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![Andrew Eikum](/assets/img/avatar_default.png)
This makes car radio / ambient noises audible in Cyberpunk 2077. Signed-off-by: Arkadiusz Hiler <ahiler@codeweavers.com> Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
222 lines
6.4 KiB
Plaintext
222 lines
6.4 KiB
Plaintext
/*
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* Copyright 2020 Nikolay Sivov for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "unknwn.idl";
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import "audioclient.idl";
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import "propsys.idl";
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typedef [v1_enum] enum AudioObjectType
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{
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AudioObjectType_None = 0,
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AudioObjectType_Dynamic = 0x00000001,
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AudioObjectType_FrontLeft = 0x00000002,
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AudioObjectType_FrontRight = 0x00000004,
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AudioObjectType_FrontCenter = 0x00000008,
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AudioObjectType_LowFrequency = 0x00000010,
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AudioObjectType_SideLeft = 0x00000020,
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AudioObjectType_SideRight = 0x00000040,
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AudioObjectType_BackLeft = 0x00000080,
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AudioObjectType_BackRight = 0x00000100,
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AudioObjectType_TopFrontLeft = 0x00000200,
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AudioObjectType_TopFrontRight = 0x00000400,
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AudioObjectType_TopBackLeft = 0x00000800,
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AudioObjectType_TopBackRight = 0x00001000,
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AudioObjectType_BottomFrontLeft = 0x00002000,
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AudioObjectType_BottomFrontRight = 0x00004000,
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AudioObjectType_BottomBackLeft = 0x00008000,
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AudioObjectType_BottomBackRight = 0x00010000,
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AudioObjectType_BackCenter = 0x00020000,
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} AudioObjectType;
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cpp_quote("#define SPTLAUDCLNT_E_DESTROYED AUDCLNT_ERR(0x100)")
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cpp_quote("#define SPTLAUDCLNT_E_OUT_OF_ORDER AUDCLNT_ERR(0x101)")
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cpp_quote("#define SPTLAUDCLNT_E_RESOURCES_INVALIDATED AUDCLNT_ERR(0x102)")
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cpp_quote("#define SPTLAUDCLNT_E_NO_MORE_OBJECTS AUDCLNT_ERR(0x103)")
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cpp_quote("#define SPTLAUDCLNT_E_PROPERTY_NOT_SUPPORTED AUDCLNT_ERR(0x104)")
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cpp_quote("#define SPTLAUDCLNT_E_ERRORS_IN_OBJECT_CALLS AUDCLNT_ERR(0x105)")
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cpp_quote("#define SPTLAUDCLNT_E_METADATA_FORMAT_NOT_SUPPORTED AUDCLNT_ERR(0x106)")
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cpp_quote("#define SPTLAUDCLNT_E_STREAM_NOT_AVAILABLE AUDCLNT_ERR(0x107)")
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cpp_quote("#define SPTLAUDCLNT_E_INVALID_LICENSE AUDCLNT_ERR(0x108)")
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cpp_quote("#define SPTLAUDCLNT_E_STREAM_NOT_STOPPED AUDCLNT_ERR(0x10a)")
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cpp_quote("#define SPTLAUDCLNT_E_STATIC_OBJECT_NOT_AVAILABLE AUDCLNT_ERR(0x10b)")
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cpp_quote("#define SPTLAUDCLNT_E_OBJECT_ALREADY_ACTIVE AUDCLNT_ERR(0x10c)")
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cpp_quote("#define SPTLAUDCLNT_E_INTERNAL AUDCLNT_ERR(0x10d)")
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interface ISpatialAudioObjectRenderStreamBase;
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[
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object,
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uuid(dddf83e6-68d7-4c70-883f-a1836afb4a50),
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pointer_default(unique),
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local
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]
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interface ISpatialAudioObjectRenderStreamNotify : IUnknown
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{
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HRESULT OnAvailableDynamicObjectCountChange(
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[in] ISpatialAudioObjectRenderStreamBase *stream,
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[in] LONGLONG deadline,
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[in] UINT32 object_count);
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}
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typedef struct tagSpatialAudioObjectRenderStreamActivationParams
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{
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const WAVEFORMATEX *ObjectFormat;
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AudioObjectType StaticObjectTypeMask;
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UINT32 MinDynamicObjectCount;
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UINT32 MaxDynamicObjectCount;
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AUDIO_STREAM_CATEGORY Category;
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HANDLE EventHandle;
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ISpatialAudioObjectRenderStreamNotify *NotifyObject;
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} SpatialAudioObjectRenderStreamActivationParams;
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[
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object,
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uuid(dcdaa858-895a-4a22-a5eb-67bda506096d),
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pointer_default(unique),
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local
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]
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interface IAudioFormatEnumerator : IUnknown
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{
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HRESULT GetCount(
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[out] UINT32 *count);
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HRESULT GetFormat(
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[in] UINT32 index,
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[out] WAVEFORMATEX **format);
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}
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[
