wine/dlls/d3d11/d3d11_main.c
Rémi Bernon 943d48896e d3d11: Create an initial device ID3DDeviceContextState.
And use its emulated_interface. This adds a private_refcount to track
hidden references, and a reference to the wined3d_device, to keep the
d3d_device alive while not publicly referencing it.

This uses d3d_device_context_state_AddRef on init so that the initial
references are also traced, making it easier to verify that nothing is
leaked.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-17 21:42:18 +01:00

393 lines
13 KiB
C

/*
* Direct3D 11
*
* Copyright 2008 Henri Verbeet for CodeWeavers
* Copyright 2013 Austin English
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#define D3D11_INIT_GUID
#include "d3d11_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
static const char *debug_d3d_driver_type(D3D_DRIVER_TYPE driver_type)
{
switch (driver_type)
{
#define D3D11_TO_STR(x) case x: return #x
D3D11_TO_STR(D3D_DRIVER_TYPE_UNKNOWN);
D3D11_TO_STR(D3D_DRIVER_TYPE_HARDWARE);
D3D11_TO_STR(D3D_DRIVER_TYPE_REFERENCE);
D3D11_TO_STR(D3D_DRIVER_TYPE_NULL);
D3D11_TO_STR(D3D_DRIVER_TYPE_SOFTWARE);
D3D11_TO_STR(D3D_DRIVER_TYPE_WARP);
#undef D3D11_TO_STR
default:
return wine_dbg_sprintf("Unrecognized D3D_DRIVER_TYPE %#x\n", driver_type);
}
}
static HRESULT WINAPI layer_init(enum dxgi_device_layer_id id, DWORD *count, DWORD *values)
{
TRACE("id %#x, count %p, values %p\n", id, count, values);
if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE)
{
WARN("Unknown layer id %#x\n", id);
return E_NOTIMPL;
}
return S_OK;
}
static UINT WINAPI layer_get_size(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0)
{
TRACE("id %#x, args %p, unknown0 %#x\n", id, args, unknown0);
if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE)
{
WARN("Unknown layer id %#x\n", id);
return 0;
}
return sizeof(struct d3d_device);
}
static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
void *device_object, REFIID riid, void **device_layer)
{
struct d3d_device *object;
TRACE("id %#x, layer_base %p, unknown0 %#x, device_object %p, riid %s, device_layer %p\n",
id, layer_base, unknown0, device_object, debugstr_guid(riid), device_layer);
if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE)
{
WARN("Unknown layer id %#x\n", id);
*device_layer = NULL;
return E_NOTIMPL;
}
object = *layer_base;
d3d_device_init(object, device_object);
*device_layer = &object->IUnknown_inner;
TRACE("Created d3d10 device at %p\n", object);
return S_OK;
}
HRESULT WINAPI D3D11CoreRegisterLayers(void)
{
static const struct dxgi_device_layer layers[] =
{
{DXGI_DEVICE_LAYER_D3D10_DEVICE, layer_init, layer_get_size, layer_create},
};
DXGID3D10RegisterLayers(layers, ARRAY_SIZE(layers));
return S_OK;
}
HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, UINT flags,
const D3D_FEATURE_LEVEL *feature_levels, UINT levels, ID3D11Device **device)
{
struct d3d_device *d3d_device;
IUnknown *dxgi_device;
HMODULE d3d11;
HRESULT hr;
TRACE("factory %p, adapter %p, flags %#x, feature_levels %p, levels %u, device %p.\n",
factory, adapter, flags, feature_levels, levels, device);
d3d11 = GetModuleHandleA("d3d11.dll");
hr = DXGID3D10CreateDevice(d3d11, factory, adapter, flags, feature_levels, levels, (void **)&dxgi_device);
if (FAILED(hr))
{
WARN("Failed to create device, returning %#x.\n", hr);
return hr;
}
hr = IUnknown_QueryInterface(dxgi_device, &IID_ID3D11Device, (void **)device);
IUnknown_Release(dxgi_device);
if (FAILED(hr))
{
ERR("Failed to query ID3D11Device interface, returning E_FAIL.\n");
return E_FAIL;
}
if (!(d3d_device = impl_from_ID3D11Device(*device)))
{
ERR("Failed to retrieve device impl, returning E_FAIL.\n");
return E_FAIL;
}
d3d_device->d3d11_only = TRUE;
return S_OK;
}
static HRESULT d3d11_create_device(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags,
const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, ID3D11Device **device_out,
D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context)
{
static const D3D_FEATURE_LEVEL default_feature_levels[] =
{
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1,
};
IDXGIFactory *factory;
ID3D11Device *device;
HRESULT hr;
TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %u, sdk_version %u, "
"device %p, obtained_feature_level %p, immediate_context %p.\n",
adapter, debug_d3d_driver_type(driver_type), swrast, flags, feature_levels, levels, sdk_version,
device_out, obtained_feature_level, immediate_context);
if (device_out)
*device_out = NULL;
if (obtained_feature_level)
*obtained_feature_level = 0;
if (immediate_context)
*immediate_context = NULL;
if (adapter)
{
IDXGIAdapter_AddRef(adapter);
hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
if (FAILED(hr))
{
WARN("Failed to get dxgi factory, returning %#x.\n", hr);
return hr;
}
}
else
{
hr = CreateDXGIFactory1(&IID_IDXGIFactory, (void **)&factory);
if (FAILED(hr))
{
WARN("Failed to create dxgi factory, returning %#x.\n", hr);
return hr;
}
switch(driver_type)
{
case D3D_DRIVER_TYPE_WARP:
FIXME("WARP driver not implemented, falling back to hardware.\n");
case D3D_DRIVER_TYPE_HARDWARE:
{
hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
if (FAILED(hr))
{
WARN("No adapters found, returning %#x.\n", hr);
