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9d9dd8b378
D3d9 is very lax WRT map access to buffers and there isn't really much of a reason for us to restrict read access to non-DEFAULT resources. On the other hand, we'd still really like to be able to ensure that DEFAULT, DYNAMIC | WRITEONLY buffers get allocated in the proper memory region and get efficient data uploads, so keep the restriction for DEFAULT resources. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46849 Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> |
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.. | ||
tests | ||
buffer.c | ||
d3d9.spec | ||
d3d9_main.c | ||
d3d9_private.h | ||
device.c | ||
directx.c | ||
Makefile.in | ||
query.c | ||
shader.c | ||
stateblock.c | ||
surface.c | ||
swapchain.c | ||
texture.c | ||
version.rc | ||
vertexdeclaration.c | ||
volume.c |