wine/dlls/ws2_32
Zebediah Figura 15b8f91e24 server: Check the status code to determine whether the async has failed.
Instead of manually specifying success or failure.

Based on test_return_status() in ntoskrnl. The changes in this patch don't
affect device IRPs, but the tests show the heuristic that Windows uses, and in
practice it turns out to be correct for all known asyncs.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-03 23:19:36 +02:00
..
tests server: Check the status code to determine whether the async has failed. 2021-09-03 23:19:36 +02:00
async.c ws2_32: Use malloc() instead of HeapAlloc(). 2021-08-19 11:33:25 +02:00
hosts
Makefile.in ws2_32: Convert the Unix library to the __wine_unix_call interface. 2021-08-12 17:30:21 +02:00
networks
protocol
protocol.c ws2_32: Use realloc() in get_{host, proto, serv}ent_buffer(). 2021-08-19 11:33:33 +02:00
services
socket.c ws2_32: Disallow NULL in socket lookups. 2021-08-24 19:46:55 +02:00
unixlib.c ws2_32: Handle success in addrinfo_err_from_unix. 2021-08-23 20:51:17 +02:00
version.rc
ws2_32.spec ws2_32: Do not use the WS_ prefix in PE code. 2021-08-06 14:33:22 +02:00
ws2_32_private.h ws2_32: Use malloc() instead of HeapAlloc(). 2021-08-19 11:33:25 +02:00