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object,
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uuid(bbf8e066-aaaa-49be-9a4d-fd2a858ea27f),
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pointer_default(unique),
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local
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]
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interface ISpatialAudioClient : IUnknown
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{
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HRESULT GetStaticObjectPosition(
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[in] AudioObjectType type,
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[out] float *x,
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[out] float *y,
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[out] float *z);
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HRESULT GetNativeStaticObjectTypeMask(
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[out] AudioObjectType *mask);
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HRESULT GetMaxDynamicObjectCount(
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[out] UINT32 *value);
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HRESULT GetSupportedAudioObjectFormatEnumerator(
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[out] IAudioFormatEnumerator **enumerator);
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HRESULT GetMaxFrameCount(
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[in] WAVEFORMATEX const *format,
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[out] UINT32 *count);
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HRESULT IsAudioObjectFormatSupported(
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[in] WAVEFORMATEX const *format);
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HRESULT IsSpatialAudioStreamAvailable(
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[in] REFIID stream_uuid,
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[in] PROPVARIANT const *info);
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HRESULT ActivateSpatialAudioStream(
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[in] PROPVARIANT const *params,
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[in] REFIID riid,
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[out, iid_is(riid)] void **stream);
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}
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[
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object,
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uuid(cce0b8f2-8d4d-4efb-a8cf-3d6ecf1c30e0),
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pointer_default(unique),
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local
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]
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interface ISpatialAudioObjectBase : IUnknown
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{
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HRESULT GetBuffer(
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[out] BYTE **buffer,
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[out] UINT32 *bytes);
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HRESULT SetEndOfStream(
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[in] UINT32 frames);
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HRESULT IsActive(
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[out] BOOL *active);
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HRESULT GetAudioObjectType(
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[out] AudioObjectType *type);
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}
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[
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object,
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uuid(dde28967-521b-46e5-8f00-bd6f2bc8ab1d),
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pointer_default(unique),
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local
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]
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interface ISpatialAudioObject : ISpatialAudioObjectBase
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{
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HRESULT SetPosition(
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[in] float x,
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[in] float y,
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[in] float z);
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HRESULT SetVolume(
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[in] float vol);
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}
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[
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object,
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uuid(feaaf403-c1d8-450d-aa05-e0ccee7502a8),
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pointer_default(unique),
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local
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]
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interface ISpatialAudioObjectRenderStreamBase : IUnknown
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{
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HRESULT GetAvailableDynamicObjectCount(
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[out] UINT32 *count);
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HRESULT GetService(
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[in] REFIID riid,
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[out] void **service);
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HRESULT Start();
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HRESULT Stop();
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HRESULT Reset();
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HRESULT BeginUpdatingAudioObjects(
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[out] UINT32 *count,
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[out] UINT32 *frames);
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HRESULT EndUpdatingAudioObjects();
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}
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[
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object,
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uuid(bab5f473-b423-477b-85f5-b5a332a04153),
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pointer_default(unique),
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local
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]
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interface ISpatialAudioObjectRenderStream : ISpatialAudioObjectRenderStreamBase
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{
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HRESULT ActivateSpatialAudioObject(
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[in] AudioObjectType type,
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[out] ISpatialAudioObject **object);
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}
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