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![Andrey Gusev](/assets/img/avatar_default.png)
For Project Cars. Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
140 lines
5.3 KiB
C
140 lines
5.3 KiB
C
/*
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* Copyright 2016 Andrey Gusev
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "d3dx11.h"
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#ifndef __D3DX11TEX_H__
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#define __D3DX11TEX_H__
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typedef enum D3DX11_FILTER_FLAG
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{
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D3DX11_FILTER_NONE = 0x00000001,
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D3DX11_FILTER_POINT = 0x00000002,
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D3DX11_FILTER_LINEAR = 0x00000003,
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D3DX11_FILTER_TRIANGLE = 0x00000004,
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D3DX11_FILTER_BOX = 0x00000005,
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D3DX11_FILTER_MIRROR_U = 0x00010000,
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D3DX11_FILTER_MIRROR_V = 0x00020000,
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D3DX11_FILTER_MIRROR_W = 0x00040000,
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D3DX11_FILTER_MIRROR = 0x00070000,
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D3DX11_FILTER_DITHER = 0x00080000,
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D3DX11_FILTER_DITHER_DIFFUSION = 0x00100000,
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D3DX11_FILTER_SRGB_IN = 0x00200000,
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D3DX11_FILTER_SRGB_OUT = 0x00400000,
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D3DX11_FILTER_SRGB = 0x00600000,
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} D3DX11_FILTER_FLAG;
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typedef enum D3DX11_IMAGE_FILE_FORMAT
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{
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D3DX11_IFF_BMP = 0,
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D3DX11_IFF_JPG = 1,
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D3DX11_IFF_PNG = 3,
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D3DX11_IFF_DDS = 4,
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D3DX11_IFF_TIFF = 10,
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D3DX11_IFF_GIF = 11,
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D3DX11_IFF_WMP = 12,
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D3DX11_IFF_FORCE_DWORD = 0x7fffffff
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} D3DX11_IMAGE_FILE_FORMAT;
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typedef struct D3DX11_IMAGE_INFO
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{
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UINT Width;
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UINT Height;
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UINT Depth;
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UINT ArraySize;
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UINT MipLevels;
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UINT MiscFlags;
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DXGI_FORMAT Format;
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D3D11_RESOURCE_DIMENSION ResourceDimension;
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D3DX11_IMAGE_FILE_FORMAT ImageFileFormat;
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} D3DX11_IMAGE_INFO;
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typedef struct D3DX11_IMAGE_LOAD_INFO
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{
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UINT Width;
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UINT Height;
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UINT Depth;
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UINT FirstMipLevel;
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UINT MipLevels;
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D3D11_USAGE Usage;
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UINT BindFlags;
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UINT CpuAccessFlags;
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UINT MiscFlags;
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DXGI_FORMAT Format;
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UINT Filter;
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UINT MipFilter;
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D3DX11_IMAGE_INFO *pSrcInfo;
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#ifdef __cplusplus
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D3DX11_IMAGE_LOAD_INFO()
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{
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Width = D3DX11_DEFAULT;
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Height = D3DX11_DEFAULT;
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Depth = D3DX11_DEFAULT;
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FirstMipLevel = D3DX11_DEFAULT;
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MipLevels = D3DX11_DEFAULT;
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Usage = (D3D11_USAGE)D3DX11_DEFAULT;
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BindFlags = D3DX11_DEFAULT;
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CpuAccessFlags = D3DX11_DEFAULT;
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MiscFlags = D3DX11_DEFAULT;
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Format = DXGI_FORMAT_FROM_FILE;
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Filter = D3DX11_DEFAULT;
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MipFilter = D3DX11_DEFAULT;
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pSrcInfo = NULL;
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}
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#endif
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} D3DX11_IMAGE_LOAD_INFO;
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#ifdef __cplusplus
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extern "C" {
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#endif
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HRESULT WINAPI D3DX11CreateShaderResourceViewFromMemory(ID3D11Device *device, const void *data,
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SIZE_T data_size, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump,
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ID3D11ShaderResourceView **view, HRESULT *hresult);
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HRESULT WINAPI D3DX11CreateTextureFromFileA(ID3D11Device *device, const char *filename,
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D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, ID3D11Resource **texture,
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HRESULT *hresult);
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HRESULT WINAPI D3DX11CreateTextureFromFileW(ID3D11Device *device, const WCHAR *filename,
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D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, ID3D11Resource **texture,
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HRESULT *hresult);
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HRESULT WINAPI D3DX11CreateTextureFromMemory(ID3D11Device *device, const void *src_data, SIZE_T src_data_size,
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D3DX11_IMAGE_LOAD_INFO *loadinfo, ID3DX11ThreadPump *pump, ID3D11Resource **texture, HRESULT *hresult);
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HRESULT WINAPI D3DX11FilterTexture(ID3D11DeviceContext *context, ID3D11Resource *texture, UINT src_level, UINT filter);
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HRESULT WINAPI D3DX11GetImageInfoFromFileA(const char *filename, ID3DX11ThreadPump *pump, D3DX11_IMAGE_INFO *img_info,
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HRESULT *hresult);
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HRESULT WINAPI D3DX11GetImageInfoFromFileW(const WCHAR *filename, ID3DX11ThreadPump *pump, D3DX11_IMAGE_INFO *img_info,
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HRESULT *hresult);
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HRESULT WINAPI D3DX11GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX11ThreadPump *pump,
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D3DX11_IMAGE_INFO *img_info, HRESULT *hresult);
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HRESULT WINAPI D3DX11SaveTextureToFileA(ID3D11DeviceContext *context, ID3D11Resource *texture,
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D3DX11_IMAGE_FILE_FORMAT format, const char *filename);
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HRESULT WINAPI D3DX11SaveTextureToFileW(ID3D11DeviceContext *context, ID3D11Resource *texture,
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D3DX11_IMAGE_FILE_FORMAT format, const WCHAR *filename);
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HRESULT WINAPI D3DX11SaveTextureToMemory(ID3D11DeviceContext *context, ID3D11Resource *texture,
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D3DX11_IMAGE_FILE_FORMAT format, ID3D10Blob **buffer, UINT flags);
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#ifdef __cplusplus
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}
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#endif
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#endif
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