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![Paul Gofman](/assets/img/avatar_default.png)
Based on a patch by Myah Caron. Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
45 lines
1.7 KiB
C
45 lines
1.7 KiB
C
/*
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* Copyright 2021 Paul Gofman for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#ifndef __WINE_GAMINGTCUI_H
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#define __WINE_GAMINGTCUI_H
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#include <windows.h>
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#include <hstring.h>
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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typedef void (WINAPI *GameUICompletionRoutine)(HRESULT return_code, void *context);
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typedef void (WINAPI *PlayerPickerUICompletionRoutine)(HRESULT return_code, void *context,
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const HSTRING *selected_xuids, size_t count);
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HRESULT WINAPI ProcessPendingGameUI(BOOL wait_for_completion);
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HRESULT WINAPI ShowPlayerPickerUI(HSTRING prompt_display_text, const HSTRING *xuids, size_t xuid_count,
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const HSTRING *preselected_xuids, size_t preselected_xuid_count, size_t min_selection_count,
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size_t max_selection_count, PlayerPickerUICompletionRoutine completion_routine, void *context);
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HRESULT WINAPI ShowProfileCardUI(HSTRING target_user_xuid, GameUICompletionRoutine completion_routine, void *context);
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#ifdef __cplusplus
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}
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#endif
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#endif
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