IDXGIFactory_Release(factory);
return hr;
}
break;
}
case D3D_DRIVER_TYPE_NULL:
FIXME("NULL device not implemented, falling back to refrast.\n");
/* fall through, for now */
case D3D_DRIVER_TYPE_REFERENCE:
{
HMODULE refrast = LoadLibraryA("d3d11ref.dll");
if (!refrast)
{
WARN("Failed to load refrast, returning E_FAIL.\n");
IDXGIFactory_Release(factory);
return E_FAIL;
}
hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter);
FreeLibrary(refrast);
if (FAILED(hr))
{
WARN("Failed to create a software adapter, returning %#x.\n", hr);
IDXGIFactory_Release(factory);
return hr;
}
break;
}
case D3D_DRIVER_TYPE_SOFTWARE:
{
if (!swrast)
{
WARN("Software device requested, but NULL swrast passed, returning E_FAIL.\n");
IDXGIFactory_Release(factory);
return E_FAIL;
}
hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter);
if (FAILED(hr))
{
WARN("Failed to create a software adapter, returning %#x.\n", hr);
IDXGIFactory_Release(factory);
return hr;
}
break;
}
default:
FIXME("Unhandled driver type %#x.\n", driver_type);
IDXGIFactory_Release(factory);
return E_FAIL;
}
}
if (!feature_levels)
{
feature_levels = default_feature_levels;
levels = ARRAY_SIZE(default_feature_levels);
}
hr = D3D11CoreCreateDevice(factory, adapter, flags, feature_levels, levels, &device);
IDXGIAdapter_Release(adapter);
IDXGIFactory_Release(factory);
if (FAILED(hr))
{
WARN("Failed to create a device, returning %#x.\n", hr);
return hr;
}
TRACE("Created ID3D11Device %p.\n", device);
if (obtained_feature_level)
*obtained_feature_level = ID3D11Device_GetFeatureLevel(device);
if (immediate_context)
ID3D11Device_GetImmediateContext(device, immediate_context);
if (device_out)
*device_out = device;
else
ID3D11Device_Release(device);
return (device_out || immediate_context) ? S_OK : S_FALSE;
}
HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags,
const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, ID3D11Device **device_out,
D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context)
{
return d3d11_create_device(adapter, driver_type, swrast, flags, feature_levels,
levels, sdk_version, device_out, obtained_feature_level, immediate_context);
}
HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,
HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels,
UINT sdk_version, const DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain,
ID3D11Device **device_out, D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context)
{
DXGI_SWAP_CHAIN_DESC desc;
IDXGIDevice *dxgi_device;
IDXGIFactory *factory;
ID3D11Device *device;
HRESULT hr;
TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %u, sdk_version %u, "
"swapchain_desc %p, swapchain %p, device %p, obtained_feature_level %p, immediate_context %p.\n",
adapter, debug_d3d_driver_type(driver_type), swrast, flags, feature_levels, levels, sdk_version,
swapchain_desc, swapchain, device_out, obtained_feature_level, immediate_context);
if (swapchain)
*swapchain = NULL;
if (device_out)
*device_out = NULL;
/* Avoid forwarding to D3D11CreateDevice(), since it breaks applications
* hooking these entry-points. */
if (FAILED(hr = d3d11_create_device(adapter, driver_type, swrast, flags, feature_levels,
levels, sdk_version, &device, obtained_feature_level, immediate_context)))
{
WARN("Failed to create a device, returning %#x.\n", hr);
return hr;
}
if (swapchain)
{
if (FAILED(hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device)))
{
ERR("Failed to get a dxgi device from the d3d11 device, returning %#x.\n", hr);
goto cleanup;
}
hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
IDXGIDevice_Release(dxgi_device);
if (FAILED(hr))
{
ERR("Failed to get the device adapter, returning %#x.\n", hr);
goto cleanup;
}
hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
IDXGIAdapter_Release(adapter);
if (FAILED(hr))
{
ERR("Failed to get the adapter factory, returning %#x.\n", hr);
goto cleanup;
}
desc = *swapchain_desc;
hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &desc, swapchain);
IDXGIFactory_Release(factory);
if (FAILED(hr))
{
WARN("Failed to create a swapchain, returning %#x.\n", hr);
goto cleanup;
}
TRACE("Created IDXGISwapChain %p.\n", *swapchain);
}
if (device_out)
*device_out = device;
else
ID3D11Device_Release(device);
return (swapchain || device_out || immediate_context) ? S_OK : S_FALSE;
cleanup:
ID3D11Device_Release(device);
if (obtained_feature_level)
*obtained_feature_level = 0;
if (immediate_context)
{
ID3D11DeviceContext_Release(*immediate_context);
*immediate_context = NULL;
}
return hr;
}
HRESULT WINAPI D3D11On12CreateDevice(IUnknown *device, UINT flags,
const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count,
IUnknown * const *queues, UINT queue_count, UINT node_mask,
ID3D11Device **d3d11_device, ID3D11DeviceContext **d3d11_immediate_context,
D3D_FEATURE_LEVEL *obtained_feature_level)
{
FIXME("device %p, flags %#x, feature_levels %p, feature_level_count %u, "
"queues %p, queue_count %u, node_mask 0x%08x, "
"d3d11_device %p, d3d11_immediate_context %p, obtained_feature_level %p stub!\n",
device, flags, feature_levels, feature_level_count, queues, queue_count,
node_mask, d3d11_device, d3d11_immediate_context, obtained_feature_level);
return E_NOTIMPL;
}