msghandler = NULL;
return DPN_OK;
}
static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_GetThreadCount(IDirectPlay8ThreadPool *iface,
const DWORD dwProcessorNum, DWORD * const pdwNumThreads, const DWORD dwFlags)
{
FIXME("(%p)->(%x,%p,%x): stub\n", iface, dwProcessorNum, pdwNumThreads, dwFlags);
*pdwNumThreads = 0;
return DPN_OK;
}
static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_SetThreadCount(IDirectPlay8ThreadPool *iface,
const DWORD dwProcessorNum, const DWORD dwNumThreads, const DWORD dwFlags)
{
FIXME("(%p)->(%x,%x,%x): stub\n", iface, dwProcessorNum, dwNumThreads, dwFlags);
return DPN_OK;
}
static HRESULT WINAPI IDirectPlay8ThreadPoolImpl_DoWork(IDirectPlay8ThreadPool *iface,
const DWORD dwAllowedTimeSlice, const DWORD dwFlags)
{
static BOOL Run = FALSE;
if(!Run)
FIXME("(%p)->(%x,%x): stub\n", iface, dwAllowedTimeSlice, dwFlags);
Run = TRUE;
return DPN_OK;
}
static const IDirectPlay8ThreadPoolVtbl DirectPlay8ThreadPool_Vtbl =
{
IDirectPlay8ThreadPoolImpl_QueryInterface,
IDirectPlay8ThreadPoolImpl_AddRef,
IDirectPlay8ThreadPoolImpl_Release,
IDirectPlay8ThreadPoolImpl_Initialize,
IDirectPlay8ThreadPoolImpl_Close,
IDirectPlay8ThreadPoolImpl_GetThreadCount,
IDirectPlay8ThreadPoolImpl_SetThreadCount,
IDirectPlay8ThreadPoolImpl_DoWork
};
HRESULT DPNET_CreateDirectPlay8ThreadPool(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj)
{
IDirectPlay8ThreadPoolImpl* Client;
Client = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectPlay8ThreadPoolImpl));
if(Client == NULL)
{
*ppobj = NULL;
WARN("Not enough memory\n");
return E_OUTOFMEMORY;
}
Client->IDirectPlay8ThreadPool_iface.lpVtbl = &DirectPlay8ThreadPool_Vtbl;
Client->ref = 0;
return IDirectPlay8ThreadPoolImpl_QueryInterface(&Client->IDirectPlay8ThreadPool_iface, riid,
ppobj);
}